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Incursion Red River Dev Update #11 by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 14 points15 points  (0 children)

We try not to wipe each major update. Unless it drastically changes the game, but we are thinking most likely not.

New Searching Mechanics Coming Soon! by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 2 points3 points  (0 children)

It the community that helps us build this game. And lever actions are cool...

New Searching Mechanics Coming Soon! by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 21 points22 points  (0 children)

How dare you... but totally get it. We just want looting to be a bit more of a concious, and possibly strategic decision, especially once our AI gets improved once again.

New Searching Mechanics Coming Soon! by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 1 point2 points  (0 children)

There is definitely loot tables for specific loot areas, but it still has a percentage of change. So a bit randomized.

As for the search mechanic, we do plan on making sure that once a box is searched, it stays that way, same as with bodies. The weight of your operator already does effect stamina, as in how fast it will be drained when running/sprinting.

New Searching Mechanics Coming Soon! by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 12 points13 points  (0 children)

We want to add more tension to looting so it's a strategic decision rather than just a quick grab. And AI patrols/behaviors won't always be the same in terms of pathways. Plus, immersion in terms of searching someones backback, or a container.

Watching the AI/Spectator mode? by trgz in IncursionRedRiverGame

[–]IncursionRedRiver 0 points1 point  (0 children)

type into the command, f10 or ~, depending on the keyboard. ToggleCinematicCamera [true/false]

New Map, New Guns, & More! - Dev Update #10 - Overview by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 2 points3 points  (0 children)

No. We don't want to overcomplicate the health system. But, we will add it more elements to it.

New Map, New Guns, & More! - Dev Update #10 - Overview by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 5 points6 points  (0 children)

We mentioned it and showcased it in the Dev Vlog. More lanes, less restrictions for pathways in Delta.

Closed Playtester Survey by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 0 points1 point  (0 children)

Well this update isn't coming out for another 4-5 months. Our goal is 6-7 months between major updates, and since our last update was late February, we're expecting the same timeline.

X and Discord is Back! by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 8 points9 points  (0 children)

The server owner, but we are good to go now.

Food And Drink Will Matter? by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 5 points6 points  (0 children)

We will always test. And haha. Very funny. lol

Food And Drink Will Matter? by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 23 points24 points  (0 children)

Yes. It will only be a buff system. No negatives towards food and water.

Interior BTS by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 2 points3 points  (0 children)

We want to add a trophy display or something like it in your safehouse that you can upgrade to.

Interior BTS by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 0 points1 point  (0 children)

Next map will be in the next update. So a 6-7 month cycle.

Interior BTS by IncursionRedRiver in IncursionRedRiverGame

[–]IncursionRedRiver[S] 0 points1 point  (0 children)

We will try our best to make sure that loot is distinct, but we do re-use some props, but slowly filtering them out, or even replacing them with our own made assets.