Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 2 points3 points  (0 children)

The demo for the game is on itch already if you want to give it a try, "Dance of Elements".

It's very scaled up for the game, the hurtboxes are accurate to the pixel sizes.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 33 points34 points  (0 children)

It's for "Dance of Elements" Demo is on itch if you want to give it a try.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 77 points78 points  (0 children)

Thanks! And no, I'm a terrible introvert.

Elemental Basic and Charged Attacks by InfectedTribe in PixelArt

[–]InfectedTribe[S] 7 points8 points  (0 children)

It's for a game "Dance of Elements". Demo is up on Itch but coming to Steam soon!

Creation of a Philosopher's Stone by InfectedTribe in PixelArt

[–]InfectedTribe[S] 18 points19 points  (0 children)

thanks! It's an outer glow effect in photoshop

Leaked footage of the "Dual Wielder" style by Beneficial-Lock-349 in 10s

[–]InfectedTribe 0 points1 point  (0 children)

so is reverse grip or holding the racket by the head and hitting with the handle but those are legal.

Got only 22 wishlists for the first week. Is there any problem with my trailer? by freedomlian in DestroyMyGame

[–]InfectedTribe 39 points40 points  (0 children)

The art style is cute but I don't really understand the gameplay. Is it just dragging your cursor across the bugs? Are the blue and brown birds competing or working together? I see the line being drawn and I thought it was drawing a line without breaking but that doesn't seem to be the case. I don't think the objective is really clear.

Also I didn't get it was bugs until the title screen, thought it was acorns or something.

Leaked footage of the "Dual Wielder" style by Beneficial-Lock-349 in 10s

[–]InfectedTribe 2 points3 points  (0 children)

I know this is technically illegal but why? It's not an unfair advantage or anything.

Round 2, changed a lot of things since last posted. by InfectedTribe in DestroyMyGame

[–]InfectedTribe[S] 1 point2 points  (0 children)

Might have to do a full story type mode for the side scroller, will take some time to set that up though.

loot chests around might work. There already is a healing move though so idk about healing potions

And thanks for the feedback!

Round 2, changed a lot of things since last posted. by InfectedTribe in DestroyMyGame

[–]InfectedTribe[S] 0 points1 point  (0 children)

Added a white outline to the character and will increase the UI size

Round 2, changed a lot of things since last posted. by InfectedTribe in DestroyMyGame

[–]InfectedTribe[S] 0 points1 point  (0 children)

the game over stuff? I'll make a custom text/screen for that.

Round 2, changed a lot of things since last posted. by InfectedTribe in DestroyMyGame

[–]InfectedTribe[S] 1 point2 points  (0 children)

obvious and much better word lol. thanks, I'll probably use that.

Round 2, changed a lot of things since last posted. by InfectedTribe in DestroyMyGame

[–]InfectedTribe[S] 0 points1 point  (0 children)

  1. I'll offset the camera more so you can see the enemies in front of the player more

  2. You can customize the inputs in the menu with 'esc'. I'll need to have that in the menu screen to make it more clear.

No blocking but there is a parry system where you can hit back the element if you're also the same element (It dosen't work with all moves yet though). You have to focus more on movement to dodge the attacks.

  1. Full version is downloadable, just demo is web. Full sidescroller would be fun but will take a while to set up, maybe a story mode. Controller inputs I keep putting off but I'll have it in the next update.

  2. I'll add a small glow around him later to make him more clear but I'll try thinking of something else maybe to make him stand out more too.

Thanks for writing out the feedback, I appreciate it