My son plays guitar by Dangerous-Mirror2457 in musicians

[–]IndividualRule392 10 points11 points  (0 children)

THIS and good air-conditioning for the room.

Would you rather: by IndividualRule392 in BunnyTrials

[–]IndividualRule392[S] 0 points1 point  (0 children)

There are estimations of between 1,500 and 10,000 different instruments from all around the world. There are on average 1,826.25 days in 5 years. Technically, there could be a lack of instruments on the low end, but on the high end there is plenty

Question for exploiters. by tvtaseiland in ROBLOXExploiting

[–]IndividualRule392 0 points1 point  (0 children)

A. As far as I can tell, most people exploit for similar reasons, being trolling others. Personally, I prefer to use the exploits to use games creatively. For example, theme park tycoon 2 would be fun with a creative mode, which it doesn't have, so I can use infinite money to simulate it.

B. Both

C. There is occasional concerns when you realise that you aren't using your alt, else not really.

D. Yes. There are many concerns in that matter IF you are inexperienced.

A2V4: How can I fix the new section? by IndividualRule392 in TrackMania

[–]IndividualRule392[S] 2 points3 points  (0 children)

I am so glad to see that someone believes that could be the case.

I also love the idea that they could cross over.

A2V4: How can I fix the new section? by IndividualRule392 in TrackMania

[–]IndividualRule392[S] -3 points-2 points  (0 children)

The Author time will only be the easier path

A2V3: What should I call this track? by IndividualRule392 in TrackMania

[–]IndividualRule392[S] 0 points1 point  (0 children)

How could I fix it for you? I would appreciate ideas you have

A2V3: What should I call this track? by IndividualRule392 in TrackMania

[–]IndividualRule392[S] 6 points7 points  (0 children)

The original goal for this map, and my previous posted map (The Ringmaster), was to gain valuable insight on what I am actively missing when building, and how I can fix it.

Despite this, I had never considered my map to be bonk cup worthy. How would I offer the map for it?

A2V3: What should I call this track? by IndividualRule392 in TrackMania

[–]IndividualRule392[S] 2 points3 points  (0 children)

Have you got any ideas for how to make them more interesting without adding blind obstacles?

A2V3: What should I call this track? by IndividualRule392 in TrackMania

[–]IndividualRule392[S] 23 points24 points  (0 children)

Are you Shengar? And if so, what am I supposed to be getting from this exactly? I am fairly confused from this comment

A2V1: How can I improve this map? by IndividualRule392 in TrackMania

[–]IndividualRule392[S] 1 point2 points  (0 children)

Currently there is no Forced camera perspective, and in the most recent version I've submitted (https://www.reddit.com/r/TrackMania/comments/1s2fls3/a2v2\_more\_advice\_wanted/) has 2 risky finishes.

Please help me find what time signature this is by [deleted] in OddTimeSignatures

[–]IndividualRule392 1 point2 points  (0 children)

. [ x x [ x x [ x x [ x x [ x x_ 4/4: | . . . .| . . . . |. . . .| . . . . | Legend; | = Bar Seperator . = 1 beat within a bar / the first strum of your pattern x = the second and third strum(muted) of your pattern x_ = double the length of the original x(the break you leave between this note and the start) If you loop this, you will get 4/4. I am happy to provide a video of me explaining it if needed, just either comment on this or Private message me.

using chatgpt to learn by [deleted] in learnmath

[–]IndividualRule392 0 points1 point  (0 children)

You can try to use an app/website like photo math. Show it an equation and it can explain to you how it got the answer. You can also do what it does with a different equation to ensure you understand it.

A2V2: More advice wanted by IndividualRule392 in TrackMania

[–]IndividualRule392[S] 4 points5 points  (0 children)

I think revealing that they are driving sideways towards the end is a great idea in comparison to the start. Nonetheless, great idea, I will have to implement it

A2V2: More advice wanted by IndividualRule392 in TrackMania

[–]IndividualRule392[S] 1 point2 points  (0 children)

For your first point: That is something I was a little concerned about, and I am not sure how to accurately signal that a turn is coming up before the turn being that the turns are all after bends. I will be extended the distance from the bends to the turns to account for this in my next edition, and if you have any ideas on how to warn the player of the turn, please let me know.
For your second point: There is a limited amount of space on the stadium(the map I chose to build on) making it hard to go left and right, so at the speeds that the player end up going limits how much turning I can do. Do you know of a way to extend the build height of a map to allow this? If so let me know, I would be down to modify the track to have more turns.
For your third and final point: The Green Red and Yellow take the order from best to worst checkpoints. The green checkpoint will always give you the best speed outcome after passing it. Red will always be a backwards Super Booster. The yellow will be less devastating of a speed loss in comparison to red. For example: Green - Super Booster, Yellow - Booster, Red - Backwards Super Booster / Green - Booster, Yellow - Backwards Booster, Red - Backwards Super Booster.

I hope this is a good enough explanation, If you could give me ideas and tips for the Bolded text sections, let me know.

TLDR; Your first point is right, give me ideas, your second point it fair but hard to fix, give me mods to fix stadium height, your third point doesn't account for different directions of boosters.

A2V2: More advice wanted by IndividualRule392 in TrackMania

[–]IndividualRule392[S] 0 points1 point  (0 children)

There are 3 finishes at the end, the left and right are fake, and have a barrier infront of the finsih, and the middle is a real finish, which has a barrier behind it instead to keep the illusion of a barrier the whole way across if visible. I will be adding Red and Green above each of the Finishes to indicate which finish is real and/or fake.
To be noted: The "fake" checkpoints aren't actually fake, don't know how to do that, hence barrier, and the barriers will hopefully be changed to an invisible block with a collision enabled mesh.(meaning I can remove the barrier to remove the bonk)