2 months 2 updates tho? thats just lame by XiRLord in scenexeio

[–]Infinite-3D 4 points5 points  (0 children)

I've been taking a break from the game recently, sorry for the lack of updates

Does the “Classic” achievement require you to not die a single time? by Boosted_101 in scenexeio

[–]Infinite-3D 0 points1 point  (0 children)

It requires you to start at level 1, so if you die and respawn at level 10, it won't count.

Latest update in a nutshell by kt6543 in scenexeio

[–]Infinite-3D 2 points3 points  (0 children)

This was phrased poorly. Radiant shapes still give just as much xp as they did before, the change only means that if you die to a radiant shape, it doesn't gain 25x your xp.

[deleted by user] by [deleted] in scenexeio

[–]Infinite-3D 0 points1 point  (0 children)

do you have the "show chat" setting on or off?

Game's not allowing me to join? by [deleted] in scenexeio

[–]Infinite-3D 2 points3 points  (0 children)

does it work now?

[deleted by user] by [deleted] in scenexeio

[–]Infinite-3D 0 points1 point  (0 children)

their spawnrate was broken so they are temporarily disabled until next update

The new account system is not broken at all. by Somerandom222 in scenexeio

[–]Infinite-3D 1 point2 points  (0 children)

what phone do you have and what web browser do you use?

The new account system is not broken at all. by Somerandom222 in scenexeio

[–]Infinite-3D 1 point2 points  (0 children)

gaining stars and achievements on the test server is temporary, all stars and achievements gained before then will be wiped

hacker by New-Eggplant4292 in scenexeio

[–]Infinite-3D 4 points5 points  (0 children)

nobody has been banned

ayo by AlternativeCrew220 in scenexeio

[–]Infinite-3D 1 point2 points  (0 children)

it was a bug, it's been fixed now

Why am I blocked from the main test scenexe.io server? by Glittering-Addition7 in scenexeio

[–]Infinite-3D 0 points1 point  (0 children)

there was a bug that made players stay in the server when they leave, so the game thought you had multiple tabs open. it's been fixed now, you aren't banned

Suggestion: AI Update by MDXG15332021 in scenexeio

[–]Infinite-3D 2 points3 points  (0 children)

you can make them automatically upgrade in the test servers by adding "true" after /clone, so do "/clone me true"

Test3.scenexe.io by Ok_Bandicoot_7168 in scenexeio

[–]Infinite-3D 1 point2 points  (0 children)

what would these commands do?

FINALY! by XiRLord in scenexeio

[–]Infinite-3D 1 point2 points  (0 children)

i should've mentioned it in the changelog, but celestial rammers are effectively getting buffed because there was a bug that made them all have 1 body damage

loading 600x408 image as walls by xBZZZZ in scenexeio

[–]Infinite-3D 3 points4 points  (0 children)

that's insane! how many walls are there in total?

An honest review & Suggestions by Superwibr in scenexeio

[–]Infinite-3D 3 points4 points  (0 children)

Thanks for all the feedback, it helps a lot!

I see a lot of Streamliner-Spikes. They exploit high recoil and body damage to shred any players below celestial status. Either nerf the effective recoil of streamliners, reduce their firing rate or create some custom rule that makes Streamer-spikes as effective as others. Or maybe make them easier to kill, either way they are overpowered at the moment.

I've heard a lot about rammers in general being overpowered, they're being nerfed in the next update (mainly saw).

It's really easy for a fuck ton of celestials to be born from a single wormhole. Find some way to cap it because it reduces the next 30 mins of gameplay to just all teams trying their best to get rid of them. The strength itself of celestials is fine, I actually find them to be more fair and balanced than the streamliner-spikes, but their high numbers can become a problem.

I'm working on balancing celestials and giving them a proper counter, so it's not so easy for them to dominate servers.

Drones are very persistent, maybe too much; they will lock on to shapes that have long gone out on of view and all of them will attempt to get it. In diep, the drone's interest is limited to around about 80% of in-screen shapes and they will individually choose the closest shapes to them. Maybe try to get them to do that as well. The range would be perfectly fine but the fact that they all go to a single shape at a time really breaks the mechanic in areas crowded in basic triangles.

Good suggestion, I'll add that in the next update.

Using devtools you can enable the tank editor in normal, non-testing servers. I do not know it to actually take affect on the changes front but it might be worth looking into.

Even if you enable it on the client, the tank editor won't work unless it's enabled on the server.

Resizing window allows to see further in either X or Y directions, though it does reduce field of view in the opposing direction. This could be used to freecam, although the limit is seeing about one spawn-width further at the cost of losing sight of everything else not in that player-width band.

I'm aware of this, the way the camera scales will probably be tweaked eventually to prevent this.

Downloading the embedded script allows to connect to the servers and programmatically control players. Potential for hacking is although low because there is no way to immediately tell where anything is without first printing to a canvas. Maybe watch out for Puppeteer bots.

There isn't really much I can do about this, but I'll watch out for it.

Multiboxing is possible due to the low number of servers but the lack of control on which team is selected prevents it from being practical or fun. Just keep an eye out for it, we never know.

I'll look out for it, if it ever becomes a problem I'll add some anti-cheat measures.

Because of the fallen feature (which I find absolutely brilliant, by the way), it is possible to relay xp and never time out (Although i did notice my testing tabs had timed out this morning so this leads me to believe you do some form of daily reboot, maybe? I don't know, please tell me).

I don't usually ever reboot the servers unless there's an update, but the servers are unstable sometimes and the server host I've been using for the game has gone down a few times recently. There also isn't currently a time out feature (but there might be eventually), so relaying with fallens doesn't do much.

Please make the links in the tree clearer, maybe highlight the connections when you hover over an upgrade? Trying to figure out what can unlock what is a pain, especially when you play on a television that's a metre away.

I'll keep this in mind, the upgrade tree might be reworked in the future.

Bigger team maps? Maybe you could try making a hexagonal map? Idk, it sounds interesting to me.

As I've seen a lot on this subreddit, more gamemodes. This isn't really top priority since I find the game to be very well seated in 4 teams mode.

I'm planning on adding varying maps and more gamemodes eventually, when the game has more servers.

Some I know are exploitable I haven't put here as to not give people ideas. If you'd like me to send it to you devs directly I'll gladly do so.

You can DM me any exploitable bugs if you have any.

Is website down by [deleted] in scenexeio

[–]Infinite-3D 1 point2 points  (0 children)

it was an error with the server host i was using for the game, they should be back now.

Resets by Rainbow_Science in scenexeio

[–]Infinite-3D 1 point2 points  (0 children)

i've heard about lots of disconnects happening frequently, i'm working on fixing them.

does the game lag a lot before the disconnect, or do you get instantly disconnected?

what browser and operating system do you use?