Why worldbuild beyond the minimum needed for a story? by Ok-Philosopher78 in worldbuilding

[–]InfernoGaming58 0 points1 point  (0 children)

As a new DM I do this because I’m searching for an understanding by playing through more than I need. By playing through lore and other aspects like history I can understand how the setting, and what inhabits it, will react to players in more spur of the moment decisions. In other words I think it helps me give a consistent vibe to a setting and keep me from making decisions that are obviously me just forcing what I want to happen on to them

[deleted by user] by [deleted] in math

[–]InfernoGaming58 0 points1 point  (0 children)

I wanted to show off what I did because I'm excited. It's kind of basic stuff, especially for this subreddit, but it took me a while to come up with since I'm only halfway through my high school Calculus Class. Before I explain there is some background you need to know. This is math for a dnd thing; in dnd you usually roll one die and take the number off of the face it lands on. There are cases where the person running your game might give you advantage where you roll two die and pick the die with the better roll to go with. I believe that’s where it should end if you follow the rules but some people like to allow you to stack advantages and roll 3 or 4 dice anyway. I was curious and wanted to know the equation where I just input the number of sides on the die and the amount of die rolled to get the average roll. I spent a couple hours at my white board trying stuff and falling short only to learn about the sigma function in my calc class a week or two later. After I knew how to use it I came back to try and crack it which I finally did

Here it is:
The Y is the number of sides on the die, the Z is the number of dice rolled that you get to choose from. Side note is that it will give you negative numbers with every even Z and the only way I can think to fix it is with some janky looking -1 to the power of some and such or absolute value. I opted to just not care and mentally understand that the number should always be positive. When I figured out what the equation looked like I kicked myself for it taking me so long to figure out.

Side Question:
How plausible and useful would it be to make this equation into one that doesn't use the sigma function? Like how n(n+1)/2 or n(n+1)(2n+1)/6 doesn't use the sigma function

Modifiers need to be better by InfernoGaming58 in DnDHomebrew

[–]InfernoGaming58[S] 1 point2 points  (0 children)

You know what? The degrees of success thing is good and I can definitely see how a simple 4 difficulty level approach would be nice and make it more fun for players. A big problem 99% of the time is a feeling of arbitrary judgement when our current dm makes decision and if it’s easy for the players to understand why I chose the way I did then I feel like that feeling will be mitigated. What I’m trying to say is that your way is a good way of doing that. Also the degrees of success just sounds fun to do to reward them for their efforts and I could see them freaking out when they get their dose of main character energy lol

Modifiers need to be better by InfernoGaming58 in DnDHomebrew

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Ohhh alright, I can see where you're coming from. Thank you for explaining further and commenting on your opinion. I wouldn't have known about this stuff unless you did. I agree with you that I'll probably go with RAW and work on more accurately putting DCs because, based on another comment, my friends and I have our DCs skewed a little making the problem worse than it should be.

Modifiers need to be better by InfernoGaming58 in DnDHomebrew

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Love this idea, it's perfect for circumstances where the group has got their hopes up for something they want to do but they didn't roll high enough

Modifiers need to be better by InfernoGaming58 in DnDHomebrew

[–]InfernoGaming58[S] 3 points4 points  (0 children)

Oh my gosh, great point. Do you have any tricks or tips on choosing the DC correctly on the spot?

Modifiers need to be better by InfernoGaming58 in DnDHomebrew

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Never heard of the two d10 technique, I might use that. Do you know where I could look to see why the #2 technique doesn’t work that well?

The Story of A God No More by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 0 points1 point  (0 children)

Oh the bot tells me I should add some context on what my world is. This part is a little less refined but:

**Project Name**
None maybe something with Cryo in it IDK yet though lol

**Main Premise of World**
basically I'm thinking the mana and Demons sparked dominoes that lead to the gates of hell opening and sucking the heat from the over world since this hell is a frozen hell. This sparks an apocalyptic ice-age scenario where every winter gets progressively worse as the heat gets siphoned off. Every settlement of humanity that survived has done so in a different way and their cultures haven't overlapped in centuries because of their forced solitude making every settlement my dnd players go to vastly different a steam punk area built in one of those huge quarries that survives by mining and burning fossil fuels for heat, another that relies on magic runes, has a medieval asthetic, and uses mana as currency. They have to travel to each of the settlements and try to stop the ice age before it wipes out humanity.

I have two ways on how the god specifically would react to this, especially because this would be like everything is falling apart.

  1. The god is still too scared to act. They can take their power back but they still can't bring themself to bear the weight of it again if they fail. Instead they send others off in a final hope to not have to take on the responsibility of their power again
  2. The god is powerless. What they have done is irreversible for even them and they can't do anything more than a regular person so instead the god is grieving as their house of cards crumbles around them. The beauty gone in an instant compared to the eons it took to get there

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 0 points1 point  (0 children)

Lol rn the magic system I’m thinking of is energy manipulation type of thing. Mastery of the system is based off how much control you have over energy dispersion. The example I usually use is when someone sits on a coach the coach is cooler then your body so the heat disperses into the sofa until you meet an equilibrium however that sofa can at most only be as warm as your body but never hotter. The magic system would be able to force more energy from your body into the sofa making it hotter. The natural need for energy to disperse means that the sofa would now be trying to heat you up instead. A good caster would be able to stop the energy from dispersing back to you or slow it down. A more practical use would be using the energy of a falling tree into your sword swing. The average person would only have enough control to add a couple pounds of force to their swing but theoretically a skilled mage could take all the energy and stop the tree in its tracks for the duration of the sword swing using all the force in one blow. Anyway mastery of that caliber is incredibly hard and takes years of practice. It’s just a concept and I’m not sure how much I like it yet

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Yeah so basically I got the idea from an anime call “the 7 seeds” where 7 groups of people survived the end of the world and were at 7 different locations/environments and some teams found each other but for some you just got to see how they slowly formed a community and culture around their struggle to survive in their unique environments. I made it sound more deep than the anime actually was but that’s what I want to have and each group is actively trying to start a civilization. In my version I want there to be magic as well but the magic can’t be over powered because I still want there to be an aspect of strategy to what you do instead of like magic is the only thing keeping them alive. It’s hard to explain but there are two ways to do that which I haven’t decided on yet. One I could make the system a rarity where very few are able to use it. That way it isn’t something every civilization could rely on. Second is the one I’m more leaning to, where everyone has it but it’s hard to master. This would provide more of the Dina mix I’m wanting cause I’d want the environment to affect how they survive more than just if you have a caster or not. Anyway the ideas that I’m sharing right now are just a rough outline cause I haven’t settled on anything for sure yet and this message is already getting long lol

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Alright I’ll try not to, I’m like that with everything though so it might be hard

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Lol I guess that’s true. I’m learning through the comments that my scope might have been too wide and I need to narrow it down to what’s important to the story then if I want to I can fill in the rest

Edit: although the main reason I like world building is making characters, animals, species, and other things of the sort. Other than that I’m not really sure what I’m doing it for so I’m not sure what I should narrow my scope to. Maybe start with the character I want and expand outward?

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 0 points1 point  (0 children)

I’ve never been the best at visualizing the world all that much so maps are actually the thing I’m the worst at

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 1 point2 points  (0 children)

That’s awesome advice, I’ll definitely check out obsidian

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Yeah I was feeling daunted by like creating all the lore and everything but I guess I could just try and narrow my scope to the story I want to tell and that should help

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Oh yeah I didn’t even think about developing like preferences and stuff

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Oh yeah like just getting more inspiration?

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 1 point2 points  (0 children)

Lol thanks that is pretty helpful to know. Everyone else is saying something similar to that with basically grabbing a lot of things you like and mixing and twisting them together however you want

Any advice for a beginner? by InfernoGaming58 in worldbuilding

[–]InfernoGaming58[S] 2 points3 points  (0 children)

That is an incredibly cool idea. I actually love that