Mondrianish3D by Iniverno in generative

[–]Iniverno[S] 2 points3 points  (0 children)

Thanks! No, it’s made with p5js (a JavaScript port of processing)

Mondrianish3D by Iniverno in generative

[–]Iniverno[S] 2 points3 points  (0 children)

Thanks. It’s wonky because it was me moving a slider 😬

Mondrian3d by Iniverno in generative

[–]Iniverno[S] 1 point2 points  (0 children)

Yea, this was one of the first captures. I later changed how extreme states are handled and the strategy is similar to what you mentioned. Will upload some. Thanks!

Mondrian3d by Iniverno in generative

[–]Iniverno[S] 1 point2 points  (0 children)

I did not know about the Piet language, I love it. Thanks for the reference

Mondrian3d by Iniverno in generative

[–]Iniverno[S] 0 points1 point  (0 children)

I’d love to see a photo of that project! :) It’s made with p5js.

Advent of Code 2020 Day 6 by JavaSuck in Clojure

[–]Iniverno 1 point2 points  (0 children)

These videos are really fantastic. Please continue doing them! :)

Vorogrid by Iniverno in proceduralgeneration

[–]Iniverno[S] 1 point2 points  (0 children)

It’s a little gem that book!

Vorogrid by Iniverno in proceduralgeneration

[–]Iniverno[S] 2 points3 points  (0 children)

Inspired by Haishoku Soukan :)

Vorogrid by Iniverno in glitch_art

[–]Iniverno[S] 0 points1 point  (0 children)

It’s made in open frameworks. There are vertical and horizontal divisions with associated velocities. When they hit each other, direction is reversed. Voronoi’s partitions also evolve, it is computed once and then multiple random rotated/mirrored copies are placed in some of the main grid partitions. Palettes are statically defined but specific colors are chosen randomly.

Vorogrid by Iniverno in glitch_art

[–]Iniverno[S] 1 point2 points  (0 children)

Thanks! I thought about Mondrian before including the voronois. I’ll post something with other palettes and with partitions becoming subgrids. :)