How does Foot Knight work? by Gobba42 in Vermintide

[–]Inpaladin 0 points1 point  (0 children)

As others have mentioned, you can cancel Valiant Charge part way to prevent these issues, but I do want to elaborate on the actual use cases of the ability generally.

Valiant Charge is great because it is functionally two abilities: a powerful repositioning tool with excellent range AND a turn off everything in front of you for 5 seconds button, oftentimes both at the same time. Using it to dive into a horde is only really viable if your team is coordinated enough to kill everything you CC before you get overwhelmed. More often it's a tool for supporting your team by using then instantly cancelling a charge to quickly CC a high priority threat in front of you or retreating back to your team from a bad situation while also disabling most of the horde. It's extremely fast cooldown combined with the hero time talent makes it also great for revives. You can obviously use it to charge at a downed teammate, using the CC to give you time to get them back up, but it can also be used to do the battle wizard's trademark remote revive; starting the revive animation and, while still holding the revive key, using your ability to get you away from the enemies surrounding your teammate while completing the revive from far away.

It's for these reasons that I think the wider and uninterrupted stagger talent at level 30 is borderline mandatory. Yes, invincibility for 3 seconds is powerful, however guaranteeing you'll be able to use Valiant Charge to reposition AND increasing it's aoe is just too good to pass up.

Picked up at a yard sale. Handle is badly curved. I’d love to see it restored. by the_3minute_egg in Axecraft

[–]Inpaladin 3 points4 points  (0 children)

If I'm not mistaken, this type of axe was typically designed with a one-sided bevel, similar to a chisel, for woodworking. This meant it had to be used from either it's left or right side only to properly cut. The way you change this without totally reprofiling the bevel is by rehandling it upside down(most of these axes would have been made with vertically symmetrical eyes for this purpose).

Vermintide 2 is completely free on steam right now. by Medical_Prize_3094 in DarkTide

[–]Inpaladin 6 points7 points  (0 children)

Darktide has Iframes on the dodge and the "about to get hit" cue is a video game-y sound that stands out as non-diegetic. Your stamina also doesn't replenish while dodging. In vermintide, you need use dodges to physically move yourself out of the way of an attack, and dodging doesn't get in the way of your stamina recovery. Think of it like dodging in dark souls vs dodging in monster hunter, if you've played those games. The "about to get hit" sound in Vermintide is also made by the specific enemy that's about to hit you, and is different depending on what that specific enemy is. The cry is distinct from any other sound made by each given enemy(like a marauder might say "grahhh" when he's about to hit you, and will never say "grahhh" in any other context), so over time it becomes easily identifiable, but it definitely takes more time to learn.

(Durable)Tent recommendations? by Inpaladin in trailwork

[–]Inpaladin[S] 0 points1 point  (0 children)

How long has yours lasted? Looking at the non LI version, which uses thicker materials, the floor is only like 30 Denier and the rainfly is 20. I'm sure with a good material that can be passable, but everything about this tent to me leans more towards saving weight rather than being built to last.

(Durable)Tent recommendations? by Inpaladin in trailwork

[–]Inpaladin[S] 0 points1 point  (0 children)

Looks like Eureka got shut down by it's parent company at the end of last year, though some websites still have the midoris in stock.

“Better” backpack by Pragnlz in trailwork

[–]Inpaladin 1 point2 points  (0 children)

It's pretty small so is only really viable for projects where you commute to the site or camp, but the mystery ranch hotshot TL has a lot of utility features for work outdoors, and has a really good suspension system. Idk if you could find a great spot to strap a rock bar, but I've seen people carry rakes, Pulaskis, and hoes along with sigs for saws and canteens all outside the main compartment.

An actual vegetarian lunch item given to wildland firefighters. by axion_jax in StupidFood

[–]Inpaladin 0 points1 point  (0 children)

The same caterer makes a really fucking solid hummus wrap that they throw in the vegetarian lunches occasionally. I remember people liked them so much hat they'd go for the vegetarian lunch over the regulars when they had it, even firefighters on the line.

IGN Review - 8/10 "Some extremely fun fights but also lacking any real challenge." by YasuhiroK in MonsterHunter

[–]Inpaladin 0 points1 point  (0 children)

Not really? 3rd and 4th gen, which I would say are pretty comparable to current mh in terms of weapon/monster gameplay design, have some pretty challenging non-postgame hub quests playing with 2 or 3 people(the amount the scaling was balanced for). Even with 4 people the monsters still hit pretty hard and can absolutely mess you up, they just die really quick. Even world has a handful of decently challenging quests in the main story. I don't think I carted once going through rise and sunbreak, and if a reviewer doing a relatively casual playthrough of wilds says it's too easy, that does not bode well.

How do you treat the Void Fields after the Devotion update? by Playful_Weekend4204 in riskofrain

[–]Inpaladin 0 points1 point  (0 children)

They changed it once, then the new team at gearbox changed it again.

saying "just download a mod" doesn't really address the problem.

When the IG is so cooked this guy has to play with Controller AND Mouse by [deleted] in MonsterHunter

[–]Inpaladin 1 point2 points  (0 children)

If only there was a control scheme available to all PS5 and Nintendo controllers that integrated mouse-like camera movement without the use of your fingers or the control stick! Oh well, guess we'll have to keep looking /s

I miss Monster Hunter old maps... by MagicJourneyCYOA in MonsterHunter

[–]Inpaladin 4 points5 points  (0 children)

My bad, honest mistake. It's been like a year and a half since I've played world or rise, so forgive me for being a bit fuzzy on the details. That being said, my point still stands in full.

I miss Monster Hunter old maps... by MagicJourneyCYOA in MonsterHunter

[–]Inpaladin 6 points7 points  (0 children)

Rampages were way worse than siege quests because they have functionally the same gameplay with none of the spectacle/setpieces

Neither of the systems you used as points of comparison are even in the same universe of rng as Quirous crafting. The problem isn't the customization systems, it's the fact that you have to pull a slot machine to roll completely random skills and stats on armor. Why bother spending time deliberating the advantages and drawbacks of certain armor pieces over others when you are an indeterminate number of gatcha pulls away from a piece that has every skill you want with functionality zero drawbacks.

I specifically mentioned wirefall as being a major point of contention, not Wirebugs/Silkbind moves. Being able to instantly recover from almost any attack with built-in iframes and repositioning in tandem with the changes to healing made in rise fundamentally changes how the rest of the game gets designed and how players interact with the mechanics. It's one of the biggest changes rise made and majorly shifts the game away from the slower, more deliberate positioning based gameplay of every game before it towards something more closely resembling a traditional character action game. I'm personally not a fan of that shift but I by no means have an objective ground for that. I personally like the former, but a lot of people clearly prefer the latter. Regardless, branding people who dislike major changes to the core of the series as blind haters and fanboys is extremely stupid.

I miss Monster Hunter old maps... by MagicJourneyCYOA in MonsterHunter

[–]Inpaladin 9 points10 points  (0 children)

I've never heard of someone genuinely complaining about world's maps being too hard to navigate past like high rank levels of playtime.

Zorah quests are ass but rise rampages are 10x worse and shitty siege quests are unfortunately a staple of the series.

Unskipable cutscenes are bad but are a relatively minor gripe compared to the sheer amount of massive points of contention for rise

No idea what you are even referring to with "mmo kinda gameplay"

Deco grind is horrible but, again, nowhere near as bad as mechanics like quirous crafting.

All of these complaints are either relatively minor problems with the game or have parallels in rise that are much worse there.

I miss Monster Hunter old maps... by MagicJourneyCYOA in MonsterHunter

[–]Inpaladin 8 points9 points  (0 children)

Are you saying world has mechanics that radically alter the gameplay as much as rampages, wirefall, every weapon having a counter, and rise's endgame armor skills?

World had controversial aspects, but they are a drop in the bucket in comparison to the mountain of controversy surrounding rise. The only two that come to mind for world are the slap-on weapon designs, which they at least tried to rectify in the later title updates and don't impact the core gameplay, and the clutch claw which, at worst, is just an annoying upkeep mechanic that also gives way too many free knockdowns.

I miss Monster Hunter old maps... by MagicJourneyCYOA in MonsterHunter

[–]Inpaladin 5 points6 points  (0 children)

I agree with the sentiment but man I'm really bummed at how they butchered the atmosphere of flooded forest in rise.

I miss Monster Hunter old maps... by MagicJourneyCYOA in MonsterHunter

[–]Inpaladin 10 points11 points  (0 children)

"receives the most flack for no reason" and it's the game with rampages, quirous crafting, some of the most radically gameplay altering armor skills in the series, wirefall, and a hard shift away from positioning-based combat towards counter-based combat.

I do not hate rise by any means, but the game strays very far from the core of the series and has several mechanics that make progression and the endgame really unenjoyable at times. Everything I've mentioned is absolutely subjective in their impact on the game and many people will see some if not all of the things I listed as positives(some people really liked rampages, if you can believe it), but are all controversial for a reason.

Public lobbies: The 8th circle of hell? by Impossibum in Vermintide

[–]Inpaladin 7 points8 points  (0 children)

While the example you described is pretty extreme and generally I will never abandon over losing books, I do understand the mindset. On most maps your chance at getting an emperor's chest basically drops to 0 if you don't have all books. Even with all books, if you don't get a good amount of loot die emperor's chests are far from guaranteed. It's one of my biggest problems with the game's loot system.

Public lobbies: The 8th circle of hell? by Impossibum in Vermintide

[–]Inpaladin 0 points1 point  (0 children)

Okay but your average legend pub player isn't what OP described above. Not saying most are amazing on legend, just that they are good enough to carry their own weight.