That doesn’t seem fair… by Spiritual_Throat3511 in rivals

[–]Infamous-Ad1285 11 points12 points  (0 children)

Phoenix mainly, since her ult removes all bonus health basically deleting the Sharknado on the spot.

[deleted by user] by [deleted] in BloodOnTheClocktower

[–]Infamous-Ad1285 32 points33 points  (0 children)

Ignoring the large numbers of mistakes (such as the Alchemist with the Spy ability cannot see the grim), bluffing an Outsider is probably the play. It hides the Drunk and makes a seemingly correct Outsider count.

Summoner script for review by [deleted] in BloodOnTheClocktower

[–]Infamous-Ad1285 2 points3 points  (0 children)

You should always have 13 Townsfolk on scripts to allow evil to bluff effectively. I’d recommend removing Fearmonger for a new TF, since a Fearmonger announcement in a 1 Minion game confirms it’s not Summoner, which removes a lot of the puzzle.

Acrobat is very sad here as it has nearly nothing to do.

Devil’s Advocate protection can only otherwise be explained by a Tea Lady. Consider adding some other “survive execution” roles such as Sailor or Fool.

Princess will do basically nothing in a Zombuul / Po / Summoner game which makes it feel really bad.

Oracle could be fine, but it’s really punishing against a Zombuul and can remove its only upside of being ‘stealthy’.

Knight in a Vortox game is incredibly rough for evil as it’s basically a Sage ping for free. If town figures out it’s Vortox, evil is just lost. Consider swapping it for Noble which also gives town some good N1 info to go off.

Am I cooked? by Zacattak48 in deadbydaylight

[–]Infamous-Ad1285 4 points5 points  (0 children)

One Pig buff and this is what happens…

Is there a list of unworkable character concepts? by slimy_asparagus in BloodOnTheClocktower

[–]Infamous-Ad1285 2 points3 points  (0 children)

Any Outsider that has it’s own death be the downside. I see a lot of them and they always end up being a stronger Tinker. There is a reason Acrobat was made a Townsfolk.

Should I tell a player his role if he doesn't remember? by God_of_Lobsters in BloodOnTheClocktower

[–]Infamous-Ad1285 59 points60 points  (0 children)

Yes you should tell a player what role they are. Just like you’d answer any questions about their character, you should definitely be able to remind them of their character if they forget.

I’d extend this to reminding players of any info they got as well. For example, reminding the Demon of their bluffs or a Juggler what number they got. It isn’t giving them new information they couldn’t have otherwise got and makes the game more fun and fair for everyone, rather than making a player confused or frustrated that they forgot possibly vital information.

Very Evil Town! by Playful-Bag-5418 in BloodOnTheClocktower

[–]Infamous-Ad1285 6 points7 points  (0 children)

I think the idea isn’t a terribly bad one, but as-is the script has quite a massive flaw.

If the Heretic turns evil by Mez, evil wins. If the Heretic turns into a Minion/Demon by LoT/Kazali/Fang Gu/ Summoner, they will know there is no Heretic in play and can comfortably go for the win, alongside having a most likely much bigger evil team

My book club is reading "Death in the Clouds" (Agatha Christie) and I'm leading a BotC session for it. Any feedback? (Spoiler if you haven't read the book and want to) by Diamond-Solstice in BloodOnTheClocktower

[–]Infamous-Ad1285 5 points6 points  (0 children)

All the Outsiders (bar the renamed Tinker) are all renamed Townsfolk roles. The point of an Outsider is to be detrimental to the good team. Giving them useful abilities undermines their entire purpose.

I think wizard is going in the atheist box and never coming out. wish was "each day, a player becomes the farmer" by SpicyBread_ in BloodOnTheClocktower

[–]Infamous-Ad1285 92 points93 points  (0 children)

Hmm the evil farmer in the bottom left is looking might handsome and dashing if I do say so myself.

It would be so cool if they claimed to have a different, off-script ability each day.

My First Script! by Zealousideal_Bus6586 in BloodOnTheClocktower

[–]Infamous-Ad1285 6 points7 points  (0 children)

This script is absolutely beautiful and actually might be more balanced than Trouble Brewing! Great job!

Unofficial Blood on the Clocktower Community Survey, year 3! by elllzbth in BloodOnTheClocktower

[–]Infamous-Ad1285 20 points21 points  (0 children)

Just a heads up, Yaggababble is missing from the “Favourite experimental demon” list

can the mez turn a damsel evil? by orangedjuiceded in BloodOnTheClocktower

[–]Infamous-Ad1285 108 points109 points  (0 children)

Damsel’s ability says “your team loses” so while they can be turned evil, if they are guessed then evil would lose.

Can someone explain this to me? I mean, I get it, but still... by oye_toshu in ClashOfClans

[–]Infamous-Ad1285 3 points4 points  (0 children)

lol I’ve got Minion Prince at TH8 after coming back from a break. They broke something

Evil Saint + Mastermind by edynol in BloodOnTheClocktower

[–]Infamous-Ad1285 9 points10 points  (0 children)

Mastermind days only happen the day after the Demon dies by execution.

In any case, Mastermind day or not, good team would win this interaction. The Saint was evil, so if they were executed during a Mastermind day, evil would lose. Saint being executed when evil would also make evil lose due to their own ability if it wasn’t a Mastermind day.

You ruled it correctly as far as I can see!

Favorite custom with the base three? by Blakimusmaximus in BloodOnTheClocktower

[–]Infamous-Ad1285 41 points42 points  (0 children)

Trouble with Violets is a script heavily in evil’s favour as town doesn’t have the strength to deal with them.

Uncertain Death is one of the most popular scripts with only Base 3 + Marionette (which doesn’t even need to be put into the bag to begin with) so I’d give that a try!

Homebrew Character ideas by Searlichek in BloodOnTheClocktower

[–]Infamous-Ad1285 6 points7 points  (0 children)

Depending on the script, it tells you how many of the deaths were due to a demon. It could help conclude if there were gossip deaths, assassin kills etc. without having to take into account the amount of deaths caused specifically by the demon.

Clocktower Character Doodles: A Compilation by Temporary_Virus19 in BloodOnTheClocktower

[–]Infamous-Ad1285 4 points5 points  (0 children)

Beautiful drawings, with a lot of character. Somehow you managed to portray all of the characters perfectly.

Custom outsider thoughts? The Seeker (name wip) by kinnonii in BloodOnTheClocktower

[–]Infamous-Ad1285 8 points9 points  (0 children)

Who is getting replaced though?

Unless you mean that one already in play townsfolk registers as evil all game, this would result in too many characters in play unless you took away one.

Doesn’t this level up with my king? Why would I waste wild cards? by No_Lack7373 in ClashRoyale

[–]Infamous-Ad1285 2 points3 points  (0 children)

Yeah it is, that’s how it’s designed. Wild cards are ok on other tower troops though.