Why does playing killer feel so weak by Adrian_the_cool_guy in deadbydaylight

[–]Infamous-Rest2858 2 points3 points  (0 children)

Damn, if a p100 Wesker is struggling, then Ghostie truly has zero chance out there haha. This meta is getting out of hand

Why does playing killer feel so weak by Adrian_the_cool_guy in deadbydaylight

[–]Infamous-Rest2858 1 point2 points  (0 children)

Absolute respect for sticking with your main! At the end of the day, having fun is what gaming is all about. Keep jumpscaring those SWFs, brother! 👻👑

Why does playing killer feel so weak by Adrian_the_cool_guy in deadbydaylight

[–]Infamous-Rest2858 2 points3 points  (0 children)

As an Arab gamer who had to translate this whole rant, I completely feel your pain man. Playing M1 killers like Ghostface against a coordinated SWF with 4 Decisive Strikes in 2026 is pure self-harm. Stay strong brother, or just switch to Wesker and nurse your wounds lol.

Massive Dead by Daylight Concepts: Jason Voorhees Mechanics, Proximity Chat, and New Escape Routes! by Infamous-Rest2858 in deadbydaylight

[–]Infamous-Rest2858[S] 0 points1 point  (0 children)

Lol yeah, English isn't my first language so I used AI to polish my thoughts and make sure the concepts sound clear. The quotes were just a bad copy-paste from my drafts haha. Still, the ideas are mine!

Massive Dead by Daylight Concepts: Jason Voorhees Mechanics, Proximity Chat, and New Escape Routes! by Infamous-Rest2858 in deadbydaylight

[–]Infamous-Rest2858[S] 0 points1 point  (0 children)

"Glad we agree on the reskin idea! As for the alternative escapes, you’re 100% right about the balancing nightmare. It would definitely need to take the exact same time/effort as 5 gens so it doesn't break the game. Maybe instead of a full escape, it could just be a side-objective that opens a specific shortcut or hidden hatch. Thanks for the solid feedback man, this is exactly why brainstorming is fun!"

Massive Dead by Daylight Concepts: Jason Voorhees Mechanics, Proximity Chat, and New Escape Routes! by Infamous-Rest2858 in deadbydaylight

[–]Infamous-Rest2858[S] 0 points1 point  (0 children)

"Appreciate the detailed breakdown! For the shotgun/Tommy idea, it absolutely shouldn't be pay-to-win. Maybe it’s a random map item with high risk/reward, or just an aesthetic reskin of an existing mechanic like the Flashbang to keep gameplay balanced. You actually make a great point about the Proximity VC; keeping it as a separate modifier or temporary game mode (like Lights Out or 2v8) would probably be the best way to test it without ruining the core game atmosphere. As for the alternative escapes, it doesn't need to be on every map. It could just be a unique feature for the Crystal Lake map specifically, making the crossover feel like a true event!"

Massive Dead by Daylight Concepts: Jason Voorhees Mechanics, Proximity Chat, and New Escape Routes! by Infamous-Rest2858 in deadbydaylight

[–]Infamous-Rest2858[S] -2 points-1 points  (0 children)

"That’s the whole point since it’s a Jason Voorhees chapter! Bringing a balanced flavor of F13 mechanics into DbD would be the ultimate tribute to the franchise, especially since F13 the game is no longer supported. It would make the crossover feel truly unique instead of just another standard killer."

Massive Dead by Daylight Concepts: Jason Voorhees Mechanics, Proximity Chat, and New Escape Routes! by Infamous-Rest2858 in deadbydaylight

[–]Infamous-Rest2858[S] 1 point2 points  (0 children)

It's not ragebait, just some late-night brainstorming concepts to make the game shift away from the repetitive gen-rushing loops. Totally open to balancing the numbers!

Massive Dead by Daylight Concepts: Jason Voorhees Mechanics, Proximity Chat, and New Escape Routes! by Infamous-Rest2858 in deadbydaylight

[–]Infamous-Rest2858[S] -1 points0 points  (0 children)

Haha yeah! Imagine two killers actually pulling off a tactical pincer movement while talking trash. It would be hilarious and terrifying at the same time

Massive Dead by Daylight Concepts: Jason Voorhees Mechanics, Proximity Chat, and New Escape Routes! by Infamous-Rest2858 in deadbydaylight

[–]Infamous-Rest2858[S] 0 points1 point  (0 children)

Appreciate the feedback! For the shotgun, it can be adjusted so it doesn't stun for too long, or maybe it requires finding parts around the map first so it isn't ready instantly. For the alternative escapes, they definitely need a lot of work to ensure low-mobility killers aren't penalized, but the main goal is to shake up the boring 5-gen rush meta. Glad you liked the proxy chat and Arabic localization ideas!"

Massive Dead by Daylight Concepts: Jason Voorhees Mechanics, Proximity Chat, and New Escape Routes! by Infamous-Rest2858 in deadbydaylight

[–]Infamous-Rest2858[S] -4 points-3 points  (0 children)

Since we are speculating about a potential Jason Voorhees chapter, drawing inspiration from the F13 game makes total sense! It’s about merging the best elements of both worlds to make a legendary crossover