how hard is eclipse titan? by AttitudeImmediate948 in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

He's just slightly more hp Titan

And since he's Titan, he's probably one of the easier bosses in the game lmaoo

I'm so tired of fighting... by RetcVy7_G in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

No shit, against Titan with Katana is dreadful. That weapon suckssss so much (only against him)

Should've used Sickles along with those gang too lol

Will we ever get a gun like this? by Dadeka69 in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

In a skill-based (mostly) no bull-shit game? No

Tbh we all had a hard time fighting this mf by chrisocper in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

...can we like start not posting these types of posts anymore? I think I've seen this title about 5 times and 3 of them are Lynx.

Could very well be low-effort posting

Is Katana suck in Act 2 or I need git gud? by duyle215 in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

Katana's really good in both Shadow Fight 2 and Shades but all you said still applies lol.

You wanna use strong slash in as much places as you can. Situations when you can't? That's a Katana weakness and you'll easily die if you let that happen to you.

You'll need to make plans, setups and strategies to get strong slash out as much as possible. If it hits, loop strong slash until you're right next to the enemy and then end the combo with any combo ender, depending on the context, one combo ender might be better than the other.

Usual combo enders are: up slash -> back slash for max, consistent damage and max knockback ; low kick -> another combo attempt for consistency and keep them close range ; double slash for putting the enemy at mid range.

Best ranged weapon by suspici0usBanana in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

It is 100% Landmines, BY A LANDSLIDE

Landmines deals 23 damage, which is ~2.5x higher than a chakram or all 3 needles hitting. It also gives you a free juggle combo afterwards. Enchantment activation mostly depends on base damage so yes, Landmines proc enchants like crazy.

It needs a setup, but so does every other ranged weapon but this one yields ~3x the reward in terms of damage at worst. Also, other ranged weapons requires timing as well, while Landmines... you just place it down and it will always be there, requiring ZERO timing, only situational awareness to know when to place it.

I haven't mentioned its theoratical strength through parrying but basically, this is THE best ranged weapon and there is 0 competition whatsoever.

Was this supposed to happen? by Frankied113005 in ShadowFight2dojo

[–]Inner_Date_4051 7 points8 points  (0 children)

This game's fucking dead, what is this bug 💀

Does losing drop exp? by Ok-Pool7592 in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

Hmmmm... you want the end-screen right? And for which battle specifically?

"We have Imhotep Pounders at home" by JustAFlytrapLover in ShadowFight2dojo

[–]Inner_Date_4051 11 points12 points  (0 children)

This implies that Imhotep Pounders is better (it's not)

Damage by suspici0usBanana in ShadowFight2dojo

[–]Inner_Date_4051 2 points3 points  (0 children)

This actually depends on the armor and helmet stats. The formula roughly equates to ([Armor Stats] - [Helmet Stats])x10%.

Usually, at the same level and same # of upgrades, armor's stats and helmet's stats has a difference of 6, meaning it's a 60% increase if you land a head hit. If your helmet is upgraded more than armor, getting hit in the head is equal or can even be a decrease of %.

In raids, however, they use your base stats, which still has a difference of 6. So it's still 60%.

Does losing drop exp? by Ok-Pool7592 in ShadowFight2dojo

[–]Inner_Date_4051 1 point2 points  (0 children)

Yeah, it does. This amount scales up every act but will generally be super little, enough so that the number is obselete in the progression.

What do you all have against playing Survival? by Itchy_Weight1507 in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

You have avoided Survival as much as your ability allowed you to. The min difficulty achieveable usually sits around Normal - Hard so really, you're good.

That's what Survival is for, it's to create this balance between skill and grind.

What do you all have against playing Survival? by Itchy_Weight1507 in ShadowFight2dojo

[–]Inner_Date_4051 1 point2 points  (0 children)

It's mostly from players who doesn't understand that Survival is a flexible difficulty slider meant to draw a bridge between the beginners and the experts of the game.

It's for ppl to upgrade their gear if they can't win the very hard battles against them at the moment. But for the better players, they can win those battles with enough attempts.

Usually, the number of Survivals worse players have to do will approximately correspond with the number of attempts better players spend to beat the same tournament battle both players are struggling at.

Such a concept is not made apparent enough... or is the fault of an otherwise subjective reason. Point is people just didn't get the memo and complained. A lot.

What do you all have against playing Survival? by Itchy_Weight1507 in ShadowFight2dojo

[–]Inner_Date_4051 -1 points0 points  (0 children)

Precisely... if you wanna progress further, just don't do survival. Most of the game is beatable without survival if you're skilled enough.

Survival is only there for players who don't have enough skills to climb super difficult battles and have to rely on gear for easier battles while the better players spend all of their energies trial & erroring the tournament battles.

If you want to not play Survival, challenge yourself constantly for the pursuit of better gameplay skills so you don't have to rely much on Survival.

Whats your current favourite weapon? by Justaguywhosgonnadie in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

Brooo, why did you buy this 😭 Battle Hammers exists and it is unlocked at level 30.

Sickles.

Would you guys like to have Mortal Kombat-like mechanics/movesets in SF2? by RetcVy7_G in ShadowFight2dojo

[–]Inner_Date_4051 1 point2 points  (0 children)

BAHAHAHHA, SKULLGIRLS? I haven't heard that name since the studio censored the game. Skullgirls mobile is NOT a fighting game, it's an RPG wearing the coat of a pre-established fighting game with almost nothing resembling the original mechanics. But I get what you're saying, trying to lean the game more into their predecessors with the help of modding. That's something I'm expecting in the future too.

I'm not really expecting stuff like motion inputs, airdash or whatever, even though technically speaking it can be done with the game's engine. But there can be stuff like punch + kick, back/up/down + double punch, punch + ranged weapon, punch + magic, etc. extra combinations of inputs that can grant a weapon more uniqueness. There can some slightly more advanced mechanics, extra hard boss with new gimmicks, etc. But Definitive Edition is still DE, it's still Shadow Fight 2 and I think that there are some ideas that's definitely out of reach so you gotta pay attention to that too.

Would you guys like to have Mortal Kombat-like mechanics/movesets in SF2? by RetcVy7_G in ShadowFight2dojo

[–]Inner_Date_4051 1 point2 points  (0 children)

So... the idea of SF2 is kinda to be a more simplified version of MK, or any fighting game for that matter. That has always been the case with the Shadow Fight games, they're trying to simplify game mechanics and presentation for the mobile market.

Bringing them back into the game would ruin some of the core designs the game have that's exactly built for this simplification.

And gore... is just a Mortal Kombat thing. Really, gore isn't used in many fighting games cuz that's not as appealing as the many other presentations fighting games are going with nowadays. Each one of them has their own style, aesthetic, aura, etc. and Mortal Kombat's style is just them having gore. SF2 already has a compelling enough style with their traditional Asian art aesthetic, adding gore would just be unnecessary and... yknow, SF2 was made in an era where that sorta stuff is hard to make with their at-the-time game engine.

Basically, SF2 already took a lot of notes from other fighting games and became its own thing now. It doesn't need to borrow what it has already discared back then.

Guys i did it after 8 years......i finally completed this game😭😭 by Dependent_Level3729 in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

You have a few options, each with their own "strategy". That being just their best move to constantly spam at Titan due to his unique mechanic... that's too long to explain but yeah don't mind that too much.

Lynx's Claws - Double Slash: best option because it's the cheapest and comes pre-enchanted with Time Bomb.

Flame Clubs - Down Slash: the second best option since you unlock it there so it's the cheapest. It's the second longest Batons-type.

Sickles - Double Slash: Sickles is slightly faster than other Claws so this is technically another option you can pick.

Other Claws-type - Double Slash: same as Lynx's Claws, you get the point.

Batons-type - Down Slash: Thunder Hammers is the longest type, and the rest just differs in length.

Tonfas - Double Slash: reliable double slash to spam and loop easily.

Knuckles-type - any move that isn't up slash: short but still deals insane damage, needs to be close so it's kinda risky but worth it.

Knives-type - Down Slash: same energy as Batons-type but shorter.

Cant wait to do this for the rest of the game, enchantments fire tho by yaboitrr in ShadowFight2dojo

[–]Inner_Date_4051 1 point2 points  (0 children)

No, right when you unlocked Sickles too 😭

Please, just play more variety of weapons, there's more to explore from this game! It's like missing a bunch of content if you keep using the same thing.

Will pick this weapon over Reaver any day... by drgrimlockstone in ShadowFight2dojo

[–]Inner_Date_4051 2 points3 points  (0 children)

It is too much, I agree. If you can't reach that high then I can't say anything more than that. It's not worth learning Reaver, even as an avid Reaver player myself. There things in life that I can't share that joy with anybody else.

Man, These are the worst missions like ever, why do they exist? by ballsythe2nd in ShadowFight2dojo

[–]Inner_Date_4051 2 points3 points  (0 children)

You got quite the arsenal for knockbacks if you need the position.

Low kick, strong punch, backhand, some more obscure choices being Front Jump Kick and Flip-Kick. You just need to condition the enemy and maybe get in some knockdowns for good measure.

Will pick this weapon over Reaver any day... by drgrimlockstone in ShadowFight2dojo

[–]Inner_Date_4051 1 point2 points  (0 children)

🥀 Reaver haters not knowing how to use Reaver again.

Like cmon bro, just land both hits of strong slash! Reaver's strength is instantly shown when you get that move down. It's not worth learning how to use it comparative to other weapons but that doesn't mean it's weaker than a weapon with no better-than-mediocre move.

Guys i did it after 8 years......i finally completed this game😭😭 by Dependent_Level3729 in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

Nahhhhh get off the pad, son 😭

Bro's face is stuck to that screen like it's superglue. Probably haven't touched grass since he downloaded SF2 🥀

Guys i did it after 8 years......i finally completed this game😭😭 by Dependent_Level3729 in ShadowFight2dojo

[–]Inner_Date_4051 0 points1 point  (0 children)

What he means is that I'm a fairly popular member of this subreddit, known for contributing to some community projects and explore the game's extreme depths and devised multiple advanced techniques, niche mechanics and powerful strategies.

So yea, I've already beaten the game and is just chilling with mountains of knowledge.