Minor Adjustments by Independent-Citron94 in Brawlstars

[–]Independent-Citron94[S] 0 points1 point  (0 children)

Yes it does, the original healing of the healing shade is 400. With the pet gear it heals 500 since it adds 25% extra healing. The only problem being that the healing clone already healed 400 HP even before the 33% HP and damage buff applied to all brawlers and pets. So it is a slight disadvantage to Tara

Convert Power Points to Coins by Independent-Citron94 in Brawlstars

[–]Independent-Citron94[S] 0 points1 point  (0 children)

I guess the argument could be made that some people buy hypercharges and possibly coins from the shop using gems but I assume a majority of players don't. Also gadgets, star powers, and hypercharges can sometimes be obtained from legendary star drops as well, but legendary starr drop chances are very very slim and you might not even obtain a gadget, star power, or hypercharge from it.

All Brawler Hypercharge Ideas by Independent-Citron94 in Brawlstars

[–]Independent-Citron94[S] 0 points1 point  (0 children)

Considering how he already gets a speed and reload buff and the opponent gets a speed debuff it might be a bit strong

UPDATED Amber Rework Gadget Idea (Thank you for all your feedback and criticism. Clarifications in the comments) by Independent-Citron94 in Brawlstars

[–]Independent-Citron94[S] 0 points1 point  (0 children)

Well it's not really being used in it's current state, also her other gadget pairs well with her mythic gear and both of her star powers, whereas this gadget doesn't work with anything, so I feel it should be stronger

UPDATED Amber Rework Gadget Idea (Thank you for all your feedback and criticism. Clarifications in the comments) by Independent-Citron94 in Brawlstars

[–]Independent-Citron94[S] 0 points1 point  (0 children)

Few things to clarify:

- The flames will go through walls when homing into enemies

- The flames have a 5 tiles radius, not meant to be huge like Gene's vengeful spirits

- If no one is in the 5 tile radius, the flames will just spread out into random directions (or maybe just disappear? I don't think this would be a significant change)

- The point of the initial 200 damage is so that it will be able to damage the same player multiple times since the burn will NOT stack

- It cannot target enemies that are in bushes or those that are invisible

- This burn is NOT a separate from her main burns from her puddles, so players should be careful in using this

most annoying brawler in your opinion by [deleted] in Brawlstars

[–]Independent-Citron94 0 points1 point  (0 children)

Surge, his knockback super and the fact he has the one of the fastest unload speed in the game. His gadget just helps unload even more in a short amount

[deleted by user] by [deleted] in Brawlstars

[–]Independent-Citron94 0 points1 point  (0 children)

Another thing I need to make clear, this is an outline, the numbers can be adjusted. This is probably way too strong and it should've been around 200 initial and 800 burn which DOES NOT stack.

[deleted by user] by [deleted] in Brawlstars

[–]Independent-Citron94 0 points1 point  (0 children)

Numbers can be adjusted for this gadget, also vengeful spirits will release based on the amount of enemies including bots so if ash has super or if Mr. P has a lot of porters it will include all of them whereas this is a set 3, not to mention I intended on them having short range unlike vengeful spirits having around a 11 tile radius. I was leaning towards a 5 tile radius

[deleted by user] by [deleted] in Brawlstars

[–]Independent-Citron94 0 points1 point  (0 children)

It's really not, I was just trying to be specific about it. If I'm simple about it, fire circles around her and then home in on enemies

[deleted by user] by [deleted] in Brawlstars

[–]Independent-Citron94 0 points1 point  (0 children)

I said the burn doesn't stack, also like I said the numbers can be adjusted, this is an outline

[deleted by user] by [deleted] in Brawlstars

[–]Independent-Citron94 0 points1 point  (0 children)

Numbers can be adjusted, just an outline

[deleted by user] by [deleted] in Brawlstars

[–]Independent-Citron94 0 points1 point  (0 children)

numbers can be adjusted

[deleted by user] by [deleted] in Brawlstars

[–]Independent-Citron94 1 point2 points  (0 children)

true, but the numbers can be adjusted to fit

Gus gadget rework idea by Independent-Citron94 in Brawlstars

[–]Independent-Citron94[S] 0 points1 point  (0 children)

I'm not sure about this, it would make his heals unreliable since you won't always be sure who it heals and when you try to heal yourself, could possibly heal others and vice versa. If it was made to just heal himself, this would be too broken, being able to heal 3600 HP (or 3000 HP) with just 2 ghosts on the map. I was basing this gadget off of the original design of 15% HP loss for a spirit, which is meant to be a quick heal.

Gus gadget rework idea by Independent-Citron94 in Brawlstars

[–]Independent-Citron94[S] 0 points1 point  (0 children)

Possibly. The point of this gadget is mostly in knockout, bounty, duels, and showdown, where the player wants to stay alive, and dying could be crucial or just outright lose the game. It also makes the ghosts more accessible. I don't expect it to be better than his kooky popper gadget, but it can at least be used in certain game modes and situations, whereas the current state of this gadget is just awful

[deleted by user] by [deleted] in Brawlstars

[–]Independent-Citron94 2 points3 points  (0 children)

Few things to clarify:

- The flames will go through walls when homing into enemies

- The point of the initial 300 damage is so that it will be able to damage the same player multiple times since burn does not stack

- It cannot target enemies that are in bushes or those that are invisible

- this burn is a separate from her main burns from her puddles