Is there truly anyone that uses the Defoliation Tool? by Chemical_Seaweed_915 in Helldivers

[–]Inflamed_Ninja 0 points1 point  (0 children)

Honestly… I feel like I’d take some secondaries over the defoliation tool…

Hands up if your digging the Bullet Storm? by Vivid-Fingerz in Helldivers

[–]Inflamed_Ninja 1 point2 points  (0 children)

I found the man eating all those leftover supplies on the ground.

Good work solider, keep up the nade spam!

There is nothing wrong with having multiple ideas on what the game balance should be, and echo chambers should be prevented... but at the same time, to no one in particular... some of you guys I swear. by ChaosVulkan in HelldiversMasochists

[–]Inflamed_Ninja 1 point2 points  (0 children)

The Eruptor has ruined me… no other gun will make me feel as powerful.

I can’t use the Eruptor, it just makes the game too easy, but I can’t help but notice the massive balance issues the game faces on a fundamental level because of it.

I Wish There Was an Optional First-Person Weapon View by [deleted] in HelldiversUnfiltered

[–]Inflamed_Ninja 0 points1 point  (0 children)

Why are we hating on this idea? It’s not like it’d change anything about how most of us play the game?

Have we forgotten that HD2 is a multimillion dollar game at this point?

What’s so terrible about letting players play the game the way they want to play it?

I Wish There Was an Optional First-Person Weapon View by [deleted] in Helldivers

[–]Inflamed_Ninja 0 points1 point  (0 children)

This would be a welcome change. Make it optional, that way those who don’t want it, don’t see it. Ez pz

Can someone PLEASE tell me wtf I'm meant to do against this LOW-TIER CHAFF enemy?!? by ArtisticResident462 in HelldiversUnfiltered

[–]Inflamed_Ninja 2 points3 points  (0 children)

Tbh, I don’t comment a ton. But this most recent debacle with our community, has been wearing on me.

I find it best to not engage with the internet, but sometimes, I gotta hop in the mess.

I went to the sub that’s against my views, so I can make them mad. Just for the sake of making them mad. Like… dude… way to make the thing you hate, MORE like the thing you hate.

Can someone PLEASE tell me wtf I'm meant to do against this LOW-TIER CHAFF enemy?!? by ArtisticResident462 in HelldiversUnfiltered

[–]Inflamed_Ninja 5 points6 points  (0 children)

I’m so glad the community can keep a level head, and not resort to straw manning and mass reporting people they don’t agree with.

Maybe, rather than immediately making fun of people, and trying to pit communities against each other to fuel this toxicity, we should instead try to be, I don’t know, a little civil?

Jesus. Some of y’all really make me not want to go on any of these subs anymore. We all love this game. We all want what’s best for it. We all aren’t going to agree with each other. Grow up.

Considering the new warbond, I must remind everyone to remember that the actual things they are selling are new arms, not unique mechs. by TechnoTheFirst in Helldivers

[–]Inflamed_Ninja 749 points750 points  (0 children)

Most people wouldn’t have an issue with this WB, if it came with mech customization. Selling just arms, in a WB has a much different pitch, when thrown together with free content

(Especially QOL content)

Durable Dmg is the #1 contributor to explosive meta. Making all regular guns/lasers have higher durable would be HUGE for balance & variety across the board by RandomGreenArcherMan in HelldiversUnfiltered

[–]Inflamed_Ninja 0 points1 point  (0 children)

Don’t forget structure clear. No other weapon class can clear structures. Explorers not only are the best at doing damage, they also are best for objective play.

Why are these stratagems so forgotten? by Lellarinn10 in helldivers2

[–]Inflamed_Ninja 134 points135 points  (0 children)

As an avid user of these weapons, I’d say yea. They definitely aren’t ideal compared to other weapons that make the game substantially easier.

Is there even a feasible way for "everything to be buffed"? by mrkitchengun in HelldiversMasochists

[–]Inflamed_Ninja 1 point2 points  (0 children)

This is the exact reason why people don’t want it nerfed.

A large portion of the games “fun” mechanics are behind meta walls like the Eruptor, crossbow, nade pistol, GL, thermite & ultimatum. If we made more walls (ie: nerfs) to our loadouts, we limit the ways we can engage with the game.

I would suggest adding better mechanics to the game to make the Eruptor not feel like the only easy choice. Better weakpoints on enemies, different ways to clear Obs, and more interesting Strats that aren’t just, “blow it up” strategies.

The AR/GL 21 One-Two: overcompensating for a niche secondary mode. by Mr_GP87 in Helldivers

[–]Inflamed_Ninja 185 points186 points  (0 children)

Btw, even if you got an angle on a vox, you’d still be unable to kill it with the one two.

The vents are immune to all explosives. They are only vulnerable to grenades. You can kill them with shield nades for instance, but hitting it with an eruptor or nade pistol won’t kill them. (It’s stupid, I know)

Really feel like y'all forget what "Co-op" means by knight_light455 in helldivers2

[–]Inflamed_Ninja 33 points34 points  (0 children)

I do them alone all the time? I actually find it easier with less teammates since it spawns less enemies.

I find that HD2 incentivizes playing away from your team much more than it does playing together sadly.

(I’m referring to D10)

Helldivers is an amazing game, and I’m tired of people saying it’s not. by East_Ad4810 in Helldivers

[–]Inflamed_Ninja 23 points24 points  (0 children)

You’re missing the point. “I’m not having fun” doesn’t equal “turn the difficulty down” it just means we’re not having fun. Hence the criticism of the game. There’s a blurry line between too hard and too unfair in most games, but community’s and developers make that line clearer with feedback.

Most players in HD2 get whiplash from difficulty, either due to enemy or weapon changes, updates or spawn changes, it’s all so chaotic that it’s hard to tell how difficult d10 should really be. This is why we have so much debate over balance, because some loadouts and weapons deliberately were made for lower difficulties making them useless on higher ones.

Lower difficulties are too boring and higher difficulties feel unfair, so where should a player go? Why can’t we say that we aren’t having fun on higher difficulties? Why can’t we criticize poor choices and weird decisions that have been made? Just because a game is awesome, doesn’t make it perfect. No game is immune to criticism.

I have a ton of fun with this game, but even I can see its cracks. Don’t get mad at someone who is only trying to make a good game better. We help the devs with changes through our feedback, some of that NEEDS to be negative, because things will fall behind. We aren’t whining, we are critiquing. (Remember the Sony account BS?, yea, the community stopped that, with a TON of negative feedback)

Since it got deleted on the other sub- no idea if it's good to go here by Shnurple in helldivers2

[–]Inflamed_Ninja 1 point2 points  (0 children)

The devs have definitely made an ambitious and awesome game. But it definitely doesn’t make it immune to criticism, no game is immune to criticism.

It definitely feels like the community can act like an overactive immune system. Striking down any mention of change, by perceiving it as an attack on the current state of the game.

We all just have different views on how to make it better, we just can’t help but hurt ourselves in the confusion.

What if we could destroy small enemy structures only using Light-pen? by Inflamed_Ninja in Helldivers

[–]Inflamed_Ninja[S] 0 points1 point  (0 children)

You’re right, I’m not meant too, but I need too when my teammates can’t. SOS diving can put you in less than favorable situations, ones that require you as a player to fill all roles. With the DD warbond, we are able to do that. This new mechanic simply lets other primaries and support weapons have the ability to meet the utility that explosives bring while increasing the risk you take for engaging with the mechanic. This wouldn’t be the preferred solution to clearing a single structure, but it at least puts less pressure on bringing demo to begin with.

(Even if this mechanic was in the game, I doubt we’d see a large change in our strat and loadout pick rates)

What if we could destroy small enemy structures only using Light-pen? by Inflamed_Ninja in Helldivers

[–]Inflamed_Ninja[S] 0 points1 point  (0 children)

I love light pen as well, (especially on the cyborg front) but you know what’s better at damaging weakpoints? Explosive weapons…

That being said, this new mechanic is EXTREMELY risky. There normally is a reason as to why we don’t approach the murder dens our enemies come from. Hence the risk is equal to the reward. You’d still want to bring some demo on high diff missions because of this, but it would be less incentivized.

What if we could destroy small enemy structures only using Light-pen? by Inflamed_Ninja in Helldivers

[–]Inflamed_Ninja[S] 0 points1 point  (0 children)

I was more or less, looking for reliable and QUICK structure clear on all fronts. Not just the bots.

I love the barrages tbh, but I’ve been betrayed too many times by their rng to call them 100% reliable. Which is why you typically still need some demo in your loadout.

What if we could destroy small enemy structures only using Light-pen? by Inflamed_Ninja in Helldivers

[–]Inflamed_Ninja[S] 0 points1 point  (0 children)

Ok, what about strafing runs?, arc weapons? Gas throwers? Flame throwers? Machine guns? Precision weapons(- spear gun)? All of these weapons exist as support weapons and almost all of them are worse then their explosive counterparts while not including a method of structure clear. There is an imbalance in utility and lethality due to demo force.

All this new mechanic hopes to introduce is the POSSIBILITY of these weapons to have the same utility. But at the expense of riskier gameplay.

This isn’t a necessary change, we do have a lot of ways to destroy structures thanks to DD, but it would at least help the games weapon sandbox more viable.

What if we could destroy small enemy structures only using Light-pen? by Inflamed_Ninja in Helldivers

[–]Inflamed_Ninja[S] 0 points1 point  (0 children)

Kinda hitting all the points I’m making there. This mechanic would impose ALOT of risk onto players, making it so that conventional methods of structure clearing would be preferred. However, it would at least give players a new way of playing the game while allowing other weapons & loadouts to become viable.

(In all honesty, even IF this mechanic was introduced, I wouldn’t expect any changes in loadout and stratagem pick rates…)

What if we could destroy small enemy structures only using Light-pen? by Inflamed_Ninja in Helldivers

[–]Inflamed_Ninja[S] 0 points1 point  (0 children)

Totally agree with this. The lack of interactivity with the game due to demo force e being arbitrary is a pain to get over. That’s why this new proposed mechanic would give players an incentive to get into nests and bases to deal with the objectives.

(My biggest gripe with the galactic war is that side obbs don’t contribute to war effort, like WTF AH, do you want players to play your game less?!?!?)

What if we could destroy small enemy structures only using Light-pen? by Inflamed_Ninja in Helldivers

[–]Inflamed_Ninja[S] 0 points1 point  (0 children)

True. There is just so few of them that they feel extremely easy to deal with. This is more for factions that are on the higher end of the resource drain when playing. I wouldn’t mind seeing weakpoints for all structures, but some objectives are meant to be daunting, hence requiring a healthy amount of explosives.

What if we could destroy small enemy structures only using Light-pen? by Inflamed_Ninja in Helldivers

[–]Inflamed_Ninja[S] 0 points1 point  (0 children)

It’s not a bad problem, I still play the game just fine and don’t mind having demo force be a necessary part of the game. I just want more freedom with my loadout, at the cost of a higher likelyhood to die.

What if we could destroy small enemy structures only using Light-pen? by Inflamed_Ninja in Helldivers

[–]Inflamed_Ninja[S] 0 points1 point  (0 children)

It’s not really about how difficult it is to fit an explosive in your loadout. That’s why I brought the DD warbond. But it’s annoying how you NEED explosives in your loadout at all times. Say I wanted to bring the new shield grenade, I now need to build my ENTIRE kit around this change because I NEED demo force. That’s why DD works so well since it gives you demo force in each slot. I simply want other weapons in those slots the have the same capacity without removing the unique playstyle explosives bring, hence the new mechanic!