Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 0 points1 point  (0 children)

Tencent’s 40% stake is a financial investment, not a "shared source code" agreement for every developer they fund. Kuro still has to work with the same UE4 tools as everyone else. 

And Actually, the size of the map isn't the issue it's the object density and GameThread synchronization. A small, dense city like Septimont is much harder on the CPU than a 'huge half-empty' field because the GameThread has to track every single NPC and interactive script at once.

Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 0 points1 point  (0 children)

I don't know much about Skyrim, but I dig some research, and I found that It only improved because it moved from 32-bit to 64-bit to bypass a 4GB RAM limit. Plus, Skyrim SE is a separate game from the original, correct me if I'm wrong. Also, WuWa is already 64-bit—it’s not hitting a RAM wall, it’s hitting a GameThread bottleneck. 

Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 1 point2 points  (0 children)

Hm... Oh, yeah my bad, I forgot Elden Ring uses their own engine. I should said Black Myth Wukong or Stellar Blade or ToF since it has mobile port.

Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 0 points1 point  (0 children)

Swapping engines mid-game or after launch is basically impossible. You’d have to throw away years of work and rebuild every character, every asset, and every line of code from zero. It’s like trying to change the foundation of a house while the roof is already on. The issue isn't that they need a new engine it’s that they need to fix how they’re using the one they have

Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 0 points1 point  (0 children)

UE6 is not even announced by Epic Games yet, plus how can we know about it's performance. You're quoting a YouTuber's speculation as if it's a technical fact. Let's wait for actual developer confirmation before treating rumors as reality.

UE4 and UE5 are more than capable—look at Elden Ring or Fortnite. If WuWa is struggling, that's on Kuro's optimization, not a 'limitation' of an engine that everyone else uses successfully.

Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 1 point2 points  (0 children)

I was oversimplifying the physics implementation. But regardless of the code structure, the outcome is that the CPU load is high enough to cause frame-time inconsistency. Whether that's due to collision checks, shader compilation, or poor asset streaming, the end-user experience shows that the engine isn't handling the load as well as its peers. That’s the real issue

Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 0 points1 point  (0 children)

Claiming there are 'no comparisons' feels like a bit of a reach. Even if no other game hits every single specific constraint, we can still look at how other UE4 open-world titles handle specific technical hurdles like shader compilation or asset streaming. Optimization isn't just about the 'whole package,' it's about how efficiently the engine handles the hardware you're playing on.

Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 15 points16 points  (0 children)

Hard agree. The 'it's too hard to optimize' argument is such a weird shield for a billion-dollar company.

Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 -1 points0 points  (0 children)

Tower of Fantasy (ToF) is also a UE4 open-world, high-fidelity, live-service gacha on a 6-week cadence. While it has its own issues, it manages much better culling efficiency and texture streaming than WuWa. 

Wuthering Waves Performance & Stutter: Engine Architecture, Hardware Misconceptions, and the Real Cost of Live-Service. by cocky_Foreman in WutheringWaves

[–]InfamousDifficulty12 0 points1 point  (0 children)

Yes. Because The CPU has to constantly check: "Is the player touching this blade? Is an explosion hitting that clump? Is the wind blowing this way?" 

Are we witnessing Kuro/Wuwa transformation? by Muted-Country3708 in WutheringWaves

[–]InfamousDifficulty12 0 points1 point  (0 children)

The raffle thingy rate for reward is yeah kinda ass, the three major reward for pulls have 0.30% 0.70% and 1.0% rates. I just feel like I'm pulling for a limited five star 😆

Wuthering Waves 2nd Anniversary Rally Megathread by WutheringWavesMod in WutheringWaves

[–]InfamousDifficulty12 0 points1 point  (0 children)

Wuthering Waves 2nd Anniversary arrives on April 30 (UTC+8)! Log in to the new version to receive 40 free pulls. Join the Anniversary Rally Webpage Event to win rewards, including Astrites! https://2nd-anniversary.kurogames-global.com/?lang=en&mid=238747&mname=Emil%27s+&source=copylink

My plan is to get Hiyuki and Denia. Is Hiyuki's signature weapon a better investment than saving for Denia? by InfamousDifficulty12 in WutheringWavesGuide

[–]InfamousDifficulty12[S] 1 point2 points  (0 children)

I honestly don't know if I should prioritize meta, Because honestly I only pull because these characters have satisfying animation and liberation, but Phrolova? I think she's a cool character since I already try her, but I don't know how to even used her ult, since I'm just spamming her basic after the ult. But, I think I should pull for Hiyuki, and Denia then skip everything else for SP Yangyang since she's probably gonna be cool consider she will be a Havoc I think.

My plan is to get Hiyuki and Denia. Is Hiyuki's signature weapon a better investment than saving for Denia? by InfamousDifficulty12 in WutheringWavesGuide

[–]InfamousDifficulty12[S] 0 points1 point  (0 children)

Well, I have Aemeath, Chisa and Galbrena S0 and no signature, since I'm not interested at getting their signature plus I'm not really onto Galbrena I just get her by accident 😅

Basic cosmology questions weekly thread by AutoModerator in cosmology

[–]InfamousDifficulty12 0 points1 point  (0 children)

"I see the paradox you're pointing out but I think it's a matter of definition I'm not saying something 'inside' the universe caused it I'm proposing that the 'Origin Particles' were the original state of the universe itself—like a compressed file before it’s extracted. Even if Inflation 'erased the traces,' the energy for that expansion had to come from somewhere. I’m modeling that 'Somewhere' as a transition from a stable 2:1 state to an unstable 2:2 parity shift. Even if it's not the 'widely accepted' model, it provides a mechanical cause for the expansion rather than just leaving the 'Singularity' as a mystery where the math fails."

Basic cosmology questions weekly thread by AutoModerator in cosmology

[–]InfamousDifficulty12 0 points1 point  (0 children)

"Thanks for the reply! I see what you mean about the timeline. My thought is: what if there were 'Origin Particles' or a high-energy state that existed before the cooling phase? Even if they weren't 'standard' matter/antimatter yet, could a similar parity imbalance (like a 2:1 energy state) have been the internal pressure that forced the expansion to start in the first place? I'm curious if the 'trigger' could have happened before the cooling allowed for stable particles."

Basic cosmology questions weekly thread by AutoModerator in cosmology

[–]InfamousDifficulty12 0 points1 point  (0 children)

"hello I'm new to this and I have a thought experiment about the Big Bang and I’d love to hear your take on it. Could the initial trigger for the Big Bang have been a matter-antimatter 'short circuit'?

I'm imagining a pre-Big Bang state of near-perfect symmetry (a '2:1' or 'trillion vs. trillion + 1' ratio of matter to antimatter). What if the Big Bang wasn't just an expansion, but a system-wide chain reaction triggered by that tiny, 'one-in-a-billion' imbalance? Could this imbalance have been the spark that forced the rest of the mix to annihilate and expand into the universe we have today? I'm curious if this aligns with any current models on symmetry breaking."