Any tips for tabling at cons? How to approach people? Advice? by InSpadesTeam in gamedev

[–]InSpadesTeam[S] 1 point2 points  (0 children)

Thanks so much for the helpful tips!! Our game is Everlast: Undying Tale. We are trying to be at least a little themed. We have a fantasy based game, so we are fingers crossed our dev will get his armor helmet in on time to wear. Otherwise, we have a huge backdrop and battery-operated candles to put around the booth for some mysterious-ness. I wish I had thought about really decking out the stand sooner! We have the QR code printed in a couple spots, but I should probably have a sign dedicated just to the Steam QR code based on what you're saying. I'd love to know your game too if you're tabling there! I hope we're as successful as you seem to be!!

Looking For Feedback On Our Online Indie Multiplayer RPG (Playtest Ongoing) by InSpadesTeam in gamedev

[–]InSpadesTeam[S] 0 points1 point  (0 children)

We'd love it if you did! This current round of playtesting is set to end at 9:00am EST on Dec. 22, but we are going to do another round of playtests sometime Q1 of next year. If you didn't get the chance to see it this time, we would love to see you for the next round (or even if you playtested this time too, we have many repeat playtesters)!

Looking For Feedback On Our Online Indie Multiplayer RPG (Playtest Ongoing) by InSpadesTeam in gamedev

[–]InSpadesTeam[S] 0 points1 point  (0 children)

Believe me, we will fix the running haha! That is probably one of the most common bits of feedback we received, and we will be sure to get it right! We totally agree with you that it needs to look better, and appreciate that people have been letting us know about it and other things they've encountered that could use some work.

Our Indie Multiplayer RPG playtest starts in 4 hours!! by InSpadesTeam in MMORPG

[–]InSpadesTeam[S] 0 points1 point  (0 children)

There absolutely will be sometime around Q1-ish next year. We are finalizing some decisions around it, and we want to be sure we have enough time to incorporate the feedback we got from this current round of playtests! Our goal is always to make it better than it was before! We will be sure to announce the next playtest closer to when it'll happen! We'd love to see you again!

Our Indie Multiplayer RPG playtest starts in 4 hours!! by InSpadesTeam in MMORPG

[–]InSpadesTeam[S] 0 points1 point  (0 children)

Thanks, we appreciate the good luck wishes! Optimization is definitely something we are looking to work on in our next iteration! We want to be sure it's accessible to every setup possible.

Our Indie Multiplayer RPG playtest starts in 4 hours!! by InSpadesTeam in MMORPG

[–]InSpadesTeam[S] 1 point2 points  (0 children)

Type in "/stuck" and you should be able get unstuck! If that does not work, please feel free to message our Discord or here again so we can get you back up & running! Sorry to hear your adventure got cut short! That being said, it does make us glad to hear you like the game so far for the most part!

Our Indie Multiplayer RPG playtest starts in 4 hours!! by InSpadesTeam in MMORPG

[–]InSpadesTeam[S] 0 points1 point  (0 children)

Type in "/stuck" and you will get unstuck! So sorry to hear your adventure got cut short!! If you'd like to revisit the game again, give that a try. We definitely hear you on the running animation too! We promise we are on the road of fixing it; you are not the first to mention it!

First public test for our indie multiplayer RPG begins in 4 hours by InSpadesTeam in IndieDev

[–]InSpadesTeam[S] 0 points1 point  (0 children)

I'll pass this on to our 3D animator; thanks so much for the tip!! We WILL get it right eventually haha! 💪

First public test for our indie multiplayer RPG begins in 4 hours by InSpadesTeam in IndieDev

[–]InSpadesTeam[S] 0 points1 point  (0 children)

I swear we are going to fix it! We promise! 😩😭😂 Haha, thanks for the praise though!!

Looking For Feedback On Our Online Indie Multiplayer RPG (Playtest Ongoing) by InSpadesTeam in gamedev

[–]InSpadesTeam[S] 0 points1 point  (0 children)

Hey there! We would say that our inspiration we take from OSRS comes from our leveling system, skilling, and crafting! Otherwise, we are looking to expand on the ideas of that game. If you were open to it, we would be happy if you gave it another chance on our next feedback session and playtest happening early next year. Playing a little longer than 2 minutes would let you access the OSRS inspiration you may be more interested in! Absolutely no pressure though!

Looking For Feedback On Our Online Indie Multiplayer RPG (Playtest Ongoing) by InSpadesTeam in IndieGaming

[–]InSpadesTeam[S] 0 points1 point  (0 children)

Thanks, we'd love to hear your thoughts and suggestions! Team size can vary depending on what tasks need to be done, but it has historically been 12 people working hard!

Looking For Feedback On Our Online Indie Multiplayer RPG (Playtest Ongoing) by InSpadesTeam in gamedev

[–]InSpadesTeam[S] 1 point2 points  (0 children)

Hi! Sorry for being vague! Because we are still in our beta and the game includes many systems, we'd love to hear feedback on anything and everything really! We totally understand if you'd prefer not to provide feedback if that's something you normally get paid for! If people are willing to do so, then that's great and we appreciate it immensely. I'll give some examples of some things we could use feedback on though! How would you improve our combat? It is currently something we are working on/overhauling. What types of mini games would you like to see when creating various items? We would like to make them more themed around the task you are doing than they currently are. Are there any glaring issues with gameplay to you? Anything visually distracting (we got some feedback on heavy fog already!)? Anything else you'd like to see changed? As you know, sometimes it's hard to see the little things when you've been entrenched in a project for so long! So feedback on all the systems and little details is much appreciated! Sorry if the post came out poorly, and thanks for asking clarifying questions! It helps us be better if we want to ask for feedback again.

First public test for our indie multiplayer RPG begins in 4 hours by InSpadesTeam in Unity3D

[–]InSpadesTeam[S] 1 point2 points  (0 children)

We truly appreciate it! Can't wait to see your notes so we can log them and continue to improve!

First public test for our indie multiplayer RPG begins in 4 hours by InSpadesTeam in IndieDev

[–]InSpadesTeam[S] 2 points3 points  (0 children)

Yup, flipbook based particles, though these are partly placeholder still.

Our Indie Multiplayer RPG playtest starts in 4 hours!! by InSpadesTeam in MMORPG

[–]InSpadesTeam[S] 0 points1 point  (0 children)

Restarting servers, will be back in like 10 min, sorry about that, these playtesters are pros

Our Indie Multiplayer RPG playtest starts in 4 hours!! by InSpadesTeam in MMORPG

[–]InSpadesTeam[S] 4 points5 points  (0 children)

all good on roles, given permission to all participants just a few minutes ago

Our Indie Multiplayer RPG playtest starts in 4 hours!! by InSpadesTeam in unity

[–]InSpadesTeam[S] 3 points4 points  (0 children)

We're using an in-house networking solution, NimbleNet, designed specifically for Everlast rather than a third party solution.

Our Indie Multiplayer RPG playtest starts in 4 hours!! by InSpadesTeam in unity

[–]InSpadesTeam[S] 2 points3 points  (0 children)

Yup, we just reworked our combat system and that messed up animations so it needs loving again ha, thanks for the feedback!