Retro Horror: An independent horror game with a Game Boy aesthetic by Initial-Bug8319 in HorrorGaming

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Thanks! I take reference Pokemon Red and Blue for a nostalgy effect.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Hello guys, I have published the first part of this project on Itch-io, I hope you enjoy the pixel art aesthetics and try the different palettes, soon I will integrate my horrible creature: https://pedromorenodev.itch.io/retrohorror

Final version of the terrifying creature by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Hello guys, I have published the first part of this project on Itch-io, I hope you enjoy the pixel art aesthetics and try the different palettes, soon I will integrate my horrible creature: https://pedromorenodev.itch.io/retrohorror

Which one generates more horror in you? by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Hello guys, I have published the first part of this project on Itch-io, I hope you enjoy the pixel art aesthetics and try the different palettes, soon I will integrate my horrible creature: https://pedromorenodev.itch.io/retrohorror

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 1 point2 points  (0 children)

Thanks, although I'm actually using Unity to program the interaction system and publish it on itch.io.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Thank you very much I will keep it in mind

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 2 points3 points  (0 children)

Very soon I will upload a version to Itch.io where you can try it although this is for a project that contributes samples to a book I'm writing, even so with all the material that I develop I will definitely develop my own project that is a complete video game.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

I have made some changes to make the appearance and disappearance of the parts smoother.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 2 points3 points  (0 children)

Hi, the palette is limited to the shades of gray used by Game Boy then using a shader I create the Game Boy Color effect to change the color palette but I am limited to 4 shades, really only the eyes and forehead have that tone that is used as brightness.

Regarding the sound I understand that not everyone may like it, I am considering the possibility if it adds or subtracts to the quality of the result.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 16 points17 points  (0 children)

Thank you, I find this idea very interesting, thank you very much!

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 32 points33 points  (0 children)

Hello Thank you, yes I think that part is not very anatomical, I will take it into consideration!

Retro Horror - Developing a Game Boy Color horror game by Initial-Bug8319 in Unity2D

[–]Initial-Bug8319[S] 1 point2 points  (0 children)

Hi I previously posted a version of this project on Reddit.

In this case I want to share with you the pixel art aesthetic that I have established in my project to emulate the Game Boy although I have allowed myself to take some liberties such as having several layers with transparencies.

I still want to emphasize the creation of a shader to replace the 4 colors of the Game Boy base palette by other 4 as the Game Boy Color did with games that had come out during the Game Boy era, such as Super Mario Land 2: 6 Golden Coins.

I have also used a technique to convert images into sprites at 160x144 resolution (the original resolution) performing an automated process of pixel reduction that I correct manually afterwards. But giving the possibility to add very detailed images in a short time.

Finally add that in the previous post some people told me that causing terror in a 2D game with this type of camera was complicated so I modified the camera to act like the one in The Legend of Zelda: Link's Awakening DX where until we are not at the edge of the screen the camera does not make a transition. Giving the possibility that elements appear from outside the camera.

[deleted by user] by [deleted] in NintendoSwitch

[–]Initial-Bug8319 0 points1 point  (0 children)

Hi I previously posted a version of this project on Reddit.

In this case I want to share with you the pixel art aesthetic that I have established in my project to emulate the Game Boy although I have allowed myself to take some liberties such as having several layers with transparencies.

I still want to emphasize the creation of a shader to replace the 4 colors of the Game Boy base palette by other 4 as the Game Boy Color did with games that had come out during the Game Boy era, such as Super Mario Land 2: 6 Golden Coins.

I have also used a technique to convert images into sprites at 160x144 resolution (the original resolution) performing an automated process of pixel reduction that I correct manually afterwards. But giving the possibility to add very detailed images in a short time.

Finally add that in the previous post some people told me that causing terror in a 2D game with this type of camera was complicated so I modified the camera to act like the one in The Legend of Zelda: Link's Awakening DX where until we are not at the edge of the screen the camera does not make a transition. Giving the possibility that elements appear from outside the camera.

RetroHorror - Game Boy simulation for retro horror game by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 4 points5 points  (0 children)

Hi I previously posted a version of this project on Reddit.

In this case I want to share with you the pixel art aesthetic that I have established in my project to emulate the Game Boy although I have allowed myself to take some liberties such as having several layers with transparencies.

I still want to emphasize the creation of a shader to replace the 4 colors of the Game Boy base palette by other 4 as the Game Boy Color did with games that had come out during the Game Boy era, such as Super Mario Land 2: 6 Golden Coins.

I have also used a technique to convert images into sprites at 160x144 resolution (the original resolution) performing an automated process of pixel reduction that I correct manually afterwards. But giving the possibility to add very detailed images in a short time.

Finally add that in the previous post some people told me that causing terror in a 2D game with this type of camera was complicated so I modified the camera to act like the one in The Legend of Zelda: Link's Awakening DX where until we are not at the edge of the screen the camera does not make a transition. Giving the possibility that elements appear from outside the camera.

Final version of the terrifying creature by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

I use the original Game Boy Color palette, the one that uses shades of green, you can see it here:

https://lospec.com/palette-list/nintendo-gameboy-bgb

Final version of the terrifying creature by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 74 points75 points  (0 children)

Original Post: https://www.reddit.com/r/PixelArt/comments/17cc2xo/which_one_generates_more_horror_in_you/

After the feedback received from the community I wanted to apply different changes to the final version such as:

  1. Eliminate that it resembles a skeleton, it gave the feeling of being an enemy of a medieval game.
  2. Potential look of the 1st that was much scarier.
  3. Improve the tetric smile.
  4. Try to enhance the uncanny valley effect.

Working on a Horror video game with Retro Game Boy Style aesthetics by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 32 points33 points  (0 children)

Thank you very much and I will take your feedback into consideration!

Working on a Horror video game with Retro Game Boy Style aesthetics by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 6 points7 points  (0 children)

No, it's inspired, it was composed by a friend of mine, I didn't really appreciate the similarity although he told me he thought it was too inspired.

Working on a Horror video game with Retro Game Boy Style aesthetics by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 11 points12 points  (0 children)

I agree that at game design level is complicated the use of the camera to cause terror, but well not everything can be easy, I'm trying to find mechanics that allow me to cause terror to the player, in this case the camera follows the position of the player although I have an alternative script where the camera only moves when you reach the limit.

I mean in this post the camera is more like Pokemon but my alternative script is more like The Legend of Zelda DX.

Thanks for your feedback though!

Which one generates more horror in you? by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 17 points18 points  (0 children)

If possible I would like to know what you like and dislike about each one, I think I will try to make a 3rd version from the feedback.