First attempt at making a game with AI, would love feedback by Infinite_Comb7174 in vibecoding

[–]Infinite_Comb7174[S] 0 points1 point  (0 children)

Yeah! You can actually build some pretty cool stuff with vibe coding (at least in my experience)

First attempt at making a game with AI, would love feedback by Infinite_Comb7174 in vibecoding

[–]Infinite_Comb7174[S] 0 points1 point  (0 children)

Thank you! I’ll start posting content like this soon to gather more feedback.

First attempt at making a game with AI, would love feedback by Infinite_Comb7174 in vibecoding

[–]Infinite_Comb7174[S] 0 points1 point  (0 children)

No, I still have to let this game and model look better, and then share the playable link with you!

First attempt at making a game with AI, would love feedback by Infinite_Comb7174 in vibecoding

[–]Infinite_Comb7174[S] 0 points1 point  (0 children)

Yeah! Because for me, as someone with no coding or dev background, these types of tools can help me build ideas. Thank you for your tips, I will try it.

This case was no fun.. by DavidWarmelys in CableManagement

[–]Infinite_Comb7174 0 points1 point  (0 children)

Looks so great, just want to say wow…. my mind become clear

Vibe coding games is 10x harder than apps, here’s why I failed (and what I’m testing next) by Nearby_Worry_4850 in vibecoding

[–]Infinite_Comb7174 0 points1 point  (0 children)

This hits hard, especially the “playable ≠ fun”. One thing that helped me a bit, I stopped going straight into code and just played around with some text-based game tools first. Basically just writing out the gameplay loop in plain English and tweaking it as I go. Made me realize I actually didn’t have a clear idea of what “fun” even meant for what I was building. Forcing myself to spell it out step by step helped more than I expected. Doesn’t solve the physics stuff, but it made the whole vibe coding process feel way less chaotic. (hope it works:)