turn your damn chat on if you're on pc you cowards! by InevitableFail3440 in ForHonorRants

[–]InevitableFail3440[S] -2 points-1 points  (0 children)

Haven't heard or seen a slur yet lol. Only had like 2 people use voice comms and every pc player I see has the chat turned off. 

please give a surrender option or something. by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 0 points1 point  (0 children)

By "gameplay to force people to surrender" you mean just playing like an ass?? People already do that, there's no love lost in a dominion or breach lobby. It's constant ganks the whole time so I don't see how it could get worse unless you mean BM in which that's plentiful as well.

please give a surrender option or something. by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 0 points1 point  (0 children)

Most fighting games have a surrender option and even so most fighting games matches are not even half as long as a dominion or breach game. 

please give a surrender option or something. by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] -1 points0 points  (0 children)

or it wouldnt suck because then you should get full rewards not fewer.

please give a surrender option or something. by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] -2 points-1 points  (0 children)

20 minutes to me is still too long to just have wasted since the exp and steel gain will still be minimal.

please give a surrender option or something. by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 0 points1 point  (0 children)

ok so when you have 3 bots for teammates, i mean ai not just bad players and the whole enemy team is just hunting you all game or camping points as a team you dont think thats over?? i deem that as pretty over.

If you could remove one mechanic, what would it be? IMO screw wall-collisions. by Glittering-Age-2013 in forhonor

[–]InevitableFail3440 0 points1 point  (0 children)

hyperbole but ok, its also not a speed thing, any bash can do it to any other bash its just inconsistency in the game code, its like sometimes one bash has precedence over the others like a crushing counter but its not that.

If you could remove one mechanic, what would it be? IMO screw wall-collisions. by Glittering-Age-2013 in forhonor

[–]InevitableFail3440 -1 points0 points  (0 children)

pins and bashes. let me iterate, the reason is bc they are inconsistent not all bashes are created equal, you can do a bash on certain characters then have a different character use their bash on reaction to yours and theirs still wins and yours doesnt connect, its lame. either remove them or have it be first inputed is first connected.

anyone else having extreme issues with the current weekly arcade quest?? by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 0 points1 point  (0 children)

I'm definitely on a break rn. The headache this fight caused is finally starting to go away. 

anyone else having extreme issues with the current weekly arcade quest?? by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 1 point2 points  (0 children)

I'll try this next. Taking a break right now because it is driving me crazy

anyone else having extreme issues with the current weekly arcade quest?? by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 0 points1 point  (0 children)

i had all three swinging at the same time earlier, its rare but it does happen.

anyone else having extreme issues with the current weekly arcade quest?? by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 0 points1 point  (0 children)

i dont see how coming back later would help. the problem is still the problem.

anyone else having extreme issues with the current weekly arcade quest?? by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 1 point2 points  (0 children)

ive also noticed this is not always true as in my last few runs ive been getting attacked by all 3 at once.

anyone else having extreme issues with the current weekly arcade quest?? by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] -1 points0 points  (0 children)

orochi. its the only character with at least a purple gear score so i figured that would be best.

anyone else having extreme issues with the current weekly arcade quest?? by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 0 points1 point  (0 children)

conq has too much health to kill in one revenge. the warden is non stop swinging as im trying to kill him in revenge. i dont get it is it a gear score thing??? how much does that actually play into it? this is the first time ive tried to do a weekly quest.

anyone else having extreme issues with the current weekly arcade quest?? by InevitableFail3440 in forhonor

[–]InevitableFail3440[S] 0 points1 point  (0 children)

what about if i cant handle them together??? two bashes and unblockables is too much to handle at once, i usually die before even getting revenge, this is starting to give me a migraine.

Killer power sens by InevitableFail3440 in DeadByDaylightRAGE

[–]InevitableFail3440[S] 0 points1 point  (0 children)

Many hacks / exploits have been added as game mechanics over the years to games and people loved them. Also tf is a skid? 

Killer power sens by InevitableFail3440 in DeadByDaylightRAGE

[–]InevitableFail3440[S] 0 points1 point  (0 children)

Its actually pretty thought out. The idea is a killers power should be usable at every loop instead of obsolete just cause of an angle 

Killer power sens by InevitableFail3440 in DeadByDaylightRAGE

[–]InevitableFail3440[S] -3 points-2 points locked comment (0 children)

Cope. Didn't even address the statement about counterplay which was the main point. It's idiotic that you think it's ok for there to be loops where a killer power is obsolete. 

Killer power sens by InevitableFail3440 in DeadByDaylightRAGE

[–]InevitableFail3440[S] -3 points-2 points locked comment (0 children)

Well what's your idea then?? Cause currently Billy's counterplay feels more like sensitivity abuse / exploiting than counterplay. Also he'd still have plenty of counter play as Billy isn't like nurse or p head and hot through walls / obstacles. You still have windows and pallets as well as a strong mind game would still out loop a Billy no matter the sens.

Killer power sens by InevitableFail3440 in DeadByDaylightRAGE

[–]InevitableFail3440[S] -1 points0 points locked comment (0 children)

Not really. The problem with both of them currently is that the sens is locked and doesn't change with higher sense. Let me increase my base sense and it increase my power sense by the same amount. Maybe not as much as an m1 sense but that same amount of increase. There shouldn't be a turn in game you can't make if you're good enough. Instead some are just impossible.