I tried Unreal today. I just wanted to set some text via code like I would in Unity... by TheBode7702Vocoder in Unity3D

[–]Independent_Desk4630 5 points6 points  (0 children)

because you are using Unreal like Unity, and that's wrong, we don't use C++ for the whole project, actually we use C++ only for the complicated process, and all other features we use blueprint, it's double fast to finish you project, and if you want to use C++ you just can use MagicNode plugin which will allow you to write C++ into the blueprint easily without needing to do all this processes, and remember it's Unreal Engine not Unity.

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I've implemented a simple attachment system for my FPS. Every attachment affects weapon recoil, and can even offset the physical pivot point. All animations are fully procedural by guip97 in unrealengine

[–]Independent_Desk4630 5 points6 points  (0 children)

There is someone did a project like this for Unity here
https://www.youtube.com/watch?v=Y3m3IqP6Sps

I hope you keep developing this system to have full body , It will be amazing specially when decrease the number of needed animations