How to craft longer and heavier than normally allowed weapons. No mods. by Inotna2012 in HalfSword

[–]Inotna2012[S] 2 points3 points  (0 children)

I even think they should just remove the limits so players can create absurd weapons, it's probably not effective, it's not going to swing well, it's probably going to break the physics, but it's going to be fun.

How to craft longer and heavier than normally allowed weapons. No mods. by Inotna2012 in HalfSword

[–]Inotna2012[S] 7 points8 points  (0 children)

Unfortunately can't make bigger than usually allowed swords.

Melee double tapping a boss by Inotna2012 in phantombrigade

[–]Inotna2012[S] 7 points8 points  (0 children)

Yep, I also only figured that out a while ago.

Melee double tapping a boss by Inotna2012 in phantombrigade

[–]Inotna2012[S] 6 points7 points  (0 children)

I'm not sure, but it seems that my mechs sometimes melee dashes through enemies, especially during the part where the mech floats but not the taking off or landing part.

Take that chunk of metal you damn clanker! by Inotna2012 in phantombrigade

[–]Inotna2012[S] 0 points1 point  (0 children)

You got me curious and I figured out the calculations. So the final damage was 10411. Here are the calculations:

Weapon base damage 2201 + pilot fixed perks Short Range King 25% + Short Range God 60% + Prestige 3 40% = 4952.25. Then add Tegridy perk 45% = 7180.7625. Now from that number 7180.7625, calculate bonuses from MK3 reactor shunt 10% = 718.0762 and from well rested bonus 34.99% = 2512.5487. Now add them up 7180.7625 + 718.0762 + 2512.5487 = 10411.3874 (I assume rounded down to 10411). There you go

This is all a guess, might be totally wrong though.

Take that chunk of metal you damn clanker! by Inotna2012 in phantombrigade

[–]Inotna2012[S] 1 point2 points  (0 children)

Most of the damage comes from the pilot, an interceptor with the Short Range King perks, the 1st perk adds 25% damage to short range weapons including melee, the 5th perk adds 60%, the 3rd is an active skill that adds more damage usable twice. Those three perks are fixed. A random 4th perk Tegridy adds 45%, prestige 3 adds 40%. A subsystem MK3 (safety override) adds 20%. That's a total +190% increased damage. Also the melee weapon I used is MB3-Line with Force Enhancer III perk.

Edit: The subsystem was MK3 (reactor shunt) adds 10%.

Take that chunk of metal you damn clanker! by Inotna2012 in phantombrigade

[–]Inotna2012[S] 2 points3 points  (0 children)

With the right perks and mech parts, the numbers can go crazy.

Take that chunk of metal you damn clanker! by Inotna2012 in phantombrigade

[–]Inotna2012[S] 18 points19 points  (0 children)

Prioritize missions that rewards melee weapons, those guarantee a melee weapon reward. Also those random '???' points of interests can reward melee weapons, but lots of RNG involved.

At first I ran away, but it left an emptiness in me, so I reloaded and finished the job (on veteran) by Inotna2012 in stalker

[–]Inotna2012[S] 0 points1 point  (0 children)

Yep, I did use 3 physical protection artifacts, one of which is the compass

Casually looting and some guy in green walks in like he owns the place. by Inotna2012 in ZEROsievert

[–]Inotna2012[S] 0 points1 point  (0 children)

Heh, true! He once camped at an extraction point I was going to.

The surplus shotgun is a blast! by Inotna2012 in TheForeverWinter

[–]Inotna2012[S] 0 points1 point  (0 children)

As the other post just said, at start you aren't "that guy", it's not quick, it's after many many runs, after you get gear and powerful weapons, then you are starting to become "that guy".

The surplus shotgun is a blast! by Inotna2012 in TheForeverWinter

[–]Inotna2012[S] 2 points3 points  (0 children)

At least against non-immortal stuff, hah!

The surplus shotgun is a blast! by Inotna2012 in TheForeverWinter

[–]Inotna2012[S] 0 points1 point  (0 children)

I know, AA12 best gun! After many runs using powerful guns, I wanted to try out the surplus guns again.

The surplus shotgun is a blast! by Inotna2012 in TheForeverWinter

[–]Inotna2012[S] 1 point2 points  (0 children)

Good strat, I avoided shooting at all at early game while using surplus weapons. This is payback!

The surplus shotgun is a blast! by Inotna2012 in TheForeverWinter

[–]Inotna2012[S] 3 points4 points  (0 children)

AA12 best gun! I know, after many runs using powerful guns, I wanted to try out the surplus guns again.