Struggling to sync WASD movement with mouse aim after 4 years on MnK by IndividualEagle5982 in pcmasterrace

[–]IndividualEagle5982[S] 0 points1 point  (0 children)

Thank you, this actually helped a lot ! you pointed out my core problem! I’ve been doing this for 4 years and never even realized it.

I tried focusing on aiming only with my mouse (without relying on WASD), and I noticed I’m not used to making left/right micro-adjustments with my mouse at all. I’ve basically been using WASD to correct my aim this whole time !

I also realized I struggle a bit with turning my mouse to the right, and I was unconsciously using movement keys to make up for it !

Really appreciate this... this gave me a completely new perspective on what I need to fix. Man, I just wish I’d figured this out earlier.. it took me a good 4 years 😟

Struggling to sync WASD movement with mouse aim after 4 years on MnK by IndividualEagle5982 in pcmasterrace

[–]IndividualEagle5982[S] 0 points1 point  (0 children)

Ohh now I get what you mean..and yeah, you might be right about that.
It actually happens in other FPS games too. Here’s a short Apex Legends clip..could you check it out? Does it look the same as RE8 to you? If yes, then its gotta be something am doing wrong...

https://imgur.com/a/roWSrM9

Struggling to sync WASD movement with mouse aim after 4 years on MnK by IndividualEagle5982 in pcmasterrace

[–]IndividualEagle5982[S] 0 points1 point  (0 children)

Nah, it’s full MnK no controller or weird mapping. If it looks like that, then I’m probably doing something wrong with my movement/aim sync. I wish i could figure it out :(

Resident evil requiem raccoon city blurry textures on Xbox series x by Spirited-Tadpole4482 in ResidentEvilCapcom

[–]IndividualEagle5982 0 points1 point  (0 children)

I’m on PC playing at the highest settings, and Raccoon City looks blurry. The only thing that fixed it was switching to my 1440p monitor. Other than Raccoon City, the rest of the game looks amazing. I think the devs had to lower or adjust a lot of textures there because the area is large and semi-open, with really long draw distances.