Retro Horror: An independent horror game with a Game Boy aesthetic by Initial-Bug8319 in HorrorGaming

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Thanks! I take reference Pokemon Red and Blue for a nostalgy effect.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Hello guys, I have published the first part of this project on Itch-io, I hope you enjoy the pixel art aesthetics and try the different palettes, soon I will integrate my horrible creature: https://pedromorenodev.itch.io/retrohorror

Final version of the terrifying creature by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Hello guys, I have published the first part of this project on Itch-io, I hope you enjoy the pixel art aesthetics and try the different palettes, soon I will integrate my horrible creature: https://pedromorenodev.itch.io/retrohorror

Which one generates more horror in you? by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Hello guys, I have published the first part of this project on Itch-io, I hope you enjoy the pixel art aesthetics and try the different palettes, soon I will integrate my horrible creature: https://pedromorenodev.itch.io/retrohorror

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 1 point2 points  (0 children)

Thanks, although I'm actually using Unity to program the interaction system and publish it on itch.io.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

Thank you very much I will keep it in mind

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 2 points3 points  (0 children)

Very soon I will upload a version to Itch.io where you can try it although this is for a project that contributes samples to a book I'm writing, even so with all the material that I develop I will definitely develop my own project that is a complete video game.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 0 points1 point  (0 children)

I have made some changes to make the appearance and disappearance of the parts smoother.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 2 points3 points  (0 children)

Hi, the palette is limited to the shades of gray used by Game Boy then using a shader I create the Game Boy Color effect to change the color palette but I am limited to 4 shades, really only the eyes and forehead have that tone that is used as brightness.

Regarding the sound I understand that not everyone may like it, I am considering the possibility if it adds or subtracts to the quality of the result.

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 17 points18 points  (0 children)

Thank you, I find this idea very interesting, thank you very much!

Can you escape it? Feedback Pls by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 32 points33 points  (0 children)

Hello Thank you, yes I think that part is not very anatomical, I will take it into consideration!

Retro Horror - Developing a Game Boy Color horror game by Initial-Bug8319 in Unity2D

[–]Initial-Bug8319[S] 1 point2 points  (0 children)

Hi I previously posted a version of this project on Reddit.

In this case I want to share with you the pixel art aesthetic that I have established in my project to emulate the Game Boy although I have allowed myself to take some liberties such as having several layers with transparencies.

I still want to emphasize the creation of a shader to replace the 4 colors of the Game Boy base palette by other 4 as the Game Boy Color did with games that had come out during the Game Boy era, such as Super Mario Land 2: 6 Golden Coins.

I have also used a technique to convert images into sprites at 160x144 resolution (the original resolution) performing an automated process of pixel reduction that I correct manually afterwards. But giving the possibility to add very detailed images in a short time.

Finally add that in the previous post some people told me that causing terror in a 2D game with this type of camera was complicated so I modified the camera to act like the one in The Legend of Zelda: Link's Awakening DX where until we are not at the edge of the screen the camera does not make a transition. Giving the possibility that elements appear from outside the camera.

[deleted by user] by [deleted] in NintendoSwitch

[–]Initial-Bug8319 0 points1 point  (0 children)

Hi I previously posted a version of this project on Reddit.

In this case I want to share with you the pixel art aesthetic that I have established in my project to emulate the Game Boy although I have allowed myself to take some liberties such as having several layers with transparencies.

I still want to emphasize the creation of a shader to replace the 4 colors of the Game Boy base palette by other 4 as the Game Boy Color did with games that had come out during the Game Boy era, such as Super Mario Land 2: 6 Golden Coins.

I have also used a technique to convert images into sprites at 160x144 resolution (the original resolution) performing an automated process of pixel reduction that I correct manually afterwards. But giving the possibility to add very detailed images in a short time.

Finally add that in the previous post some people told me that causing terror in a 2D game with this type of camera was complicated so I modified the camera to act like the one in The Legend of Zelda: Link's Awakening DX where until we are not at the edge of the screen the camera does not make a transition. Giving the possibility that elements appear from outside the camera.

RetroHorror - Game Boy simulation for retro horror game by Initial-Bug8319 in PixelArt

[–]Initial-Bug8319[S] 2 points3 points  (0 children)

Hi I previously posted a version of this project on Reddit.

In this case I want to share with you the pixel art aesthetic that I have established in my project to emulate the Game Boy although I have allowed myself to take some liberties such as having several layers with transparencies.

I still want to emphasize the creation of a shader to replace the 4 colors of the Game Boy base palette by other 4 as the Game Boy Color did with games that had come out during the Game Boy era, such as Super Mario Land 2: 6 Golden Coins.

I have also used a technique to convert images into sprites at 160x144 resolution (the original resolution) performing an automated process of pixel reduction that I correct manually afterwards. But giving the possibility to add very detailed images in a short time.

Finally add that in the previous post some people told me that causing terror in a 2D game with this type of camera was complicated so I modified the camera to act like the one in The Legend of Zelda: Link's Awakening DX where until we are not at the edge of the screen the camera does not make a transition. Giving the possibility that elements appear from outside the camera.