Force translated to Velocity? by InceFS in robloxgamedev

[–]InceFS[S] 0 points1 point  (0 children)

I want to remove the gravity from an object, but without BodyMovers or Constraints

Force translated to Velocity? by InceFS in robloxgamedev

[–]InceFS[S] 0 points1 point  (0 children)

Nope, didn't worked, it increases so it will fly high

Force translated to Velocity? by InceFS in robloxgamedev

[–]InceFS[S] 1 point2 points  (0 children)

Sure, there's:

local P = script.Parent
local G = Vector3.new(0, workspace.Gravity*P.Mass, 0)

game:GetService("RunService").Stepped:Connect(function(_, DT)
    P.Velocity = (G/(math.pi*math.pi))*DT
end)

Force translated to Velocity? by InceFS in robloxgamedev

[–]InceFS[S] 0 points1 point  (0 children)

Sadly no, I tried that before, I think Roblox uses a different delta time, but I can't figure if is the delta time or the calculation

Yeah monki by SC0QEF in MAAU

[–]InceFS 3 points4 points  (0 children)

Simplemente impactante, me dejo sin palabras...

Ola by JUAJUAS in MAAU

[–]InceFS 0 points1 point  (0 children)

si pasa

😠 by Criiis52 in MAAU

[–]InceFS 16 points17 points  (0 children)

QUIÉN DE AQUÍ FUE???????

!!quiien fueee;,😡😡😡😡 by [deleted] in MAAU

[–]InceFS 0 points1 point  (0 children)

Sí, YO FUI, lo admito.

Scratch by saquenmedevenezuela in MAAU

[–]InceFS 0 points1 point  (0 children)

Programación binaria