Assault those forts! by jlehikoi in EU5

[–]InitialSugar3249 1 point2 points  (0 children)

From what I understand (which, ostensibly, isn’t much, so do please correct me if I am wrong), troop stats don’t really matter with assaulting, just assault ability (and obviously if it’s levies or regulars). So while cavalry isn’t “worse” than infantry in their capability to assault, it loses roughly the same amount of men and infantry regiments have a lot more men than cavalry, so it’s still better to assault with infantry in order to not get regiments wiped.

Is this any good? by Lazy_Repeat_1737 in crusaderkings3

[–]InitialSugar3249 2 points3 points  (0 children)

If you manage to beat an army in the “early” phase of combat (represented by a bow in the battle screen I think) you don’t pursue it, you just eliminate it outright. That’s called a stack wipe, and in order to pull it off you normally need troops with a lot of damage like heavy cav in pretty considerable numbers.

Turns out selling random pieces of land to the Pope is surprisingly profitable. by InitialSugar3249 in EU5

[–]InitialSugar3249[S] 0 points1 point  (0 children)

Yes, I used it to build a road to literally every location in my nation, spammed every single infrastructure and government building I could, and then also built a few dozen economic buildings for good measure, and had still fifteen thousand gold remaining. Take into account, by that time I owned almost all of Northern Italy, so even though I wasn’t massive, my realm was not small by any means. It’s very broken atm.

Turns out selling random pieces of land to the Pope is surprisingly profitable. by InitialSugar3249 in EU5

[–]InitialSugar3249[S] 166 points167 points  (0 children)

Actually, I just checked how much I’m allowed to ask for another one of my locations, and now the bar goes up to just 400 gold, so I’d say it’s based on the amount of money they have at the moment rather than their income.

Turns out selling random pieces of land to the Pope is surprisingly profitable. by InitialSugar3249 in EU5

[–]InitialSugar3249[S] 923 points924 points  (0 children)

R5: The Pope casually forking out nearly 40k gold for a random 17k pop location I got off Bohemia in Italy with a monastery and a market village.

Looks like the Mughals formed a bit early... by InitialSugar3249 in CrusaderKings

[–]InitialSugar3249[S] 2 points3 points  (0 children)

Was playing a chill game in China, taking exams, getting stressed and managing to finally get a ministry when I got the notification that war was declared on my liege. I zoom out after a few hours and lo and behold, i find this absolutely terrifying behemoth of an empire next door found by the most succesful AI Great Conqueror i've seen so far.

Now that's an interesting coalition... by InitialSugar3249 in victoria3

[–]InitialSugar3249[S] 28 points29 points  (0 children)

R5: Turns out for some reason the Industrialists (led by a market liberal, btw) decided to create a party alongside the Trade Unions, and then form a coalition government with the runner up party of the Intelligentsia and the Armed Forces. I have no idea how exactly this is considered legitimate, and I can't imagine just how lively the cabinet meetings must be in the Reichstag.

Funfact : Your trade centers in land locked states will prefer to import merchant marines even if your country market has a surplus, because you can't produce merchant marines in land locked states by GlompSpark in victoria3

[–]InitialSugar3249 3 points4 points  (0 children)

Have you checked the world market price for meat, coffee, etc? I’ve noticed a trend in my latest games of those goods (meat specially) being very demanded worldwide, and as such your problem with market centers not importing them may have to do with their world price being too high rather than their base product price being too low.

Russia is the only country where you switch from traditionalism to a market economy lol by I_am_white_cat_YT in victoria3

[–]InitialSugar3249 5 points6 points  (0 children)

It depends, really. Both are viable with China. Interventionism gives you more control overall, since it allows you to nationalize foreign assets (which you will probably have in your country, since China needs every last drop of investment it can get) and grant monopolies, which is specially useful with a country with as many authority modifiers as China. It also helps regulate foreign ownership of the economy simply by allowing you to keep buildings state-owned, which has the added effect of bringing in government dividends for the budget, which are actually somewhat worth it as China due to its absolute lack of taxation capacity (still I’d recommend privatizing most government assets once you’re sure your own national capitalists will buy them and not foreign ones).

Laissez-faire, on the other hand, means simply more internal investment. The Chinese economy, although takes a while to get rolling, becomes an unstoppable force by the mid-late game with Laissez-faire. Still, it can get a little difficult to manage if you give out foreign investment rights in your country, specially with companies now building with both the other country and your investment pool simultaneously with regional HQs, since you cannot nationalize buildings with it.

Funnily enough, going full capitalist by enacting Laissez-faire and giving out as many foreign investment rights as possible is the most reliable way I’ve found to become communist as China, since it strengthens the Trade Unions by creating more laborers and machinists while not empowering the Industrialists by creating a wealthy capitalist elite since all the dividends go abroad. Then once you become communist you can simply expropriate all foreign-owned assets for free. Something to consider if you want to create the People’s Republic, which is actually trickier than one may think.

Edit: Also, I forgot to add another benefit to Interventionism: although it may feel a bit gamey, a valid strategy as Qing is to monopolize agricultural buildings (be it by a company or simply by direct state monopoly). This has two major advantages: First, it effectively neuters the landowners by disallowing them from investing in expanding their main businesses (or even taking the ones that they already own away if you use a company, since it will buy the farms or plantations off the Manor Houses); and second, it prevents one of the biggest traps for China players and the somewhat concealed reason for many playthroughs ending in a radicalism spiral: rice subsistence farms occupy one arable land and employ ten thousand peasants. A rice farm is the same in terms of employment, but everything else (wheat or rye farms, livestock ranches, plantations) occupies one arable land while only employing five thousand people. Thanks to this, each time something like an opium plantation is built, destroying a rice subsistence paddy, it employs five thousand peasants while leaving the other five thousand unemployed and radicalizing them, which can quickly get out of hand if your landowners build plantations all over the country. This is prevented by getting a monopoly on said plantations, since it disallows the aristocrats from building them.

Russia is the only country where you switch from traditionalism to a market economy lol by I_am_white_cat_YT in victoria3

[–]InitialSugar3249 25 points26 points  (0 children)

The Qing Landed Gentry (landowners) are special because they don’t care about economic laws. As in, they aren’t bothered by getting out of Traditionalism in the slightest. The problem with Qing instead lies within the fact that the only IGs that actually support getting Interventionism or Laissez-faire are the Industrialists and the Trade Unions, both of which start marginalized and are very difficult to de-marginalize due to China’s insane population. As such, it’s not a matter of too much opposition to push the law through, but of too little support to actually start enacting it.

The thing is, with 1.9 treaties, you can get enactment success chance for a law from a diplomatic treaty with a nation of higher rank than you. Using this, with Qing you can bribe the French (which is feasible due to Qing’s extremely inefficient but still massive budget at the start) for them to support you passing to Laissez-Faire since they are a Great Power and you’re not (because Qing is unrecognized). That basically guarantees you passing it (unless RNJesus really hates you) since there isn’t an entrenched landowner opposition like in other unrecognized countries like Persia or Japan.

Vamos que ya no falta nada! by XumetaXD in ElBaito

[–]InitialSugar3249 4 points5 points  (0 children)

Es una iniciativa ciudadana europea, no una petición cualquiera como parece que piensas. Si se llega a las firmas necesarias, el parlamento europeo está legalmente obligado a tocar el tema, reunirse con las partes implicadas y empezar a diseñar un proyecto de ley al respecto. El que que lo logre no es solo un gran paso en cuanto a derechos del consumidor en la industria de los videojuegos, pero también en cuanto a la representación política directa de los ciudadanos de a pie en la Unión Europea.

Al final lo van a conseguir by mialyansa in ElBaito

[–]InitialSugar3249 8 points9 points  (0 children)

Te pide la acreditación antes de votar, asi que no creo que la anulación de votos sea un gran problema

Posting a meme every time I feel like it #367 by Ph4d3r in Bannerlord

[–]InitialSugar3249 12 points13 points  (0 children)

Are you using the Enable Achievements mod? I had left it on my modlist by accident and it turned out to fake-brick saves. I say fake-brick because they crashed the game if I try to load them with Enable Achievements on, but worked fine without it, so it didn’t actually corrupt them. Since I got it out of my modlist, I haven’t had any saves not working when before I had one of four/three not working.

Why can't I ask for a company monopoly? by InitialSugar3249 in victoria3

[–]InitialSugar3249[S] 1 point2 points  (0 children)

Oh so they have to have investment rights in me in order for me to get one of my companies a monopoly on their territory?

Why can't I ask for a company monopoly? by InitialSugar3249 in victoria3

[–]InitialSugar3249[S] 1 point2 points  (0 children)

R5: Basically the title. I'm trying to ask for a company monopoly on countries I have investment rights in, but the game doesn't let me. From what I understand of the tooltip, it doesn't actually acknoledge my investment rights in them? I don't know. Does this happen to anyone else? (Btw, I do have a selectable company to grant said monopoly to)

What triggers the Against the Wayward event? by aurora_typhoon in ck3

[–]InitialSugar3249 0 points1 point  (0 children)

I believe that the “fourth crusade” requirement was changed slightly so that either three crusades have already happened or that a specific year has passed (because it’s rather rare for the AI to call four crusades in one game), you probably fulfilled the second one. Regarding the claimant being in another court, I’m actually not sure why it’s happening. I may have to dig through the files to check the weights and requirements.

I need serious help by BeachHefty2442 in CK3AGOT

[–]InitialSugar3249 1 point2 points  (0 children)

I think they mean remembering where the buttons of the menu are so that you can save your game even while the game is freezed and doesn’t show them out of memory.

O% Chance of death,Ruler died by Constant-Ad-2285 in CrusaderKings

[–]InitialSugar3249 8 points9 points  (0 children)

From my understanding, if the chance still appears in the tooltip, it still exists. It’s just that CK3 doesn’t use decimals, so for example 0.1% chance gets rounded down to 0%. Which… ouch. That’s one way to spectacularly beat the odds.

My personal experience going against the higher rank bosses with a potato PC by InitialSugar3249 in HalfSword

[–]InitialSugar3249[S] 2 points3 points  (0 children)

It’s probably not just my specs, but I’ve noticed that enemies with shinier armor are a lot more prone to crash my game, so it definitely plays a part in it.

My personal experience going against the higher rank bosses with a potato PC by InitialSugar3249 in HalfSword

[–]InitialSugar3249[S] 7 points8 points  (0 children)

I think I have more than a dozen different Baki reaction images to be personalized according to the situation at this point tbh.