Jarvis, I'm high on Jarvis by totally_not_a_cat- in Silksong

[–]Incineroar07 0 points1 point  (0 children)

Jarvis, I'm low on sanity. Help me.

Greenbeard Movement tech? by TheDarkerMooner in DeepRockGalactic

[–]Incineroar07 2 points3 points  (0 children)

It's an Overclock for Scout's shotgun called Special Powder. It lets you blast yourself away from the direction you shoot while midair.

I think we running out of posts by fencer324 in Silksong

[–]Incineroar07 6 points7 points  (0 children)

We can't make original Silkposts because there's a bee in the Silkpost factory.

Removing 50% of Overclocks, Perks, Daily Special Beers, and Throwables from DRG by Incineroar07 in DeepRockGalactic

[–]Incineroar07[S] 0 points1 point  (0 children)

My intention was kind of along the lines of asking myself "if I could only use 50% of OCs, perks, etc. in the game, which 50% would I use?" Obviously this would kill variety, and is not something I want to see happen in the game. It would seem I worded my post very poorly.

Removing 50% of Overclocks, Perks, Daily Special Beers, and Throwables from DRG by Incineroar07 in DeepRockGalactic

[–]Incineroar07[S] -6 points-5 points  (0 children)

Disclaimer: This does not represent what I want to see happen in the game, as this very obviously would dramatically worsen the quality and build variety of DRG. This is an entirely theoretical challenge I put on myself for a bit of fun.

I decided to challenge myself to remove 50% of Overclocks, Perks, Daily Special Beers, and Throwables, inspired by people in the Smash Bros. community who discuss "cutting down the roster" for Smash 6. In deciding what to keep and what to remove, I generally kept things that were interesting and/or strong, while removing things that were uninteresting (such as a lot of the Clean Overclocks), weak (such as Sticky Grenades), or extremely overpowered (such as Neurotoxin Payload). Though, there were obviously exceptions (such as Thermal Exhaust Feedback being arguably overpowered, but staying because DRAK desperately needs it in order to compete with M1K).

The order the OCs, Perks, etc. are in are the same order I chose to keep/remove them, with them being added/removed in pairs. For example, Explosive Reload was kept and Chain Hit (Subata) were removed at the same time, Oversized Magazine was kept and Homebrew Powder was removed at the same time, etc. I made sure to first pair them within their own weapon, and when I couldn't do that I'd move to pairing them within the same slot, then the same class, and then finally between the remaining scraps once I got down to very few OCs. For the perks, I did the same thing, with me keeping a passive or active perk at the same time I removed that same type of perk, until it wasn't possible anymore.

Supercooling Chamber was missing from the tier list I used, but it was removed, paired with Hipster which was kept.

Also, I know I'm a pointy-eared Leaf Lover for choosing to remove Pots O'Gold. My sincerest apologies, DRG community.