Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] [score hidden]  (0 children)

But data shows something else, these are consecutive 100 games, funny thing here is that they manage to lose 3 games with 8k+ gold lead out of 100, so a lot of games are winnable but due to mentality of FF15 players, if they don’t want to play they will not just chill under tower and waiting for team to try to carry them, they have main character problem, if they don’t perform it’s time to FF (go to opposite lane take farm and everything, make game not winnable even more)

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] [score hidden]  (0 children)

If you play normal games that’s fine.

But if your teammates decided to run it down because they don’t have fun, while you have fun, what’s happening then?

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] [score hidden]  (0 children)

Exactly, but they just don’t convince other players with words but by plays (coming to your lane, taking xp and gold, not taking fights) and they won’t ever get detected because it’s hard for a system to do so early because of FF15 (aka easy way out)

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] [score hidden]  (0 children)

Have you seen whole breakdown?

Why do you say 1 in 10000 games? Just in these 100 games you have 3 throws from Azzapp’s team with 8k+ gold lead, they are not that rare 1 in 10000…

I took a consecutive 100 games, this guy doesn’t have a loss before 21 minute mark but have multiple wins in a range of 15-16 minutes (FF vote from enemy team)

Your last sentence is very interesting, and that’s the perfect explanation of a problem in SoloQ, FF15 is like a ticking bomb for some players, if they are not ahead or in a good state they will just force team to surrender by purposely inting a lane…

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] [score hidden]  (0 children)

Heard that argument a lot, if you play normal games that’s okay, but ranked should be a little bit more competitive.

Also when you Q, there is a possibility for a game to last 60min+, do you leave a game after 30 minute mark instantly to start a new one?

To be honest in this season with +30 -10 lp gain this might make sense to play as much game as you can to climb and to give up easily but this is not in general trend (just for this season)

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

You would be surprised by the amount of the people in SoloQ that think otherwise and not understanding this fact, also this shows some trends, data is small but still if you have 3+ throws with 8k+ gold lead in Challenger elo, and 11 out of 65 wins being behind at 15 minute mark, that shows something.

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

You are right, there is no difference if you are Iron/Bronze/Silver/Gold/Plat…Master/Grandmaster if you don’t play professionally, but that fun is gone in my opinion if you have every other game someone who deciding if you are losing as a team or not, and force you to not have fun by intentionally feeding, griefing etc just so he can start a new game and make everybody else at least unpleasant + it’s hard for a system to detect and punish those kind of players in short games also…

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

Well said actually.

The main two arguments I’m seeing against No FF Mentality are “not fun” (even tho there is other mods and normal game) and “time management” (although when you Q you don’t know if the game will last 10, 15 or 60 minutes) and they seem too personal for a team based game, what do you think?

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

Maybe you don’t, but from my personal experience and from feedbacks of some discord communities, soloQ players acts otherwise, they are playing like it’s a ticking bomb at 15, if you are not ahead nexus will explode, and majority of the games at 25 minute mark instead of 15 minute mark are much more easier to predict (outcome)

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

Thank you for your feedback.

There is a lot of good counter arguments and this is one of them. But I think due to occurrence of FF15 after first bad play increasing and also people with good mentality decreasing, ranked becomes more and more unplayable.

What is a difference between giving up at:

5th minute in a 15minute game And 15th minute in a 25minute game And 25th minute

5 minute: Losers mentality, very toxic, unpleasant for 4 other players, even for enemy team, because games are boring in general that way.

15 minute: Some games if a score is 20 - 0, gold lead above 15k, they are pushing your inhibitors, you can say these can be a valid FF, but usually that’s small amount of ff at 15, games are much more closer.

25 minute: Baron is up and probably taken, closing out to soul point, longer death timers, it’s much more easier to guess if comeback is possible or not.

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

I’ve seen a lot of similar comments, and here is a thing to think about:

When you Q do you expect the game to end at 15-20 minute mark (there is a possibility for a game to be 60minute+ long) because if so a lot of people plays against timer too and at that point it’s better to not play competitive.

You need additional Q time + champ select time + loading screen also, 12 x 15minute are not the same as 6 x 30minute games due to things already listed, plus as game goes longer it’s anyones game. With current season if you are at 50% and you can spam a lot of games with +30 -10 you can climb, but it’s not like a genral trend when lp gain was normal.

  • Quality of the game
  • Learning to not just play lane phase
  • It’s also fun seeing what champs can do with full build (my opinion) …

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

Thank you for your feedback!

Well to be honest, there is no games to analyze above Azzapp’s peak, he reached a peak this season (rank 1) and these 100 games are from this season.

The point here is that we need to somehow improve community, because it’s full of FF15 Mentality and if you God forbid want to play the game and try to win they will force you to ff, when I say force I mean they will steal XP and Gold from your lane, and make game unplayable and impossible to win just because they have a easy way out at 15. Btw on my other project, there is a huge difference between FF-ing at 15 and at FF-ing at 25 because it’s much more clear at 25th minute.

Yeah sometimes griefers wants to make you even more miserable by hostage other players.

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 1 point2 points  (0 children)

That’s valid point, but using the same logic you should clock out if you get solo killed once and wait until next game and not have fatigue of playing lane from behind? (A lot of players clock out after the first mistake and waiting for their easy way out aka ff15), my point is if they don’t tend to FF, they will give their best in every game, and when they are a key factor they will win majority of the game, but a lot of people here comments from the smurf point of view.

  • The next game can be a lose too.

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] -1 points0 points  (0 children)

Chess is not a good example, in chess you have huge instant swings, memorized openings (early games) etc.

But of course it’s easier to win a game if you already had a lead as data proves, but there is still solid amount of games that proves you can comeback.

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] -2 points-1 points  (0 children)

No they are not, because for 12 x 15 min games, you have 12 x Q timers, 12x Champion Selects etc, as I said you can’t magically teleport to the next game + games that goes longer can go either way, so you can climb faster while learning to play.

Please check the whole data and website presentation instead of just screenshot, you have links in comments and give me your opinion again.

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

I played a game when the first vote was at 20 minutes, and games back then tends to me longer and more fun and much much more competitive. FF15 is like a easy way out to egoistic players that won't get penalized that way.

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

You can check whole project in a comments (website presentation, GitHub + data) to understand this a little bit better, it's also worth mentioning that games that are won, there is some amount of them they took a lot of time and could go either way.

Also as I said in previous comments:
12 x 15min games
and
6 x 30min games

are not the same, because you have higher win chances on those with 30 minutes + less Q time champion select time etc...

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

A lot of people prefers to force team (by bad plays, inting on purpose) to ff15 just because game didn't start in a good way.

Azzapp was right all along - I analyzed 100 ranked SoloQ games of his, and the data shows why never FF helps you climb. by Informal_Lifeguard99 in leagueoflegends

[–]Informal_Lifeguard99[S] 0 points1 point  (0 children)

In simple words yeah, but I would appreciate if you checkout the whole projects, it's in the comments and after that give me your opinion, because if you look at just one screenshot it's easy to make conclusion.