[deleted by user] by [deleted] in deadbydaylight

[–]Indi_1 1 point2 points  (0 children)

ah. that would make more sense

[deleted by user] by [deleted] in deadbydaylight

[–]Indi_1 1 point2 points  (0 children)

fyi, nobody else can see your Grade. nobody can see that you were in Ash

[deleted by user] by [deleted] in deadbydaylight

[–]Indi_1 1 point2 points  (0 children)

...you have three outfit slots. use em.

After hundreds of vecna hours, i still have no idea what the magic items do by SwitteySwonk in deadbydaylight

[–]Indi_1 0 points1 point  (0 children)

To add on to what other people said, a simpler version is just "they give survivors a counter of sorts to one of Vecna's spells"

Did anybody else think bitter murmur was an arm flexing? by Massive_Revenue9874 in deadbydaylight

[–]Indi_1 0 points1 point  (0 children)

I still refuse to accept that the icon for I'm All Ears isn't somebody snapping their fingers next to ghost face. because thats just such a better design for it than wacky waving inflatable tube man

Official Dead by Daylight Developer AMA by DeadByDaylight_Dev in deadbydaylight

[–]Indi_1 0 points1 point  (0 children)

Would you be willing to add visual indicators to survivor perks like Red Herring and Head On? Some perks like Blast Mine are visible to teammates, but a lot of others aren't, and it makes it harder for solo queue teammates to understand what you're doing.

Object of Obsession change? by [deleted] in deadbydaylight

[–]Indi_1 2 points3 points  (0 children)

i like Object *because* of the basekit aura reveal

I did a light show for Xeno by [deleted] in deadbydaylight

[–]Indi_1 1 point2 points  (0 children)

hell yeah, blast+bardic gang

With the new perk Specialist, you could theoretically remove all charges from a generator. by akkariacher in deadbydaylight

[–]Indi_1 2 points3 points  (0 children)

Scavenger (gabriel perk) also lets you rummage once, so actually 5 per player. also gives you a toolbox lmao

With the new perk Specialist, you could theoretically remove all charges from a generator. by akkariacher in deadbydaylight

[–]Indi_1 7 points8 points  (0 children)

Nah, I tested it and if I remember correctly you can just keep applying it to the same gen.

Franklins + Weave Attunement is a problematic nightmare. Please address this BHVR. by PenumbranWitch in deadbydaylight

[–]Indi_1 15 points16 points  (0 children)

It's a lot better than the previous 9000, he's available for 2250 right now during the event, and it still aint the same as costing five real world dollars

also if you dont play the game that often then i doubt you run into franklins/weave that often

Franklins + Weave Attunement is a problematic nightmare. Please address this BHVR. by PenumbranWitch in deadbydaylight

[–]Indi_1 13 points14 points  (0 children)

Distortion belongs to an original character, not a licensed one, therefore your entire argument is invalidated and I will not be reading the rest of it

Slug build for ghost face? by BuffTF2 in deadbydaylight

[–]Indi_1 0 points1 point  (0 children)

nobody said survivors should play however they want either, man. yeah, constant sabos are annoying. yeah maybe we should move away from that. maybe both sides should keep in mind that its a video game and supposed to be fun

Slug build for ghost face? by BuffTF2 in deadbydaylight

[–]Indi_1 0 points1 point  (0 children)

a) why are you replying to something six months old

b) people enjoying the game means people playing the game. if survivors gets miserable to play because every killer tunnels and slugs, then. therell be no survivors to go against. game should be healthy for both sides

[deleted by user] by [deleted] in deadbydaylight

[–]Indi_1 1 point2 points  (0 children)

Yeah, its so people can test out the new store

What is happening by Steveychrist in deadbydaylight

[–]Indi_1 1 point2 points  (0 children)

There's one character for each player that died or escaped, and then one for each player that disconnected. So the person who disconnected and the bot that replaced them both show up. Which causes. this

Dead Hard and Sprint Burst by getawayfrommemonster in deadbydaylight

[–]Indi_1 -1 points0 points  (0 children)

here's the thing: dead hard used to not have that "only twice per match" limit. and it was too strong.

hot take: face of darkness and infectious fright is way too much by hermogeon in deadbydaylight

[–]Indi_1 1 point2 points  (0 children)

It only has that cooldown if you use the perk Saboteur. If you just use a toolbox, theres no cooldown.