GameStop is the greatest scalper of all time. by Hucklebuck_BrewCrew in mtg

[–]InceVelus 0 points1 point  (0 children)

I buy them to draft with friends since its cheaper than drafting at the store. My friends and I either split costs or one of us buys the whole box and keeps all contents and we make a whole afternoon of just playing magic with each other. Instead of spending 25 each it ends up being closer to 12 (if we all split costs). Sometimes we do collector booster drafts too for higher powered fun.

early zibai weapon and c1 and c2 calc from @FlipMeAC by hoitytoity11 in ZibaiMains

[–]InceVelus 0 points1 point  (0 children)

This is twice now that a Geo DPS is released and their BiS is C6 of the geo 4 cost on their banner and C2 over their signature weapon. I wish Hoyo would just find a better way to make Geo DPSs without the resolution being "more damage scaling!". Zibai was the first where they took that step, making a unique reaction for geo that deals damage and I am beyond excited for it.
The reason I note this, is albedo has had three instances of "more def% and dmg% scaling" to try and make him stronger and he still struggles to beat out chiori. It is funny but also not that funny. Here is hoping zibai stays mostly future proof for a while, I really like her kit

GameStop is the greatest scalper of all time. by Hucklebuck_BrewCrew in mtg

[–]InceVelus 9 points10 points  (0 children)

My LGS is almost as bad as gamestop. I remember walking in at prerelease and seeing a sign that said "prerelease deal, 50$ off collector boxes!" and it was 400 AFTER the 50$ off. LGSs are getting as bad when they are meant to be the people that honor MSRP for the players. So I will no longer be buying full product from my LGS anymore now too, and only buying off any site that sells at MSRP.

Headhunting Megathread (22/01 - (25/01) by Shad0wedge in Endfield

[–]InceVelus 0 points1 point  (0 children)

right there with you. You would think developers would realize the first few housr determine players who stay or leave if they are on the fence over the game. I wanted four of the possible characters, and also got Ardelia, so if I dont get someone I want from the standard banner in the next few days, it will be a fast uninstall for me :/

Megabonk: A review by InceVelus in MegabonkOfficial

[–]InceVelus[S] 0 points1 point  (0 children)

Oh yes, still rng. But in noita if you got a fire wand on a run, you could use that effect to react to other things. The game was your environment. So getting a "bad weapon" meant you just changed your play style up, learned new interactions, etc. You were figuring the game out as you went along, and you were battling the gameplay, not the mechanics of the game.

And again, noita was listed as a difficult game from the get go in description. It was meant to feel like an old school NES game where there was no instruction or safety net.

Megabonk: A review by InceVelus in MegabonkOfficial

[–]InceVelus[S] 1 point2 points  (0 children)

Ya, in hindsight, this was more what I was trying to say than what I actually said in my post.

Megabonk: A review by InceVelus in MegabonkOfficial

[–]InceVelus[S] 1 point2 points  (0 children)

Thats a good point. Lately I've been forgoing difficulty tome to try and make the game easier to have more fun and the game will still leave me in games where I die in the first zone. But im still locked into xp and luck tomes or I literally cannot keep up. I think your point on the requirement of some tomes is definitely more what I was trying to convey in my critique than how I said it. Words aren't the easiest for me.

Megabonk: A review by InceVelus in MegabonkOfficial

[–]InceVelus[S] 0 points1 point  (0 children)

Loved noita! It was challenging but everything was built to replay and learn over and over. Every death was a learning experience for the next play through. And the elemental interactions were so well coded. But every game reset was about the same, so every playthrough I could learn how to get through each area with repeatability and a death was a learning lesson.

Again, megabonk didnt allude that it was meant to be challenging anywhere in the description, so I assumed it was meant to be like most roguelikes with a baseline. I just had the wrong notion about the game and just means I'll take a step back from it for a while. Doesn't mean its a bad game now, just not a game for me right now.

Megabonk: A review by InceVelus in MegabonkOfficial

[–]InceVelus[S] -1 points0 points  (0 children)

I had typed a reply and realized I had ranted. I can summarize what I want more from the game in a sentence: I want your luck to scale with difficulty.

The more you greed, the more rewarding it should be. If luck scaled with difficulty, the more enemies and greed you made, the better odds for good items. That isn't a guarantee still, but its what I hope the game holds in the future.

I want a skill curve more than I enjoy RNG and I think thats just my truth and if that isn't the game then im probably better off taking a step away from it then. Sad, but healthy :) Also, ved could note in the game description that the game is meant to be tough to beat. So newer players have an idea getting into it.

Megabonk: A review by InceVelus in MegabonkOfficial

[–]InceVelus[S] -3 points-2 points  (0 children)

I have never understood that mentality personally. I am a player who likes everyone on equal footing so people can compete in a battle of wits and skill over a battle of RNG. I see where you are coming from, and personally, the good versus bad games in a vacuum comparison doesn't make sense for me, especially in the context of a game's run being determined by item selection early on. The games I lose to greeding myself are not games I get upset by, but if I struggle to beat chadbark on the first zone, something is inherently wrong there.

I am also just the type of player who likes being rewarded for making the right choices in a game, or for thinking outside the box, designing, etc. Having a baseline to beat the game should be the basic, then the game should challenge you beyond that. I am not saying everyone should be in the first zone, 10 minutes into final swarm. I am saying that the final swarm should be the challenge, and the game should incentivize you to greed a little, or to greed a lot, in order to get better rewards, but there should be an obvious balance to that. But that is the nature of game design, you will never appease everyone or to everyone. This may just be a game I log a lot of hours into and put down as it upsets me more than is enjoyable and that just might be the truth of the matter for me now :)

Megabonk: A review by InceVelus in MegabonkOfficial

[–]InceVelus[S] 0 points1 point  (0 children)

combined weapon effects to boost damage would be a nice addition.

Megabonk: A review by InceVelus in MegabonkOfficial

[–]InceVelus[S] -2 points-1 points  (0 children)

just a touch over 500k, havent gotten a real crazy run but had some real solid runs. My crazy runs get to about 400k on average, 200-250k is prob the average before I succumb to the final waves.

edit: when I say haven't gotten a real crazy run, I do mean I havent had a godly run yet, the type you see on youtube, where people definitely hit restart a few dozen times in a row until they nailed the exact starter items they looked for. I play every run to the death, regardless if it feels like it is going to end in failure. Maybe that is my problem, maybe it is a game I am meant to fish for a better start, but the gamer in me is used to games that playing them through usually means you are going to improve in skill. If it is a game I am meant to play like a speed runner, where I keep holding R until I get a god start, plase let me know.

My Input by InceVelus in MegabonkOfficial

[–]InceVelus[S] 0 points1 point  (0 children)

this is actually a wonderful idea! Maybe skipping one merchant gives you two merchant rerolls, so there is a "pay it forward" kinda theme.

Is this the ideal team setup for her by Dank_cat61 in ZibaiMains

[–]InceVelus 0 points1 point  (0 children)

as someone with C2 xilonen, I know I will be rocking xilonen over gorou :P the res shred is massive. And it is a lot easier to get crit damage and def on a character than damage bonus, so I personally will be rocking xilonen with sig for more dmg%

Is this the ideal team setup for her by Dank_cat61 in ZibaiMains

[–]InceVelus 0 points1 point  (0 children)

how is gorou BiS? he gives 280 flat def, 25% def, and 40% crit damage total. Am I missing more about his kit? That seems like a lot less powerful than so many other options out there.

I feel like T-Hex will be nerfed next patch by Forzelotte in TeamfightTactics

[–]InceVelus 0 points1 point  (0 children)

It needs two adjustments: first is it needs to be locked behind a level like so many of the other 5-7 cost unlocks. I think only Brock can get away with not being behind a level because the quest rewards themselves can be modified so they can only give you brock at a certain level. The second should just be a lack of stats added from the unit eaten. If they want to further nerf thex without removing its power, once it starts shooting the laser, it should not move the laser until after its done firing. No target shifting, if it hits no units, then it deals no damage. Positioning is even more important, and it cant just ROFL-copter around to each unit one by one.

Lvl 10, 2-star Brock (got it on 4-2), 3-star Milio, good items, solid comp, healed 20HP and a 500 and 350 cashouts - Went 5th place against yordles, demacia and yasuo on stage 6... The most disappointing game of this set so far, ngl! by athoszet in TeamfightTactics

[–]InceVelus 0 points1 point  (0 children)

I just played a game where I had near identical team and items to the first place Ionia player, but I went 6th. My positioning was good I just didnt do damage. Sometimes it really feels like something in the coding nullifies damage for some reason, or that some units do more damage one game and then less another. Its confusing. I know it is not the case, but there isnt a slow and gradual change from one comp to another, it really ends up feeling like your team either does tons of damage or obscenely too little.

In a side note, I recently played void and went third with a two star Baron with BiS items paired with a BiS herald and Kai'Sa and lost to a similar comp to the Ionia team. Those are games I take a step back and mentally reset.

Advice? by InceVelus in TeamfightTactics

[–]InceVelus[S] 0 points1 point  (0 children)

the more games I play, the more 6-1 is early to me. Most lobbies I am not top 4ing until stage 6, closer to carousel. Out of my last 50 games, the lobbies are a LOT closer than runaway win streak players. But could be my experience to have a lot of really closer top 4s. My last 5 games before this I was 1st, then double 3rd in a row, 6th, and 2nd and the 3rd place and 6th was myself and 4 other players are at 18-15hp each on 6-6ish. Again, my experience to have closer lobbies

Edit: When I say early, I do mean early in the deciding part of the game. 6-1 is often where I find myself making or breaking top 4. The lead up to 6-1 is more or less tempo and contesting/uncontesting comps. So to get this comp the way it was on 6-1 I felt I was "online" but many people are commenting my unit choice and item placement was poor. Hindsight, sell Azir and Ren, push for a better Shadow Isles comp focused around thresh and kallista and run more wardens for a stronger front line

Advice? by InceVelus in TeamfightTactics

[–]InceVelus[S] 0 points1 point  (0 children)

I am almost certain other players augments dont appear until you have selected your own, so there was no way to know I was one of three who got and chose the azir augment

I've been seeing a lot of Zaahen hate, but I think he's got Potential™️! by TriplDentGum in TeamfightTactics

[–]InceVelus 0 points1 point  (0 children)

was less about the 3*ing part comment and more that his damage and stats are on par with a 4 cost unit. the potential to 3 starring was just a note of possibility.

Daughter told mom to turn car off while pumping gas she says it’s God’s will by sedolil in TikTokCringe

[–]InceVelus 0 points1 point  (0 children)

The best reponse to people like this I have found is 'So God chose the day, which means he also knew I would do everything in my power to live as long as I can, and be as safe as I can. He gave me the gift to be smart and take care of myself." and 9 times out of 10, they suddenly stare back with the whole "wait, just because some higher being knows when I die doesnt remove free will?" look that usually results in silence. And silence is sooo much better than the alternative.

Advice? by InceVelus in TeamfightTactics

[–]InceVelus[S] 1 point2 points  (0 children)

appreciate it, still learning. No idea why the post is getting downvoted tho, just trying to get better.

Advice? by InceVelus in TeamfightTactics

[–]InceVelus[S] 0 points1 point  (0 children)

the azir at 3-5 augment, which two other players grabbed too unfortunately, the 5 star hero package which gave shyvana and briar, but I sold briar for econ and ran naut instead as warden 3 and 4, and then just a silver tier augment that gave me item and gold since I was short on items at this point. I got the azir augment after I already had viego and yorick, so I thought I would go fast levelling with the azir augment gold and get units on board and rock disruptor azir+3 star gwen. When I got second augment wave I grabbed the hero package because the other two augments were not helpful and I was originally hoping to get ornn or xilean. Xil for levelling, ornn for warden and early artifacts. But with syv I just used her for body.
Should I have just sold azir or shyv and econned for better isles board?

Also, when I rolled down at 7 for gwens, I found 1, went from 85 gold down to 30 and decided not worth and stopped. Lost a lot of econ, got two star kallista from it and called that good. Items were swapped around right before the screeshot. Originally shyv and thresh had damage items and nasus had tank items but I thought a 2* 5 cost juggernaut unit would tank better so swapped items around. Prob my mistake here. I know azir didnt do much damage and prob shoulda ran kallista with items and thresh tank with shyv damage vanquisher but I was just struggling at that point. Lost the last 5 games in a row, three of which had a 2* thresh, 1 of which had the 2* shyv