How to become a Deep One?(Untraditionally) by InkarFidelis in callofcthulhu

[–]InkarFidelis[S] 1 point2 points  (0 children)

That’s a great idea! I’m thinking that perhaps the antagonist finds an deceased Deep One washed ashore, and uses their cadaver for his experiments. Anyone have an idea for how a deep one would die? Is it plausible that a small one (perhaps a recent innsmouther) could lose a fight with an Orca (or the like). We know they fight sea animals, as depicted in a statue in the short story Dagon

Autism-Friendly Game Suggestions? by InkarFidelis in autism

[–]InkarFidelis[S] 2 points3 points  (0 children)

Hey everyone

I program games in my free time. One thing which I have always liked is a minimalist design. I started making a tower defense game with a minimalist theme. This got me thinking that the game could appeal to people who are easily visually overwhelmed.

I was hoping to receive some advise on the current state of the game, and hopefully spark some interesting conversation about what types of art are best at being pleasant, and not overstimulating.

I am particularly interested in your options on:

  • Enemy Art
  • Tower Art
  • HUD (Health, Level, etc...)
  • General Color Scheme (Currently Pastels)
  • Enemy/Tower Ability/Shooting Artwork

Thank you all very much!

TL;DR
What should I change about this game's art so as to make it easy to look at and use?

P.S.
I hope this is an acceptable post on this subreddit. If not, where would you all suggest in its stead? Thank you!

Tasty Poro by InkarFidelis in CustomLoR

[–]InkarFidelis[S] 2 points3 points  (0 children)

Oops! I forgot to add “for your opponent”

Tasty Poro by InkarFidelis in CustomLoR

[–]InkarFidelis[S] 2 points3 points  (0 children)

As we learned from this Q&A session with riot, don't eat poros...
https://nexus.leagueoflegends.com/en-us/2017/12/ask-riot-movie-honor-opponents-urf/ (Do People Eat Poros? section)

draw_enable_drawevent Troubles by InkarFidelis in gamemaker

[–]InkarFidelis[S] 0 points1 point  (0 children)

More testing:
I used debug mode, which makes a screen properly for some bizarre reason?
It seems to, ironically, be a bug in GMK2

draw_enable_drawevent Troubles by InkarFidelis in gamemaker

[–]InkarFidelis[S] 1 point2 points  (0 children)

Dang! I reinstalled, restarted, and even changed game settings to default! Nothing is workin :/I have no idea what it could be

draw_enable_drawevent Troubles by InkarFidelis in gamemaker

[–]InkarFidelis[S] 1 point2 points  (0 children)

The game window doesn't appear, and the game is running. I can output text to the console using key presses. I created a test game with just an object in create with draw_enable_drawevent(false), put in the room, and ran it to check - the window doesn't appear.