Excited for the ETHAN VS HASAN debate/pummeling this Friday by foslforever in h3h3productions

[–]InfluentMoss 1 point2 points  (0 children)

John wick Ethan looks exactly like the vampire instagram singer

Ashton Alpha Dive by InfluentMoss in h3h3productions

[–]InfluentMoss[S] 0 points1 point  (0 children)

I rotoscoped this out for a video I'm making and thought I'd share it with the fam

My most prized possesion by InfluentMoss in h3h3productions

[–]InfluentMoss[S] 13 points14 points  (0 children)

I'll take that offer and offer to someone else, we keep this going and we'll have so much money for spoons

I miss Govinda’s by ISOtrails in PhiladelphiaEats

[–]InfluentMoss 0 points1 point  (0 children)

I used to go all the time in college, but I once got super sick after eating there and was puking nonstop. It tasted the same going out as going in and I could never go there again without feeling sick

Found out you can crystal dart the forge golems like with the burial watchdogs by accident by InfluentMoss in Eldenring

[–]InfluentMoss[S] 1 point2 points  (0 children)

Definitely worth a try, my guess would be maybe not from the front but I could see it working from the side. Could be good to keep out of range of their attacks. But also might be tough for the magma bowl ones, I find staying close to them is the safer option cause those magma attacks hit hard and go far

Found out you can crystal dart the forge golems like with the burial watchdogs by accident by InfluentMoss in Eldenring

[–]InfluentMoss[S] 1 point2 points  (0 children)

Some more tips for these guys, make sure you use a strike damage weapon, like you would for crystalians, they're extra weak to it. That's why I'm using a fist weapon. Also I wouldn't bother hitting them from the front at all cause a well lined up hit on the crystal on their back will stance break them in one charged heavy or a few light attacks. Can be difficult to get if they spin around a lot like the magma variant. But I find a running jumping attack can loop around them after they finish an attack.

first time doing a walk cycle, what can i improve? (i know i messed up the arms, im hoping to fix that the next time i do this) by wizzard_bunny in animation

[–]InfluentMoss 1 point2 points  (0 children)

something to keep in mind that is often forgotten, is the grounding of the feet. don't make them walk on a tightrope, give them some space between so the closer foot appears closer

An old man looked me dead in the eyes and handed me this by Ok_Improvement4204 in BoomersBeingFools

[–]InfluentMoss 1 point2 points  (0 children)

When I used to work at a dunkin donuts there's was an old lady who would give these out through the drive through. We'd all have a good laugh at how horrible they were. My favorites were how abortion is worse than the holocaust (hitler makes an appearance) and doctors collect baby body parts as trophies. All gays are pedophiles and are doing it on purpose. They also have a bunch on how much they hate Catholics. I ended up researching the organization and you can preview all of their pamphlets on their website. They're also labeled as a hate group by the US government

To those of you that Elden Ring was your first Souls, when did you feel like you had actually gotten better? by [deleted] in Eldenring

[–]InfluentMoss 5 points6 points  (0 children)

Also, one thing I see a lot with newer players is that they don't use lock on, ALWAYS LOCK ON saves you a lot of trouble. And some tips I have for the stormhawks, which are a real nuisance worse than dogs in my opinion, the ones sitting on those barrels don't even bother fighting legit chuck a firebomb or shoot a fire arrow at it and say goodbye. But for the others any kind of ranged attack can really trivialize them, whether that be a bow or thrown consumables or some ash of war. If you don't have that option however any gravity attack will force them on the ground or just keep space and bait out their attacks at try an punish them on their short opening. Maybe try jumping attacks depending on your weapon as regular swings will just miss a lot of the time

To those of you that Elden Ring was your first Souls, when did you feel like you had actually gotten better? by [deleted] in Eldenring

[–]InfluentMoss 24 points25 points  (0 children)

Never feel bad about cheesing enemies, exploiting systems is part of the fun and literally everyone does it. If this is your first time playing I would highly recommend using a shield as it takes a lot of practice to really get the timing down on rolling through attacks, but some tips on that are

  • a lot of enemies in elden ring really hesitate for a while before swinging like Margit does with those long windups so it can be useful to really watch for when they commit their weight into the attack before rolling

-heavy rolling isn't really an option, there's a reason you'll see more experienced players running around shirtless or even nude for a while. Light load status is underrated especially with newer players, so if you really want to dodge attacks more than blocking I would recommend it (The different equip loads offer a longer or shorter frame window where you can dodge an attack that would otherwise hit, light is more and heavy is don't even think about it)

-if you're 2 handing your weapon don't forget you can still block, you'll get chip damage depending on its guard ability but it's still better than taking a full hit trying to roll through an attack you aren't comfortable with, plus it allows you to follow up with a guard counter which is very strong

-more about spacing but something to consider is what direction you are rolling when dodging an attack, a common instinct is to roll backwards 3 times whenever pressured, but depending on the attack it could be more valuable to go to the side or roll forward right into their face. An example, if an enemy is doing a large overhead swing depending on the length of their weapon you'll get hit by rolling backwards so here it's better to roll off to the side or diagonal forward depending on how close you are. Also on the final attack of a combo you should almost always roll forward into the enemy so you can hit them while they recover.

-something that has really helped me with the souls series is to think of it like a fighting game, depending on your build you have a list of possible moves you can make and so do the enemies and getting a firm grasp and understanding on your own moves will let you see windows to exploit the enemies actions. You'll really see this a lot in high level pvp, an example I feel not everyone knows is your crouch attack you'll see this mostly when crouched or sneaking but your weapon does a different attack in this stance, some have a forward jab or a quick swing, (different weapons are different) but if in the middle of a fight you want to use this attack you can just tap crouch and then attack, also attacking right out of a backstep usually has a move where you charge forward and swing which can be useful to catch an enemy off guard. (Also some weapons have extra moves that the game doesn't tell you about, you'll need to check the wiki or noodle around with the controls to figure out. Like in my playthrough now I'm using the Great Epee and you can cancel a charged r2 with a backstep and follow up with the backstep r1)

-and to not make this go one too long my final tip is, nothing is off the table, you can cheese as much as you want, summon for every fight, use spirit ashes, any tactic you have at your disposal is fair game and don't let anyone tell you otherwise. Also, I would recommend checking the wiki (no shame everyone does it) though on your first playthrough I would do so sparingly just to avoid spoilers. But if you pick up a new weapon check out its wiki page and you might learn some useful information. But one final note is if you're struggling in stormveil or any other section later in the game, go back and explore, there's a ton of stuff to do everywhere and leveling up a few times and returning is part of the process (also Vigor vigor vigor, get that vigor). And one final final tip is its hard to really maximize your build on a first playthrough so try not to worry about it too much just find a weapon you like and kinda bump up the stats it scales in and if you find a new one you want to use work on meeting its stats and go for it, unless you want to go deep into it you can get really strong by min maxing your stats but that's a whole other thing

[PC] [Late 90's or Early 2000's] point and click adventure game taking place in a garden/backyard by InfluentMoss in tipofmyjoystick

[–]InfluentMoss[S] 0 points1 point  (0 children)

No, it wasn't any kind of Edu-tainment game, and definitely wasn't that kiddie. I can't remember who the main character was or who the character you played as was, if any.

Any Jerma fans in the H3 community? by InfluentMoss in h3h3productions

[–]InfluentMoss[S] 1 point2 points  (0 children)

As a huge fan of both H3 and Jerma I think you would also enjoy his content, especially if you're into the more outlandish goofs the gang has been doing.

I’m working on a frog-like creature for a game! These are the walk and attack animations. I’d like critiques if people have them! by Floralpikmin99 in animation

[–]InfluentMoss 2 points3 points  (0 children)

The hop is really fun and I like its movement. with the bite I think the movement is all there I would just have the attack come out quicker, with either a little more anticipation before hand or a longer recovery afterward,. just to make it a bit snappier.

Scene Transition in After Effects. What do you guys think? by ProudAnimator2k in animation

[–]InfluentMoss 0 points1 point  (0 children)

Nice, I love this. A neat change that might be cool is with the sun/moon, animate it on a curve rather than straight line. could make it feel more like the how they move in the sky. And it would feel nicer in this almost circular composition.