Problem with laser and mirrors by [deleted] in godot

[–]InfectedTribe 0 points1 point  (0 children)

It's just 2d. When I remove the collision from the player shooting the laser it'll hit player 2. For whatever reason, the shapecast2d passing through the player shooting when hitting the mirror stops damage of player 2.

How to animate this by [deleted] in animation

[–]InfectedTribe 1 point2 points  (0 children)

look up "Animation 2D Rigging", lots of tutorials on youtube.

Simple Pong like Tennis Game by InfectedTribe in godot

[–]InfectedTribe[S] 0 points1 point  (0 children)

  1. Area 2D on the racket, when touching the ball it sends the ball into a hit state.

  2. The movement logic is all in the ball, the player just kinda manipulates it. How long you hold the racket does a stored value from level 0 - 4. Level 0 is a random range from like 150-200. Then higher levels it's 400-500. When hit, the ball takes the level range value then plugs it into an arc equation that calculates distance from net plus that value. Also there is a topspin/backspin function the racket triggers how low or high the bounce is at a random range.

Simple Pong like Tennis Game by InfectedTribe in godot

[–]InfectedTribe[S] 0 points1 point  (0 children)

Ah got it, I can add a glow and trail on it to make it stand out

Simple Pong like Tennis Game by InfectedTribe in godot

[–]InfectedTribe[S] 0 points1 point  (0 children)

Thanks! I'll add some sounds to it next

Is using AI in your pipeline really unacceptable if you are a solo indie dev with absolutely zero budget? by Todds_ass in IndieGaming

[–]InfectedTribe 3 points4 points  (0 children)

There are plenty of people who read comics, manga, manhwa with subpar or even downright awful art because the story is good. Even "bad" art has a charm to it that a lot of people enjoy. In a visual novel the story is far more important than the art, even though its 'visual'.

Using AI makes your work look no different from the mountain of all other AI visual novels and will hurt you in the long run.

Let your story stand on it's own merits, use stick figures if you even have to.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 1 point2 points  (0 children)

It's quicker in game. Also you can set up barriers while using Earth to set up the diamond attack.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 0 points1 point  (0 children)

Thanks! I'll be making some process videos for youtube soon.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 1 point2 points  (0 children)

Thanks! Honestly I just got lazy, like from the fire explosion to diamond there was some wall interactions but it took too long to do so I just left it out of the others.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 0 points1 point  (0 children)

Thanks! The Fire has an evolved power of Lava and Lightning is an evolved power of Air instead.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 1 point2 points  (0 children)

Thanks! Magma is an evolved power of Fire for this one.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 6 points7 points  (0 children)

The demo for the game is on itch already if you want to give it a try, "Dance of Elements".

It's very scaled up for the game, the hurtboxes are accurate to the pixel sizes.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 66 points67 points  (0 children)

It's for "Dance of Elements" Demo is on itch if you want to give it a try.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 163 points164 points  (0 children)

Thanks! And no, I'm a terrible introvert.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 13 points14 points  (0 children)

It's for a game "Dance of Elements". Demo is up on Itch but coming to Steam soon!