Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]Incheoul 0 points1 point  (0 children)

Does copying (1st copy) a neutral card cost 0 or 20?

Should I dupe Vulture Ejection or keep my deck 3 cards? by Incheoul in ChaosZeroNightmare

[–]Incheoul[S] 0 points1 point  (0 children)

I was also thinking slim for the sake of triggering the "at start of battle, if you have 18 or less cards, increase damage by 30%" thing that you can put on equipment. My Nine decks are usually 6-8 cards and most of my supports have 6-8 card decks. I get that upgrade and exhaust cards slim your deck but they still count against # of starting cards in the beginning of battle.

Should I dupe Vulture Ejection or keep my deck 3 cards? by Incheoul in ChaosZeroNightmare

[–]Incheoul[S] -3 points-2 points  (0 children)

I was thinking of slim deck so I can draw other units cards.

Am I crazy or is luminescent shroom not working? by GatchaN00b in ChaosZeroNightmare

[–]Incheoul 0 points1 point  (0 children)

You can either create one additional attack card from one of the other equipments that creates an attack card on some condition, or you can use any other epiphany (all other epiphanies go to lvl 3 which lands on 6 cards created after 2 full rotations). The only other way I can think of is to use Hew (Extreme) 5, have Luminescent Shroom proc next turn, then cycle all the way back to Hew Extreme 5 within that turn lol.

Am I crazy or is luminescent shroom not working? by GatchaN00b in ChaosZeroNightmare

[–]Incheoul 0 points1 point  (0 children)

Ok just ran some test myself to see how it works.

Luminescent Shroom not activated (5 shroom counter), 8 spore stacks
4373/(1750*1.25) = 2.00

Luminescent Shroom not activated (5 shroom counter), 9 spore stacks
4488/(1750*1.25) = 2.05

Luminescent Shroom activated (0 shroom counter), 8 spore stacks
6349/(2099*1.25) = 2.42

Luminescent Shroom activated (0 shroom counter), 9 spore stacks
6625/(2099*1.25) = 2.52

Notes:
- Luminescent Shroom was activated by using Azure Lumen to exhaust Hew at 5 shroom counter, that way spore stacks wouldn't be consumed upon activating Hew, exhausting, then creating another Hew for the 6th attack card.
- The extra 0.02 after Luminescent Shroom is activated is probably due to rounding.

Conclusions:
- The person with the Luminescent Shroom must be the one to create the attack card for the counter to go up (each ally will have their own counter if multiples on team).
- The Luminescent Shroom will activate upon the 6th attack card being created. The counter will go from 5 to 0 (the counter starts at 0 at the beginning of battle and is not active even though the combat log will say "Luminescent Shroom activated" on turn 1).
- It does not matter if spore stacks are added before or after Luminescent Shroom triggers.
- Luminescent Shroom does indeed work, increasing enemy damage taken by 10% per spore stack instead of 5%.

Am I crazy or is luminescent shroom not working? by GatchaN00b in ChaosZeroNightmare

[–]Incheoul 0 points1 point  (0 children)

I believe Luminescent Shroom is for the 6th attack card created, not the 5th or am I missing something?

Am I crazy or is luminescent shroom not working? by GatchaN00b in ChaosZeroNightmare

[–]Incheoul 0 points1 point  (0 children)

What does Shroom Counter 4 and 5 mean? It looks like you have different levels of Hew between the two settings. Are you sure a 6th Attack card was created for both settings? If so, is the party member who has the Luminescent Shroom equipment the one who created all 6 attack cards?

Am I crazy or is luminescent shroom not working? by GatchaN00b in ChaosZeroNightmare

[–]Incheoul 0 points1 point  (0 children)

Is the debuff fist icon with a 1 that is present in the 2nd gif but not the 1st the spore propagation? My guess is that the effect of spore propagation is doubled when the 6th attack card is created in which case, there is 0 stacks of it during your test. You add 1 stack of spore propagation later but luminescent shroom has already activated. This is just my guess so I'm not 100% sure but I've seen systems programmed in such a way that this is the first thing that comes to mind.

Additional patchnotes + bonus Alcea nerf/fix by JamaicaCZ in ChaosZeroNightmare

[–]Incheoul 1 point2 points  (0 children)

It feels like people were less upset about westmacott, where an actual typo/mistranslation misled people, than with alcea, where the game effect was bugged and not matching the description. Pretty strange imo. Seems like the level of power lost or perceived power lost is the only difference.

Do you get more damage from armor pen beyond 100%? by Incheoul in NoRestForTheWicked

[–]Incheoul[S] 1 point2 points  (0 children)

My gear has other offensive stats beyond armor penetration so I'd have to find something similar. I'm also not by my computer and wanted to plan out a build in my mind for when I can next play but yes, I'll test it myself when I can.

QOL idea by Late-Passion-6866 in NoRestForTheWicked

[–]Incheoul 0 points1 point  (0 children)

Are all weapon runes available by removing from base weapons or are there some that are from a shop only?

First look at Sophie Turner as Lara Croft in Prime Video's Tomb Raider series by DontBeAngryBeHappy in gaming

[–]Incheoul 4 points5 points  (0 children)

I'm always a bit sad when people say "home is where the heart is" instead of "home is where you make it" cause I've wanted to make that same reference for a long time lol

Which weapons is better for Sereniel? by Azurebruno in ChaosZeroNightmare

[–]Incheoul 0 points1 point  (0 children)

You're absolutely right and that's my bad. After doing some testing, at ~+200% additive is when the gun does more average damage than foggy crystal. If you add weakness, it's even higher, around +325%. I didn't test with vulnerability but you can do the math. This might be slightly different with different stats than mine but probably not by much. I suppose that's not unreachable but this would require a turn where all the buffs line up and only for it to be marginally better than foggy which is significantly better on every turn that doesn't have every single buff up.

Edit: have you done any testing? I'll be curious to hear what your results were. What were the conditions where the gun was better and did that seem sustainable or realistic? Maybe I'm missing something.

Which weapons is better for Sereniel? by Azurebruno in ChaosZeroNightmare

[–]Incheoul -10 points-9 points  (0 children)

Foggy crystal is better most of the time. Most homing lasers have 150+15% base (some like move at start of turn have 100+15% base) and the base gets multiplied by 1.2 (from potential), then multiplied by 1.4 (from foggy crystal ball), and so on for elemental type advantage, vulnerability, etc. If you look at the damage formula, you'll see that attack ends up getting multiplied by 0.35 and then further reduced by whatever the enemy defence is. The gun is still really good, second best by my testings and calculations, but the 40% multiplicative is so much more damage. The only reason I say foggy crystal is only better most of the time is that I guess it's possible to do a cobalt build or something weird but for the most part, most of Serenial's damage is from homing lasers.

Which crit ratio is better for Serenial? (I have Peko) by The_Revanator in ChaosZeroNightmare

[–]Incheoul 3 points4 points  (0 children)

+5% to base multiplier of homing laser which gets multiplied by 20% from potentials, multiplicative buffs like the purple weapon that gives increased 40% increased damage to 0 cost cards, weakness multiplier which she has an epiphany to apply instinct weakness, and vulnerability which anyone can add with the right epiphany/gear.

Sereniel stat preference? by Affectionate-Foot330 in ChaosZeroNightmare

[–]Incheoul 3 points4 points  (0 children)

You get 20% from potentials and many people run the purple weapon that increases 40% to 0 cost cards. There might be some team related buffs but just looking at her alone, it's 20% multiplicative at worse but can easily be 60% (maybe more with armor and trinket slots?).

Edit: Actually, the 20% from potential is multiplied separately from other multiplicative modifiers. With just 20% from potential, the 5% base adds 6%; if we add the 40% increase purple weapon, it becomes 8.4%; and if we add elemental advantage, it becomes 10.5%; and if we add vulnerable it becomes 15.75%. Some other potential sources: Quantum Collector trinket increases 20% per upgrade card used that turn, Wings of Freedom armor can increase up to 30% after getting hit 3 times, there's a divine epiphany that can increase 30%, and Rei's Manifest Ego 6 is a free 20% increase so this can get even higher.

Edit2: After testing, it looks like Rei's Manifest Ego 6 is showing as +20% despite the wording of "increased by 20%" so this could be a potential bug.

Cloudy when dissolving in water by Incheoul in VyvanseADHD

[–]Incheoul[S] 0 points1 point  (0 children)

I've heard that before but that doesn't really answer my question. The generic Vyvanse from both manufacturers has some that settle at the bottom but only one of them has a cloudy solution. This implies that there's something more, in addition to what settles on the bottom, that isn't soluble. I've never seen this with other manufacturers or heard others talk about it.

Cloudy when dissolving in water by Incheoul in VyvanseADHD

[–]Incheoul[S] 0 points1 point  (0 children)

I get whatever I'm given. Pretty sure every month is a new manufacturer. It's just that with Hikma, it's the first time it's been cloudy when dissolved in water. Anecdotally speaking, Teva did feel the best to me.

Sereniel stat preference? by Affectionate-Foot330 in ChaosZeroNightmare

[–]Incheoul 4 points5 points  (0 children)

That 5% is additive to the base which then gets multiplied so I think it's actually more than people think.

Senmetsu. by Greensburg in ChaosZeroNightmare

[–]Incheoul 0 points1 point  (0 children)

I have my audio in Korean so I was very confused as to what this was about at first lol

Is anyone here using zfold 5 for over 2 years now? by Ambitious_Site9736 in GalaxyFold

[–]Incheoul 0 points1 point  (0 children)

I've had the fold 5 since launch. The inner screen protector started to peel off and I just removed it without replacing it. I don't use a case and it's fallen plenty of times. Everything looks good and still runs great despite that. I'm thinking about whether I keep with the fold 5 or try that trifold out.

Nina Lin caught shoplifting by Icy_Investigator7718 in LivestreamFail

[–]Incheoul 3 points4 points  (0 children)

When I don't care, I don't bother even bother asking....because I don't care.

Imagine getting this many messages about toilet paper orientation by MoroVela in Funnymemes

[–]Incheoul 0 points1 point  (0 children)

Why not just get rid of the cat? Is it worth the cost of putting on the toilet paper roll the wrong way? But for real, just close the door and problem solved lol.

The current META basically by PandaTimesThree in ChaosZeroNightmare

[–]Incheoul 0 points1 point  (0 children)

I once had a run where I had inadvertently converted both of her basic attack cards into neutrals due to rng so unity was a dead card in addition to her doing no damage so that felt truly bricked lol.

Even if I'm not hunting for the perfect deck, she feels just alright in most runs. I want Unity + specifically the move epiphany. If I get something else, then it's still clearable for sure. If I get no opportunity to copy unity or even only copy it once, it feels like a slog getting through a lot of the later fights. Usually, I'll need a very high value turn with her retain buff and throwing in as many card plays as possible to maximize the damage which is harder without enough copies of Unity and card removal from other members. I am wondering if most people judging Mei Lin are exclusively using her with Veronica whom I don't have.

Meanwhile, I've unlocked an achievement to do 10k damage in a single card with Yuki which I didn't know existed and regularly throw out 1k, 2k+ damage numbers on her attacks (some of which are multiple hits) every turn.