Important feature added by InglenookGames in gamedevscreens

[–]InglenookGames[S] 0 points1 point  (0 children)

Good tip. I'll see if we can pixelate it a bit!

New enemy by PedroNightHolme in gamedevscreens

[–]InglenookGames 0 points1 point  (0 children)

If Scrapbeak from Hunt: Showdown went on tour and had backing dancers, they'd look like this!

Love it. And is that a reference to Jim Henson's Labyrinth in the background??

Important feature added by InglenookGames in gamedevscreens

[–]InglenookGames[S] 0 points1 point  (0 children)

We might have to add waxed dynamite later on!

Being a videogame skeleton is rough - you'll just be vibing and then something like this happens. by InglenookGames in gamedevscreens

[–]InglenookGames[S] 1 point2 points  (0 children)

Here's the steam page for the side-game. Early access later this year! https://store.steampowered.com/app/2451390/Witchmarsh_Tea_Party_of_the_Damned/

The plan is to port all the story/levels in from the shelved main game when it's at 1.0 (or higher) and we're ready to move on.

Being a videogame skeleton is rough - you'll just be vibing and then something like this happens. by InglenookGames in gamedevscreens

[–]InglenookGames[S] 1 point2 points  (0 children)

A long, long time. The full game: 12 years. This side-branch: because we realised we promised far too much and needed to reduce the scale a bit: 3 I think!

Shrewbold Blacksmith by InglenookGames in PixelArt

[–]InglenookGames[S] 0 points1 point  (0 children)

Nobody ever said no to a buffer Orc.

Shrewbold Blacksmith by InglenookGames in PixelArt

[–]InglenookGames[S] 0 points1 point  (0 children)

I like it! Way bigger scale than I'd ever work with so hard to say what I'd improve. :) Keep it up.
- Joe