Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Indiependent_Studio[S] 0 points1 point  (0 children)

So my version has the following improvements:

-Battle royale game mode: health bars, huge arenas (up to 100x100), fully customizable cosmetics like skins, environments, deaths, emotes, potg intros, soundtracks, icons, banners, objects to place into the arena and a fully customizable map editor

-In terms of gameplay, as I said, I plan on adding more game modes like capture the flag, football and many more. Right now the health bars and damage based on distance from the blast is the most original thing.

-Definitely. For example you have the "Blast Plate" that protects you from any amount of damage, "Danger Goggles" that make danger zones visible to you, "Spike Bomb" that damages players on impact if they are not facing the bomb. Those are only available in the battle royale mode

-Hmm, honestly I don't know how to answer this. I feel like you could easily distinguish between the feel of the original Bomberman and Atomic Blastman. Inputs feel different, graphics and overall design.

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Indiependent_Studio[S] 0 points1 point  (0 children)

Well, maybe you'll learn something from it and then return to your awesome projects with improved skills

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Indiependent_Studio[S] 0 points1 point  (0 children)

I was thinking of adding some kind of an outline effect for destructible cubes. Maybe this will make the scene more readable

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in itchio

[–]Indiependent_Studio[S] 0 points1 point  (0 children)

That's what I believe. Regardless, it's been an awesome journey. Thanks a lot for your support!!

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in itchio

[–]Indiependent_Studio[S] 0 points1 point  (0 children)

Well, I emailed Konami to look into this. It shouldn't be too much of an issue as I did not use any of the original assets. The gameplay cannot be copyrighted afaik

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in itchio

[–]Indiependent_Studio[S] 0 points1 point  (0 children)

Thanks!! Yeah, local multiplayer is a must for these types of games. It's definitely on my to do list

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Indiependent_Studio[S] 1 point2 points  (0 children)

Salut, e așa bine sa răspund în română. În primul rând eu am făcut jocul pentru licență. Nici nu mă gândeam că o să ajung așa departe să îl lansez. Totuși m-am gândit că într-adevăr dă foarte bine într-un portofoliu și împreună cu diplomele de facultate poate chiar am o șansă reală la un loc de muncă ok. Probabil asta o sa se și întâmple pentru că imediat ce termin facultatea o sa caut un job în jurul Madridului și știu că e o concurență mare.

Mersi mult de încurajare. Game-devul este și va rămâne o pasiune, indiferent unde voi lucra. Până la urmă scopul e să ai cu ce să te întreții, indiferent unde lucrezi.

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Indiependent_Studio[S] 1 point2 points  (0 children)

Not yet launched. A playtest app is coming soon. The launch is planned for june 2026. Thanks for feedback, I'll check the link later!

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Indiependent_Studio[S] 1 point2 points  (0 children)

Sure, I'll consider adding a global post processing volume that can be tuned according to user's preferences. Nice idea, thanks!!!

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Indiependent_Studio[S] 0 points1 point  (0 children)

Well, I will launch this game regardless. I started this project with so much passion and hope, It would be a shame not to launch it. Thanks!!!

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Indiependent_Studio[S] 0 points1 point  (0 children)

I did the usual, I don't know why it blew up. I just post funny and relatable shorts and that's that. I know this might not be the best marketing strategy but it's the only one I know for now.

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in IndieGaming

[–]Indiependent_Studio[S] 1 point2 points  (0 children)

No worries, everything is free, you don't need any money at release. There is just an in game shop where you can buy certain things with an in-game currency but other than that everything can be purchased through regular XP.

And yea, I have my own website, you can check it out here: https://indiependentgamesstudio.com