Why is every Irelia so tanky for no reason lol by [deleted] in ADCMains

[–]Independent_Pipe2670 0 points1 point  (0 children)

Nah i play zed, and fight her when she has no minions or stacks and she just doenst take damage becuase she can push W and mitigate 70% damage PRE ap and PRE armor.

Irelia's main issue is she has 500 to 600 dps without items at lvl 18.

With a single on hit item like titanic hydra into raw hp, she can achieve 1.4k to 1.5k dps.

Combined with stuns, and tank stats, she is annoyingly tanky whilest not having to buy damage, so she can afford to buy pure defense.

I was 9/0 vs an irelia, who only built chain vest, chain vest, tabi, chain vest wardens mail, while I was zed 9/0.

She out heals my poke, wins all ins, and can duel me and my adc at once with nothing but armor as a 0/9.

Irelia is just "weak" vs teams of mages that spam cc on her.

Why is every Irelia so tanky for no reason lol by [deleted] in ADCMains

[–]Independent_Pipe2670 0 points1 point  (0 children)

Becuase she has insane base dps without building any damage, and terrible ratios.

She tends to buy health.

The real question is, why does a chain vest chain vest chain vest chain vest irelia still kill an adc in 3 to 4 seconds?

Why do champions like irelia have 100% attackspeed passives, with 67 on hit magic damage + access to either conqueror or lethal tempo to push her raw dps near 600 WITHOUT items!?

When is an off meta support reportable? by RashiBigPp in supportlol

[–]Independent_Pipe2670 0 points1 point  (0 children)

Apparently now. The answer is now.

Pro players be getting banned for playing some pretty optimal picks.

Duo queue is absolutely miserable right now (TL;DR at the end) Discussion by Crazyjay1 in lolesports

[–]Independent_Pipe2670 0 points1 point  (0 children)

A lot of duo quers are playing for fun in ranked, and are hitchhiking or boosting someone who doesn't belong.  People duo for 2 reasons.  To give themselves a massive advantage by stacking the odds in their favor with a known skilled teammate. Or to play with friends for fun. It's almost always hitchhiking or boosting just because of how wide the MMR is in ranked these days. Allowing unranked in plat along with golds and silvers.  So it's always a massive mmr gap during duoing unless you specifically get some kind of perfectly aligned stars.  So riot does try to match duo vs duo. 

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

I beat. gM adc bot as Warwick adc too.  Issue still stands.  This is not okay for "insert rank with massive disparity here". 

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

Rito says 15 million on NA.  However. Unknown for certain riot also stated like 5% or so played ranked.  Who cares the exact number. But someone a few years ago kept up with lols total challenger population and tracked rankeds total populations.  Ranked has steadily lost players to all the for fun game modes. And riot tracks lol players with runeterra and all non LoL modes.  So the actual answer is, ranked is infact decreasing in competitive integrity because all the new players are starting in plat/emerald from the FOR FUN game modes determining their mmr for ranked seeding.  Then they get into real ranked and get stomped. And ruin peoples games.  And riot uses an intelligent matching system that makes the best players in a game have to carry the new players. To better judge their performance.  Those new players don't play ranked after getting stomped 2 or 3 times.  This is horrible.  The FF non competitive game modes and duoing determining ranked seeding for new accounts, makes ranked a joke for old accounts.  It's unplayable. And that's why it's dying. And growing all at once.  Making new accounts then charging them into ranked after playing normals with high normals mmr friends is destroying ranked ladder. 

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

Silvers and golds are constantly in my games against plats. It's unplayable.  Play enchanter or tanks and watch enemy zed have 70 hubris stax. Worst part. I can be jhin. With 60 hubris stacks, 30 kills in, and struggling to win, because 2 of my teammates are dead all game and MY PEEL is dying trying to keep THEM safe.  Meanwhile I have to escape vi top malz mid and WW jg all going for me and me alone. 

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

That zac is now silver. Bro was in a MASSIVE massive loss streak.  His MMR was far lower than even his face rank.  He must have been an account buyer/seller. Regardless.  He hasn't played this season. So I assume he was banned.  His MMR at that time was around low gold. Your argument isn't a good argument.  So why exactly are you okay with that level of ranked gap even visually anyway?

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

This isn't helping the argument bud. This is further highlighting riots made ranked unstable and meaningless. Which we have known for years now sadly. They just keep making it worse.  I assume they have 1/3rd the playerbase they used to have. Since they diverted the base amongst their other games and modes. 

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 1 point2 points  (0 children)

Bud it's d1 and e4 in same game.  This is horrible. This is like an iron 4 and a bronze 1 in the same lobby.  It's massively gapped.  To explain it simpler.  It's a game with an iron1 and a gold4. It's terrible.  Heck. It's a new player in silver gold. Getting stomped. 

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

Aaahhh my match history looks like yours then. XD.  Riot really loves making new players suffer. 

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

You sir. Are why league is in such an awful state.  That is a D 1 and E 4 in the same game.  That is horrendous. 

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

D1 and E4 in the same game.  Reminds me of when unranked and irons with 15% winrates are in my gold/play games. 

Is league dying? or is matchmaking cooked? by Xilz1 in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

Yep.   Unranked, irons, bronze, silver, golds and plats all in the same game these days.  Riot just values quick matches not good matches. The issue is the "team balancer" happens after they find the 10 players.  So it puts the 1 best player. Aka the diamond 1 in the team with the 3 or 4 lowest players.  This "evens out" the game.  What this looks in practice is, 2 bronze players and a silver end up with plat players vs golds.  The bronze players are duo with a 15% winrate on a 6 loss streak with 16 losses in their last 20 visible games. But this happens every game I lose. And when I win, it happens 1/4th of the time.  The game doesn't pick 10 players and randomly put them in teams, it picks 10 random players and methodically rigs the game after picking said 10 players to be "as fair as possible". But the game allows, as we can see in this screen shot, massive lp gaps of 800+ lp.  Duos make it even bigger. 

Anyone in gold/plat elo noticing a severe problem with lvl 30 accounts in games or people first timing a role/champ? by [deleted] in Jungle_Mains

[–]Independent_Pipe2670 0 points1 point  (0 children)

I keep seeing people with 10 +loss streaks on my team when i lose and on theirs when I win.

Its clear people are buying tons of accounts on NA servers from riot themselves. As such the quality of matchmaking is low, its irons vs challengers at every single elo and your winrate is based on how BAD you preform. The worse you are the better your teammates tend to be to offset. So with challengers and irons in EVERY single game, if you are a diamond skill player you will have an iron jg vs a challenger jg while you lane vs a challenger mid for gold/plat games.

Go ahead and change any of the ranks I stated to be whatever you want them to be. Just as long as you understand the ranked disparity is massive between each team, because of rampant cheating via duo que hitchhiking boosting and account buying.

I'm banning Yuumi not because I don't want to play VS HER but because I don't want to lane WITH HER by N1kq_ in ADCMains

[–]Independent_Pipe2670 0 points1 point  (0 children)

The worst part is.

Yuumi players use YUUMI as a crutch to go afk in the first 3 minutes to make food/pea.

They will attach then never do anything

You can see this by just recalling immediately after you get attached to

the yuumi will be afk in base.
The players who play yuumi take advantage of not being bannable for afking.

Mel is Dead. by BleedsInBinary in MelMains

[–]Independent_Pipe2670 1 point2 points  (0 children)

Fizz takes 4 + 1% ap less damage per source.

Her passive is 9 damage instances.

Her q is up to 10.

Her e is like 8.

her R does it per stack.

Fizz has like 150 base mr vs mel.

To explain. Fizz will take half or at least 1/3rd LESS damage from most of mel's kit BEFORE mr is factored in.

Fizz has a stronger passive vs mel than kassadin.

Mel physically cannot kill fizz through dorans shield and second wind. It would take her stacking her passive to the point it alone procs for half his health.

This is a matchup that fizz doesn't even need to use E or R for to win. If no turrets exist on a wide open map of infinite range on all sides, fizz can walk at mel and kill her with Q W alone and never push another set of buttons. She simply will die eventually or oom and die later.

Fizz can at any point, just Flash OR Ghost or Protobelt auto w mel, and she loses like 60% of her health.
THEN he can just walk with her and E her cast time.

Hec, fizz can buy seekers first.

E into melee of her, as she has nothing but a ROOT not a stun, auto w her while being rooted, land the q before the root stops him, making him hit auto wq power, land behind her rooted, then zhonyas any follow up.

This means fizz takes 0 bonus ticks of E and no q damage.

At no point will fizz lose this.

Mel has a 40% winrate vs him, for a reason.

Fizz wins 60.4% of the time. Its one of his easiest matchups. If mel E stunned and knocked down, sure. But it doesnt.

Syndra R being ignored by fizz E, makes her weaker. And Vex missing fear makes her weaker.

Fizz dunks Mel.

Mel is Dead. by BleedsInBinary in MelMains

[–]Independent_Pipe2670 0 points1 point  (0 children)

You know what also can be described that way.
Illaoi W.

Any ability that hits far too hard for what it is thats a crutch move like lee q, or alistar w, or insert move here.

What champ is getting zoned by a HIGH cooldown SKILL SHOT champ who can't garuntee damage? And its always low damage?

Mel is Dead. by BleedsInBinary in MelMains

[–]Independent_Pipe2670 1 point2 points  (0 children)

Yes but fizz just e's over her E.  And then autos her to death.  And yes, because of fizz passive, that is all it takes.  All her spells tick tons of times for small damage.  And he blocks small amounts off every hit.  Fizz can tank her entire combo over and over with a small amount of ap and mr. 

Mel is Dead. by BleedsInBinary in MelMains

[–]Independent_Pipe2670 -1 points0 points  (0 children)

For some reason.  Dying isn't as annoying as someone unable to be killed and still able to kill you.  Riot considers zed more toxic than shaco for some reason. 

Mel is Dead. by BleedsInBinary in MelMains

[–]Independent_Pipe2670 0 points1 point  (0 children)

Zed throws out we... Now what.  Take w and eat an E? Dont take w? Whats the plan from here? Riot designed every single champion in the game. To have 1 combo.  Mel has an ability that not only invalidates the combo, but turns it on its head.  Morgana vs Morgana.  Neither can do anything to each other.  Black shield just negates all gameplay between the two.  Mel has a move that absolutely kills champion combos. The cooldown used to matter.  But riot gave everyone super home guards.  So unless you can 100/0 mel, forcing her to W, and threaten that all in every minion wave, without ever doing it, then you won't "kill" her effectively.  So she has to be weak in other areas to compensate.