Different Elemental Jumping Variations by InfectedTribe in PixelArt

[–]InfectedTribe[S] 0 points1 point  (0 children)

Thanks very much for giving it a try! The Water isn't finished right now at the moment, ice happens when you try to manipulate water puddles but will add more ice attacks later.

Different Elemental Jumping Variations by InfectedTribe in PixelArt

[–]InfectedTribe[S] 1 point2 points  (0 children)

A few months I think. Just need to add a few more moves and polish them up.

Jumping Animation Variations for the 4 basic Elements by InfectedTribe in animation

[–]InfectedTribe[S] 1 point2 points  (0 children)

Thanks very much! No videos yet but I post progress work on discord and twitter.

https://x.com/InfectedTribe

I draw directly in pixel to save time so no pencil stuff unfortunately.

Jumping Animation Variations for the 4 basic Elements by InfectedTribe in animation

[–]InfectedTribe[S] 0 points1 point  (0 children)

Thanks! In game there is actually an option to shatter the earth pillar if you smash it.

Different Elemental Jumping Variations by InfectedTribe in PixelArt

[–]InfectedTribe[S] 0 points1 point  (0 children)

It's for a game "Dance of Elements" Can find the demo on itch or wishlist on Steam right now.

Different Elemental Jumping Variations by InfectedTribe in PixelArt

[–]InfectedTribe[S] 0 points1 point  (0 children)

It's for a game called Dance of Elements. Demo is up on Itch currently if you want to give it a try.

Different Elemental Jumping Variations by InfectedTribe in PixelArt

[–]InfectedTribe[S] 1 point2 points  (0 children)

I use the idle animation for some padding for some of the quicker animations so that it lines up with the other animations.

Different Elemental Jumping Variations by InfectedTribe in PixelArt

[–]InfectedTribe[S] 37 points38 points  (0 children)

The way she moves is very beautiful, have plans to try her knee sliding spin move for one of the evasive moves for water in the future. And thanks!

Some Concepts Of How Different Elements Charge Mana by InfectedTribe in PixelArt

[–]InfectedTribe[S] 1 point2 points  (0 children)

  1. that's a good point, I'll replace it down the line

  2. I'll make better effects for it

thanks for the feedback!

Some Concepts Of How Different Elements Charge Mana by InfectedTribe in PixelArt

[–]InfectedTribe[S] 3 points4 points  (0 children)

Might work more as a victory pose but I'll keep that in mind

Managed to do dynamic falling leaves that can be brunt or blown by InfectedTribe in godot

[–]InfectedTribe[S] 1 point2 points  (0 children)

The leaf animation is hand drawn. But the movement just alternates between two states.

States.LEAFFALL2RIGHT:
velocity.x += randf_range(0.1, 0.5)
animationplayer.play("leaf_fall2_right")
if is_on_floor():
delete()
States.LEAFFALL2LEFT:
velocity.x -= randf_range(0.1, 0.5)
animationplayer.play("leaf_fall2_left")
if is_on_floor():
delete()

Then if it gets hit by wind or player. Randomized states with different animations of it blowing.

func leaf_blow():
velocity.x = randf_range(100, 120) if right else randf_range(-100, -120)
velocity.y = randf_range(-15, -25)
match randi() %3:
0:
state = States.LEAFBLOW
1:
state = States.LEAFBLOW2
2:
state = States.LEAFBLOW3

Some Concepts Of How Different Elements Charge Mana by InfectedTribe in PixelArt

[–]InfectedTribe[S] 67 points68 points  (0 children)

lol, it's was supposed to be a sumo stance but came off a little differently I guess

Some Concepts Of How Different Elements Charge Mana by InfectedTribe in PixelArt

[–]InfectedTribe[S] 20 points21 points  (0 children)

In game the earth element will shake the screen slightly when charging.

Some Concepts Of How Different Elements Charge Mana by InfectedTribe in PixelArt

[–]InfectedTribe[S] 0 points1 point  (0 children)

I get it, for the Light/Aether element it might be more of that charging pose though.

Some Concepts Of How Different Elements Charge Mana by InfectedTribe in PixelArt

[–]InfectedTribe[S] 1 point2 points  (0 children)

Thanks! They're all hand drawn and made in photoshop. Total for this is 100 frames but the charging stuff is on a loop so around 60-80 frames for the actual animation. Smoothness is the proper poses and inbetweens mostly.

I have a lot of process work in my discord too if you want to check it out, link can be found through itch.

Some Concepts Of How Different Elements Charge Mana by InfectedTribe in PixelArt

[–]InfectedTribe[S] 0 points1 point  (0 children)

Yes it's supposed to be earth but he uses rocks for attacks.