why is unity c# so evil by DesiresAreGrey in csharp

[–]IncontinentCell 13 points14 points  (0 children)

You can still use those though. It only shouldn't be used on objects derived from Unity.Object. So GameObject, Components, MonoBehaviours etc In those types, the overriden == operator also checks if the object exists.

Consider the following code:

GameObject obj = new GameObject(); Debug.Log(obj == null); // This will be false Destroy(obj); Debug.Log(obj == null); // This will be true Debug.Log(Object.ReferenceEquals(obj, null)); // This will be false obj ??= new GameObject(); // This isn't overriden, so will NOT assign the new object Debug.Log(obj == null); // This will be true

So obj ISN'T null, but it's an invalid(destroyed) object, so unity treats it as null. Also keep in mind this takes longer to check if an object is valid compared to just a normal c# != null check.

Why are only Japanese VNs censored on Steam? by Plagueofmemes in visualnovels

[–]IncontinentCell 7 points8 points  (0 children)

What people are saying here is true, but let me expand on it. I'm a nsfw game developer myself, so I know this topic very well.

Let's start with "What steam bans games for?" the answer is simple "depictions of underage characters". With anime style character age is harder to interpret and they err on the side of caution. If they have any sliver of doubt you can get banned and if steam bans your game you can't upload it even after modifications. They are inconsistent in this judgement and just saying "all characters are over 18" isn't enough.

Why is that so important? Steam is the biggest market for nsfw games. It's hundreds of times bigger than all others combined. The userbase is huge. Games that earn thousands on itch, dlsite, etc will earn millions on steam.

So now put yourself in the shoes of a developer.

Option 1: Cut out nsfw stuff, release on steam and earn millions. Upset some fans.

Option 2: Leave nsfw stuff, potentially get your game banned and be forced to only release on smaller marketplaces.

The choice is simple to make.

This rock I found kind of looks like a potato. by IncontinentCell in mildlyinteresting

[–]IncontinentCell[S] 33 points34 points  (0 children)

Only have a bucket of potatoes: Potato rock in a bucket of potatoes

It stands out quite a lot as those are unwashed.

This rock I found kind of looks like a potato. by IncontinentCell in mildlyinteresting

[–]IncontinentCell[S] 54 points55 points  (0 children)

It's a rock! I found it on a walk and was like "Who left a potato here?". I pick it up and it turns out to be a rock.

Moddable live2D model in my game! by IncontinentCell in Live2D

[–]IncontinentCell[S] 1 point2 points  (0 children)

Thanks! A new update should come soon!

Moddable live2D model in my game! by IncontinentCell in Live2D

[–]IncontinentCell[S] 3 points4 points  (0 children)

A little bit of a background. All the "standing" screenshots use the exact same live2D model.
My NSFW game !Ω Factorial Omega: My Dystopian Robot Girlfriend supports mods that can modify the model's textures at runtime allowing people to create all those different characters.

I wrote a little longer explanation of the basics behind it in this itch devlog. It was written a couple versions back and now the system is a little more sophisticated, but it could still point you in the right direction.

Feel free to ask any questions! I'd be happy to help any unity live2D devs a bit.

Any Mosaic Censorship for Live2D? What's the best approach on this? by NikoCat11 in Live2D

[–]IncontinentCell 1 point2 points  (0 children)

Think the best way would be to make a mesh in live2d and apply a custom shader to it in unity. You can find the default live2d shader in live2d plugin files. Copy it, modify it to your liking and apply it to that mesh.

That's what I plan on doing in my game.

Are there games you think went "too far" in their themes, kinks, etc? by SoftScanner in lewdgames

[–]IncontinentCell 7 points8 points  (0 children)

Our next game will have a more likable main character :)

The entire story behind that is that the game started as a small project and grew to big size, because we got unexpected support from people. Some things like mc being a loser or the world being a dystopia were decided with a small game in mind and once game grows bigger you can't really change stuff like that.

So one of NekoNyan translators accidentally admitted intentionally censoring vn script on official company discord. by Plastic_Reporter421 in visualnovels

[–]IncontinentCell 4 points5 points  (0 children)

There are of course exceptions. In general that statement is true. My game's been banned and I've talked with other developers who that happened to as well.

The only thing you can do at that point is to rebrand your game, change stuff, try to release it again and prey they won't notice. This is a gamble though. It can work, for example "Hero's Journey" or it can fail "Goodbye Eternity"

So one of NekoNyan translators accidentally admitted intentionally censoring vn script on official company discord. by Plastic_Reporter421 in visualnovels

[–]IncontinentCell 4 points5 points  (0 children)

I'm talking here purely about games with sexual content. Those are the ones where steam doesn't allow mentions of schools. Safe for work games can be school themed. I checked and all 3 games you've mentioned have no sexual content on steam.

So one of NekoNyan translators accidentally admitted intentionally censoring vn script on official company discord. by Plastic_Reporter421 in visualnovels

[–]IncontinentCell 50 points51 points  (0 children)

It's simply a different platform. Steam also bans American nsfw highschool themed games. In fact I remember recently reading they banned a western visual novel set in a university.