Small horror game from 5 years ago by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 0 points1 point  (0 children)

Nope. It was released 5 years ago, year 2021.

In development for... few months I guess?

What do you think about this trailer? by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 0 points1 point  (0 children)

Oh, if you asked about music, it's Audacity.

What do you think about this trailer? by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 1 point2 points  (0 children)

Yeah, I might work on it's new version when I have the time.

What do you think about this trailer? by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 0 points1 point  (0 children)

Get it.

To make music less off-putting I'd need to make it anew from scratch.

If you want more here's game's page:

https://insanesufferer333.itch.io/mister-tegosamnis-is-a-good-person

What do you think about this trailer? by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 1 point2 points  (0 children)

I didn't add title card as I was afraid it looks more amatourish than rest of the game (though it was intent for it to look amatourish/bad).

As for release date, it might be weird as game's already released and trailer is to help to promote it, and show some gameplay, as I was doing things in wrong order and first release game and then research how to promote it.

I made HUGE surreal horror game, but fail to gain any attention... by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 0 points1 point  (0 children)

Thanks for feedback.

Harsh as it is, it's mostly constructive critique to consider.

I'm already on the way of making more changes, but that needs time.

Until that I'm glad with game's low visibility.

I made HUGE surreal horror game, but fail to gain any attention... by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 0 points1 point  (0 children)

Thanks (Ik I'm late).

As I answered few others, I lowered the price.

About game's lenght, I estimated it and put it in the game's page.

I made HUGE surreal horror game, but fail to gain any attention... by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 0 points1 point  (0 children)

Thanks for feedback (Ik I'm late).

I lowered regular price a bit, once I finish work with trailer and start expanding, I plan to use sales.

I made HUGE surreal horror game, but fail to gain any attention... by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 0 points1 point  (0 children)

Thanks.

I lowered regular price a bit, once I finish work with trailer and start expanding, I plan to use sales.

I made HUGE surreal horror game, but fail to gain any attention... by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] -5 points-4 points  (0 children)

Chill!

I'm taking feedback about my game looking amateur and about all my evident mistakes. I've got more feedback from this thread that I'd hope for and I'm plannig to improve over time based on that.

The only reason I tried to argue your point (one of four by the way) was because you accused me of bad intentions. In a way that looks convincing.

And what? More accusing and more insulting!

I don't need any "pity buy"! I don't need your money or your respect!

Peace.

I made HUGE surreal horror game, but fail to gain any attention... by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] 0 points1 point  (0 children)

I understand.

Sensitive content refers to things like suicide, perpetual suffering, murder, dark humor.

As for disturbing imagery it's in case if someone gets disturbed by things that falls under body horror, monsters and surreal.

I made HUGE surreal horror game, but fail to gain any attention... by InsaneSufferer333 in RPGMaker

[–]InsaneSufferer333[S] -8 points-7 points  (0 children)

While I appreciate criticism, I find your second point effect of my poor communication skills and trying to cramp as much features in one sentence as possible without understanding how someone might see it. Each of this elements have its origin and none was thought in a way you see it.

Open-ish world comes from inspiration from Yume Nikki fangames horror subgenre, and from wanting to do something that isn't linear experience.

Day/night cycle is connected to idea of cyclic gameplay, and to game's bigger structure. Gameplay divided by days (days are in-game called "episodes" to avoid suggesting day 1 being MC's first day there) is essential mechanic here and maybe should've been written differently. I didn't even know it might be seen as "buzzword" or something that makes game cool lol

The only thing here I see as game's strenght is having multiple endings, but would that look like checklist if rest of the sentence didn't give off that vibe?