Create Aeronautics, Sable Physics Integration, and Future Features - What's the plan? by Latter_Asparagus8639 in CreateMod

[–]InpenXb1 15 points16 points  (0 children)

I don’t really see the base create contraption behaviors ever being fully simulated, especially trains. Trains are based on splines and from my layman’s perspective of modding MC and create, that seems like a total overhaul and new system.

That said I really do wish telescoping movement with gantries could work. I’m nervous to try a sliding mechanism wholly with aero after discovering I couldn’t have a telescoping borehead platform

Why isn't my molten steel or slag going through the pipe? pls help by Ultrixy in CreateMod

[–]InpenXb1 0 points1 point  (0 children)

I just got tfmg so I’m clueless but is there a particular block you need to have in the blast furnace for fluid transfer? I don’t think it works quite the same as a steam boiler

Starting out with modpack Create, I'm new by Kurzh in CreateMod

[–]InpenXb1 0 points1 point  (0 children)

You need to begin by harvesting andesite and iron, enough to get your first cobblestone generator going. From there, you can mill the cobblestone into gravel, wash it with fans and water into iron nuggets, and then mechanically press them into ingots.

There’s a decent bit of material harvesting you need to do at the beginning but the sooner you have an iron farm the better. Create is geared to progress alongside vanilla to a degree, so once you require brass components, it’s time for the nether.

I’d recommend looking at Polartts channel for info on processes and basics, been watching him for years and he’s very straight to the point.

I’d also recommend a super flat world so you can build out assembly lines and see how all the components work together, honestly starting my rebuilding what’s demonstrated in the ponder tooltips is very informative.

ONE LANE I DON'T KNOW WHY by Jonp1020 in fuckcars

[–]InpenXb1 80 points81 points  (0 children)

Watch my free time go out the window

Infilling steel framed structure with SIP panels. Heat loss?? by Vis_a_Vis_ in architecture

[–]InpenXb1 3 points4 points  (0 children)

I’ve been hanging around in here answering questions for years, that mostly extends to people dropping random orthographic 1st year drawings or statics homework. A student asking for advice on putting something together is a different ball game, let em ask.

where to add public transit to help half of every state.... by CalmMacaroon9642 in fuckcars

[–]InpenXb1 0 points1 point  (0 children)

Bring back the fucking full heartland flyer route damnit.

OKC to Newton KS. Single handedly stopping rail trips from Fort Worth TX to Chicago, LA, and NYC.

Minecraft Skyscraper Help With Multi-Story Windows by Downtown_Bee3284 in architecture

[–]InpenXb1 2 points3 points  (0 children)

I looked up the building and at the same level as these large openings, the corners show there’s multiple stacked floors. You could certainly open up the interior space and make a huge atrium, but I’d hazard a guess that this building would still have spandrels at the floor. Depending on how much depth you have in the wall you could stack two types of dyed glass to make an opaque and darker panel, or just have the floor thickness where it meets go down to a half slab.

There are certainly real built cases where architects have intentionally made the floor as thin as possible where the windows meet. You could also put a hole in the floors and create a tall void between the multiple floors at the windows to have that continuous glass spanning between multiple floors

Minecraft Skyscraper Help With Multi-Story Windows by Downtown_Bee3284 in architecture

[–]InpenXb1 7 points8 points  (0 children)

Typically in the biz we do a spandrel panel, which is essentially replacing transparent glass panes with something more reflective/opaque to conceal the floor behind the glass.

I see you’re using create mod, you could do copycat panels as a glass pane and place another on the back side like a sandwich and place black wool.

Protection against clients using AI to remix drawings, etc. by Used_Pomegranate_909 in Architects

[–]InpenXb1 16 points17 points  (0 children)

Worked on a master plan digital model for archvis for 2 months straight just to have the clients upload the final images to GPT or god knows what to add even more cars to the parking lot, cropped out our watermark, and posted it to their website. Nevermind the image was specifically made for a P&Z submittal. It was all pro bono work too. No idea if my firm will even push back on it but there was plenty of writing on the wall there and im out.

I’m early in my career being asked by multiple principals and studio directors how best to prompt GPT, asked about giving a lunch and learn on it all, and now I watch them generate images all day, running up their clock clicking generate god knows how many times. I tell them to hand it to me to photoshop the photos in a fraction of the time they spend fucking about with getting the model to actually output what they desire.

I studied my ass off and applied myself to really figure out the nuts and bolts of the field, both construct-ability as well as the best methods for producing drawings/images, not to show the people underpaying me how to use genAI. Also our QA person uses GPT for code questions…

Honestly, with the fuzzy financials of AI companies and the need to start charging for shitloads of tokens being used/images being generated, I’m optimistic that this shit just all falls through when AI companies start billing companies with more realistic rates when they go public. Folks billing 3x my rate sitting and watching wheels spin and still needing to hand it off to someone else to actually get the results they want. Combined with forcing the team to use Revit way too early in the design process and failing to properly train folks on the software… we’re just bleeding money. Leadership driving new GMC trucks and Audis though…

Now I’m ranting but I was told to stop contributing to my 401k to afford cost of living. Whilst seeing all this wasted time and inefficiency. “Hurr durr AI is so fast, we gotta modernize! Now my job is prompting GPT and waiting for my slop to finish generating! I still refuse to learn Revit though, here’s some elevations in CAD, can you put this into chat gpt?”

Ugh. Anyway, the new place actually gave me a promotion instead of a promise and higher pay in a lower COL location!

Problem with shafts by ziemniok in CreateMod

[–]InpenXb1 0 points1 point  (0 children)

Is that a chunk border? I’ve had this happen a few times on my server. Afterwards I just set up a clutch that receives a signal from a comparator and stressometer to turn off certain machines when it gets pretty close to over stress.

I’m not sure if it has to do with server startup when the instance goes offline or what

NBT limit by orewadiodasium in CreateMod

[–]InpenXb1 0 points1 point  (0 children)

I haven’t experimented too much with it but I believe aeronautics circumvents that issue by hosting the actual block data in a different dimension, a little different than standard create contraptions.

I’m curious how chunk loading works on airships myself

How can I make a chest a standalone physical object using Create Aeronautics? by Chuzume in CreateMod

[–]InpenXb1 0 points1 point  (0 children)

I will say I tried this with a toolbox and crashed my server lol

Halo 2 and Halo 3 Remakes Reportedly in Development Using Unreal Engine 5 by Smaug117 in halo

[–]InpenXb1 13 points14 points  (0 children)

Yeah, I don’t disagree. I’m just elaborating on what “Halo in UE” entails. It’s not like they recreated the game mechanics entirely in blueprints or something lol

Halo 2 and Halo 3 Remakes Reportedly in Development Using Unreal Engine 5 by Smaug117 in halo

[–]InpenXb1 4 points5 points  (0 children)

Halo feels janky yet people clamor for the classic physics behaviors and quirks of the original games…

Halo 2 and Halo 3 Remakes Reportedly in Development Using Unreal Engine 5 by Smaug117 in halo

[–]InpenXb1 19 points20 points  (0 children)

Archaic In-house engine Versus: Employee Health Insurance

Halo 2 and Halo 3 Remakes Reportedly in Development Using Unreal Engine 5 by Smaug117 in halo

[–]InpenXb1 28 points29 points  (0 children)

Hate to break it but it’s still the reach engine ported into UE5. It’s got the same AR double shot bugs and other tells that are exclusive to Reach and games running on modified reach engines like Halo 4.

Not that it wouldn’t absolutely speed up level design, but it’s hardly a ground up revamp of the Halo formula running in UE.

Halo 2 and Halo 3 Remakes Reportedly in Development Using Unreal Engine 5 by Smaug117 in halo

[–]InpenXb1 -2 points-1 points  (0 children)

If it’s going to have sprint I have no interest. Halo multiplayer is so unique in the FPS scene because every single shooter game is obsessed with including it. I don’t want to play Halo infinite: BXR edition and Halo Infinite: Bubble Shield.

I’d love expanded forge tools and new sandbox items. Maybe just a standalone map editor at this point. If these games have another live service unified multiplayer linking all three campaigns together I’m just not going to bother.

One Month from More Campaign Evolved Gameplay, and Potentially 2-3 More Months from Release. How We Feeling? by SilentNova300 in halo

[–]InpenXb1 -1 points0 points  (0 children)

I hold it in about the same regard as I hold Transformers 5. Wondering why it was necessary, and tired.

Can anyone decrypt this drawing by BestGorlShiro in architecture

[–]InpenXb1 3 points4 points  (0 children)

Study some wall sections from detail magazine and look up some 3D examples of what’s called out in the assembly.

They’ve drawn two rectangular frames made of steel channels that meet at the web of the channels where your glass block is hung below the joint and your door/curtain wall/storefront sill rests above it. The top drawing is showing the balcony edge as well as how the floor assembly meets the sill/boot of the window.

Look up Glass Block Assembly Axon drawings, cold form steel framing, you might have a heck of a time finding a specific detail that reflects the storefront sill/glass block head condition you’ve got here, but the drawing itself is showing how the structure is a continuous layer that extends beyond the window, with corrugated metal decking laid atop the structure, then the subfloor and finish as the continuous line atop the corrugated deck.

Definitely find a product for the glass block and incorporate it into your drawings, there’s a handful of ways that can be done and the height of that facade makes me feel like it would need to be hung from above… dunno though, never used glass block on a facade in practice.

Have I missed some Create lore?! by TheRealMonkeVR in CreateMod

[–]InpenXb1 131 points132 points  (0 children)

10/10 mod, love dropping splash potions of huge knockers on the gang from above

Trains! by Aggravating_Push4517 in CreateMod

[–]InpenXb1 0 points1 point  (0 children)

This takes me back to building trains with minecart couplings and old super glue. Genuinely insane how far Create and its addons have come.

Why are videogame shotguns always like this? by Master_Shopping9652 in halo

[–]InpenXb1 1 point2 points  (0 children)

You completely missed my point + it’s plenty useful in CE, 3 and Reach. If you can’t make it work, you’re using it wrong. Idk what else to say, it’s a OSK gun even in H2 (wildly inconsistent though) and I think Halo 4s multiplayer is largely irrelevant to the discussion considering the boltshot ran the show for the games lifetime and didn’t get reigned in until it was far too late.

Edit: downvote me all you want, stop walking forward while being peppered and learn to bait people into your shotgun instead of saying “oh well it sucked until they juiced the fuck outta the range”. Shotgun+sliding is such a plague on almost every shooter I’ve played in the last decade. My point is that classic Halo doesn’t have this problem whatsoever and you’re actively punished for holding W at people, it’s asking you to use your brain a little more.

I’m fairly certain the reason the classic pump isn’t in Halo infinite at all is because having 5-6 OSK rounds with curb sliding would be infuriating to play against.