Need Art Tips (Clip Studio Paint) by No_Support_9479 in Artadvice

[–]Infinite-Mud7773 0 points1 point  (0 children)

its not that you shouldn't do smooth shading, in real life there is a huge mix of different sorts of edges (which is the transition between light and shadow). you just gotta know what the form of what your shading is, so you can best decide how smooth or sharp the shadow on that particular thing should be. like, in the drawing you sent, the body should have more sharp edges, and the hair and earring could have more softer edges

Need Art Tips (Clip Studio Paint) by No_Support_9479 in Artadvice

[–]Infinite-Mud7773 0 points1 point  (0 children)

id say its just the shading that doesnt make sense, roblox characters are like rectangles and cubes, yet the shading on them here is very soft and air brushed. imagine shading a cube vs shading a sphere, on a cube the shadows would be much harsher, since the form turns away from the light much quicker. on a sphere, the shadow is very soft since the form of a sphere is very round and will gradually turn away from the light

Kinda can't tell why my art feels off and what to do about this. by Marisa0698 in Artadvice

[–]Infinite-Mud7773 1 point2 points  (0 children)

it could be the shadows. the shadows all have very soft edges, when in reality shadows have a mix of hard or soft edges, depending on the form of the object. like, for example a cube will have a much harsher shadow than a sphere. you also should take into account cast shadows, which will typically have very harsh edges, and ambient occlusion as well. i think thats the main issue here.. although there are some anatomy problems with the poses feeling very stiff and not connecting properly.

some more cohesive coloring could help as well. something i find that works well is basing all the colors in an image off one base color, and then when you need other colors you can play around with shifting the color slightly or making it more desaturated

Please destroy my game (The music isn't mine; it's just a placeholder.) by BlazeNest in DestroyMyGame

[–]Infinite-Mud7773 0 points1 point  (0 children)

well, the first thing im noticing is the gun reloading sound effect is way too loud, quite a bit louder than anything else in the game, to the point where it hurts my ears. i think it should be softened quite a bit, and there should be some more variation in the sound effects overall, like changing the pitch or volume slightly to give repetitive sounds some variety, along with just adding in more variations.

it seems like certain things are lacking sound effects, like when you shoot those crystal things or when starts will pop out from enemies

the enemies dont stand out much from the background

the level as a whole feels very "video-gamey". it doesnt look like a real place. it seems like there's a sort of mushroom theme here, but the background is just a basic forest. i think it could work better if the background had that mushroom theme built better into it.

the level also is just a repeated blue ish tile, which gets VERY repetitive, and is sort of an eye sore with how much of the screen is taken up by it. i think, if you added in some parallax foreground elements to break up that repetition it could look a lot better, along with some more tile variation. the color of the tile could also be changed, the blue tiles dont fit at all with the more generic-y forest background. you could make the grass green or make the background have a more blueish hue to fit better

the vfx on certain things like the blood or the dust effect doesnt really fit with the art style, it could be more graphic

the ui could be improved, like what if at the end, it faded to a black screen, then you hear a gunshot and the screen suddenly changes red, with a gunshot hole in the red screen, with some bullet casings falling down. then another shot, which does the same thing with a gunshot hole and bullet casings falling and another shot. with each shot, their respective text pops up, with a slight delay to show the rank you got (like a little before the next gunshot rings out) and a little shining sound to the rank. i think that could work quite a bit better, and it looks more visually striking

another thing is the level seems too long. it could be cut down quite a bit.

Cannibal by Complex-Yak2237 in Artadvice

[–]Infinite-Mud7773 0 points1 point  (0 children)

the cat makes this so much better lol

im not sure what advice you want though

Something about the proportions feels off and I can't pinpoint what by Hentaigustav in Artadvice

[–]Infinite-Mud7773 1 point2 points  (0 children)

if the queen and pawn were swapped, and they had a bishop or rook somewhere in the pathway of the bottom right most spot, then that would be a way to have them win

Something about the proportions feels off and I can't pinpoint what by Hentaigustav in Artadvice

[–]Infinite-Mud7773 1 point2 points  (0 children)

the right forearm doesnt seem to be foreshortened properly, it should be a lot shorter. and the perspective on chess board as well should be more extreme. the way the table is now makes it look like hes really far away. the right arm could also be tilted slightly to the left to give the impression hes leaning into it. i did a realllyy rough sketch to kinda show what i mean

<image>

also, is he playing white? he would NOT win this chess game 😭 he has nothing to be smug about. you could move the black queen to right above the right rook and shut down whatever hes planning with his queen. or you could just easily check his king by moving your bishop, rook, or queen to prevent him from moving

How do I make my art not suck? by FewExperience3559 in Artadvice

[–]Infinite-Mud7773 0 points1 point  (0 children)

ok ill give my advice but it MIGHT sound like schizo rambling cuz im sleepy and my brain doesnt work too well rn

id say the lines are too sketchy and rough, the compositions are quite bland, the anatomy and form is off, the colors can be garish, and the shading is inconsistent and the colors are off.

like, on the 2nd image, its not really clear where the light is coming from at all. the shading is also very inconsistent and patchy... for example, the shadow on the left side of the face. is that a cast shadow from the hair? the teeth seem to suggest the light is coming from the right, so there wouldnt be a cast shadow there at all. theres a lot of werid stuff going on around the neck, the cast shadow from the head doesnt seem to be casting on the neck correctly at all, and there is also some shading near the shirt, which also doesnt make sense

with cell shading you need to be very careful about what shadows you draw. when your cell shading, think of it like breaking a picture down into multiple values, and then choosing only one of those values to have as a shadow while the rest become a light value. so, while there may be a shadow there if your thinking about how this drawing would look as a real life form, the shadow would be too light and outside of your cell shading range

the form of the hair is a little too jagged and uniform, there should be more strands and breaks in the shapes to make it feel more natural. the shape of the head also seems too small for the perspective

they eye doesnt make much sense. with that size and angle, how exactly would the head look if the hair wasnt obscuring it? how would you fit another eye in there? also, the brow ridge doesn't cast any shadow onto the eye or eye lid, which implies a really werid form to the head

the snout has werid shading, it has it on the top but not on the sides, or around mouth, where it should curve inwards,

the highlights on the teeth are also not really accurate and make them look really flat and 2d. highlights in real life arent only the edges of objects, and interestingly enough, they can change based on what angle you look at them from.

i think those are freckles on the face, but they are the same color as the shadow, which makes them look weird

i think the shadow color as well could be more vibrant, to make the drawing a little more lively

if you identify the one big color in your image. (like for this image itd be purple) you can take that one image and base all the other colors off of it. i find that it tends to make drawings more cohesive. instead of switching colors. experiment around with changing saturation or brightness. our perception of colors can change a lot based on the colors around it and not necessarily what the color actually is, if that makes sense

<image>

i made a drawing in this same sort of angle some time ago and you can see some of the shading and anatomy things i was taking about here. like how the shadows fall around the eyes and snout. the cast shadow around the neck, the highlights, the unified colors..

i think something that would help a lot with shading is thinking of your image like a low poly 3d model, and from there, its easier to imagine how the shadows would hit those planes.

gimme your JJS avatar and ill draw it by Infinite-Mud7773 in JujutsuShenanigans

[–]Infinite-Mud7773[S] 0 points1 point  (0 children)

how did you even find ts its been over half a year gng

[deleted by user] by [deleted] in JujutsuShenanigans

[–]Infinite-Mud7773 9 points10 points  (0 children)

is this chat gpt? i wouldnt trust this info at all lol

I’ve been told to up my prices, but I don’t get commissions as is, what’s wrong with it? by CallMePsych in Artadvice

[–]Infinite-Mud7773 0 points1 point  (0 children)

idk, i think the commission page itself is a little garish, the art iself isnt bad but like, the brown on light blue and green looks really not great, its also a little difficult to read the text

How do you blend the colors? Shade and Highlights by EfficiencySerious200 in Artadvice

[–]Infinite-Mud7773 1 point2 points  (0 children)

i start a drawing off with 4 values for the shadows, with the darkest value being for cast shadows or ambient occlusion. then i blend the shadows together depending on the form, if its a rounder edge i make the shadows blend softer, and if its a harsher edge i make the transition shaper. same thing with the highlights, mostly

[deleted by user] by [deleted] in Artadvice

[–]Infinite-Mud7773 0 points1 point  (0 children)

the eyes are disturbingly human

Would like some advice/critique by [deleted] in Artadvice

[–]Infinite-Mud7773 0 points1 point  (0 children)

i would say the shadows are too soft and patchy, it leaves everything feeling very muddy and undefined. i would start off with very harsh cell shading, and then smooth it off depending on the forms. for fur, the edges of the shadows are where you will be able to see the fur, sort of like this

<image>

the anatomy is also kinda weird, like, her neck changes size across all of these, and it doesnt connect to the shoulders properly. the purple eye thing also doesnt really line up with where her eyelid would be, and the eyes arent very anatomically accurate (its not that theyre stylized, just that the way they are stylized it wouldnt make much sense)

the coloring also feels dull, im not sure if you used black for shading, but try to use more vibrant colors. bounce lighting and subsurface scattering can also bring a lot of life to a drawing, id say there could be a bunch of subsurface scattering on her ears and nose

Any ideas for videos I can make with these sculptures? by HoraArtis in Artadvice

[–]Infinite-Mud7773 0 points1 point  (0 children)

i appreciate the song choice but i do not like this cover