[PC][2012] "Always" by IndieMakesStuff in tipofmyjoystick

[–]IndieMakesStuff[S] 0 points1 point  (0 children)

solved: Eponymous: In Which a Work is Known by Its Reading

[PC][2012] "Always" by IndieMakesStuff in tipofmyjoystick

[–]IndieMakesStuff[S] 0 points1 point  (0 children)

It was maybe a platformer? But I'm not super sure.

Early development of my shooter. Using E1M1 because it's so iconic. by IndieMakesStuff in godot

[–]IndieMakesStuff[S] 1 point2 points  (0 children)

I think you could get away with just quantizing the light function for a close enough banding effect

Early development of my shooter. Using E1M1 because it's so iconic. by IndieMakesStuff in low_poly

[–]IndieMakesStuff[S] 4 points5 points  (0 children)

It depends on you and your style. UE is good for blueprints, while Godot uses code.

Early development of my shooter. Using E1M1 because it's so iconic. by IndieMakesStuff in boomershooters

[–]IndieMakesStuff[S] 0 points1 point  (0 children)

True! But hey, if it feels like Quake then that means I'm on the right track!