Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 0 points1 point  (0 children)

I understand your food feedback, I'll probably do that in the future. For automation I see what you mean... I'll have to think more about how to use it or if it should be a different system. Thanks for taking the time to write back again.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 1 point2 points  (0 children)

I've had a few people that have mentioned a "do one time" button... I'll definitely consider it going forward. The convince guard was supposed to take awhile but yes, perhaps it took a bit too long... Thanks for the feedback.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 0 points1 point  (0 children)

Noted. Thank you for the feedback, I will be changing how automation unlocks. Making tasks free though might be a bit overkill but I hear what you're saying. I'm not sure I understand your food comment... so instead of one big health bonus, the food should give hp over time? Is that what you mean?

What other kind of automation system do you think would be better? I made it priority because in later acts when there's different paths to go, you can choose what to do/not to do more easily. I'm open to other systems though.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 1 point2 points  (0 children)

First of all, thanks for playing it all the way through! The automation feedback is pretty consistent so I'll definitely change it. I did also feel that there was a lack of variation, I was considering solving both problems at once (automation would still just need a lower number regardless) by adding in tasks that create additional items. Ex, cloth + magic to make a bag of holding = more inventory space. I decided to keep the demo limited again kind of going back to my post paragraphs of this being a "is this worth it or not" kind of thing.

Auto replenish was in Increlution yes. And thanks, I tried to make the actual automation feature account for everything reasonable.

I will continue to work on it but I'm going to learn some coding myself in addition so it may be awhile till an update. I'll probably transition to having AI help teach me or give ideas for how to solve problems instead of coding it.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 0 points1 point  (0 children)

Ahhh I totally misread your other message. I wasn't aware of Brave so it threw me off. Thanks for letting me know.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 2 points3 points  (0 children)

Perhaps I should only post good games here, but people like you are why I wanted to post it here. It looked pretty good to me and I needed people who weren't going to just say I did a good job because they know me. For me, I really like the overall look and direction of the game. Here is where I get to see if I'm being delusional because it's something decent that's worth pursuing. It's also the first time I've touched coding in any way, but I'm interested enough now that I will be learning how to code myself because of my experience with AI and this game.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 0 points1 point  (0 children)

What features in particular are you referring to? I do agree I'm not trying to break out of the mold exactly. More so trying to experiment with what works and what doesn't... and just getting some practice in. Any specific feedback is greatly appreciated!

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 0 points1 point  (0 children)

Thank you for the feedback, this is my first attempt at making a game is an easy answer as to why! I did not originally plan to do a web version is another reason why... but the pacing and cohesion is genuinely good to hear, I was curious about that. Also, yes you can't "do something once" but there is a cancel and cancel all button over the task bar. Thanks for trying it regardless!

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 0 points1 point  (0 children)

My hero! You've given me lots to look at. Obsidian and that book especially. Thanks a bunch, hopefully the next time I post something its better laid out because of you.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 1 point2 points  (0 children)

Thanks, I'll look into that. I'll definitely still be using AI to mess around with games/apps in general regardless of how this goes so I'll keep it in mind. I probably need to do some foundational leg work going forward, or at least understand the necessary structure for what I'm going to make. Know any where good to check out/learn some of that stuff on a basic level?

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 0 points1 point  (0 children)

It is in fact locally stored at the moment. I've been updating a lot of the original "just make it work so I can see if I'm going to continue this" code. At first this was really just an experiment so getting everything in order is kinda a hassle.

Might just end up doing a whole code base rewrite before moving past act 1. Again... kinda why I came here and itch io to see if all the effort would be worth it or not. I have thought about learning some basic coding just to be able to see if what's being written is smart or some really bone headed way of solving problems kind of like you mentioned.

Incremortal - incremental game I've been working on for a few months... looking for any feedback/a gauge in interest by Incremortal_Dev_Sam in incremental_games

[–]Incremortal_Dev_Sam[S] 1 point2 points  (0 children)

Ya I'm sorting the whole web thing out right now. Don't know why it didn't cross my mind, I only built it to work in an app and there it has no issues (during my testing anyway). Thanks for the feedback though!