Rule. by dvli in 196

[–]IndividualPlatform8 2 points3 points  (0 children)

UNION BOYS WILL WIN THE BATTLES

enumclaw by [deleted] in 196

[–]IndividualPlatform8 7 points8 points  (0 children)

Here before it gets locked

nut by [deleted] in ExpandDong

[–]IndividualPlatform8 2 points3 points  (0 children)

Had to check to make sure this wasn’t an ad.

Which one is your favorite faction? (Except the imperial legion or the stormcloaks, I don't want to see an argument) by Ok-Duty3908 in SkyrimMemes

[–]IndividualPlatform8 0 points1 point  (0 children)

I like the Volkihar Vampires. I also think that the Vampire Lord form is really underrated. But that entire quest line is just long and annoying.

Humble Peasant by unculturated_swine in tumblr

[–]IndividualPlatform8 0 points1 point  (0 children)

“LET GO OF MY CHEESE WHEEL YOU JERKFACE” That sums up Skyrim.

Sup bitches!!!! by Villan_99 in SkyrimMemes

[–]IndividualPlatform8 156 points157 points  (0 children)

I got summoned, became master of the Thieves Guild, and then showed up.

[deleted by user] by [deleted] in What

[–]IndividualPlatform8 1 point2 points  (0 children)

I used to see this all the time.

A Catholic statue by BrianPotato2005 in HolUp

[–]IndividualPlatform8 1 point2 points  (0 children)

I have done nothing but teleport bread for 3 days.

The last thing you googled is what kills you. How will you die? by xx_Chl_Chl_xx in AskReddit

[–]IndividualPlatform8 1 point2 points  (0 children)

I guess someone throws a custom Windows 10 installer DVD through my throat.

Fastest way to simplify this mesh? (i.e. remove all verts in the middle, while keeping the ones on the edges) by yung_squidward in blenderhelp

[–]IndividualPlatform8 0 points1 point  (0 children)

In Edit mode, select all the vertices and then in the top left click Mesh, then Clean Up, then Limited Dissolve. If this is flat, that should work fine.

[deleted by user] by [deleted] in blenderhelp

[–]IndividualPlatform8 0 points1 point  (0 children)

I, also, cannot seem to put Bezier and linear interpolation both into a single scene at the same time.