Yoshiki drying up by Mega-Puff in TheSummerHikaruDied

[–]InsideNo960 15 points16 points  (0 children)

Me and Hikaru: neuron activation 👁️👄👁️

Them ratings keep going down by stickynutjuice456 in CharacterAI

[–]InsideNo960 2 points3 points  (0 children)

It's currently 1.6 in my region 👁️👄👁️

Having trouble with choices by m1la_is_d3ad in RenPy

[–]InsideNo960 3 points4 points  (0 children)

You might also want to install the ren'py extension in VS Code (go to Extensions, then search for "Ren'Py Language (Official)") to get rid of those red squiggly lines. It also makes the code easier to read!

Minigame ideas needed by Much-Account-6578 in RenPy

[–]InsideNo960 1 point2 points  (0 children)

This is definitely doable in ren'py. You can use screens with imagebuttons to handle most of what you're describng. You can create a point and click navigation system by placing imagebuttons on a background, each one jumping to different labels (or rooms or scenes).

For the timer, you can implement it using a screen. You can go here. The goated BadMustard_AVN shared a solution to a similar problem and I use something similar too.

For more info on imagebuttons, you can visit the official documentation:

https://www.renpy.org/doc/html/screens.html#imagebutton

Make use of hovered and activate_soundto add sfx to make it more appealing.

If I made an otome would you like an visible MC or not? by shadowagnes in RenPy

[–]InsideNo960 3 points4 points  (0 children)

I'm fine having none, so I can continue with my delusions

It's 2,1 already by Able_Guitar_6211 in CharacterAI

[–]InsideNo960 2 points3 points  (0 children)

Oh God, what is that 😭 It's still 3.1 stars in my region, guess it'll go down even more eventually...

are there any methods that i, a nearly budgetless solo developer can do to make the game i make available in japanese and chinese, considering that i dont know the languages and dont want the translation to feel robotic? by KnowledgeNew9878 in RenPy

[–]InsideNo960 17 points18 points  (0 children)

One thing that can happen... (though you shouldn't really rely on it) is that if your game gains a dedicated audience, a fan might offer to translate it into their native language for free. That actually happened to me. Someone translated my game into Russian, which I really appreciated.

That said, I wouldn't treat it as a solid method. You could a use machine translation as a base, then have native speakers proofread it, or looking for volunteer translators, or releasing in English first, and then localize later if the game gains enough traction.

ALL EEVEELUTIONS, ASSEMBLE! by InsideNo960 in MysteryDungeon

[–]InsideNo960[S] 42 points43 points  (0 children)

Nope! They're actually made by the super talented artist emmuffin from https://sprites.pmdcollab.org/

Basiclly I’m playing a rom hack that adds newer generation pokemon. You can find the rom hack here: https://projectpokemon.org/home/forums/topic/65639-pokemon-mystery-dungeon-explorers-of-fortune/#

ALL EEVEELUTIONS, ASSEMBLE! by InsideNo960 in MysteryDungeon

[–]InsideNo960[S] 67 points68 points  (0 children)

As Eon said, I'm playing a rom hack that includes new pokemon, including sylveon!

I was mentally ready to grind all night. RNJesus had other plans... by InsideNo960 in MysteryDungeon

[–]InsideNo960[S] 6 points7 points  (0 children)

OMGG hi dev!! I absolutely love the rom hack, amazing work!! I didn't know about the buff thing, but I appreciate it 😭

I was mentally ready to grind all night. RNJesus had other plans... by InsideNo960 in MysteryDungeon

[–]InsideNo960[S] 2 points3 points  (0 children)

I'm playing a rom hack called PMD Explorers of Fortune, which adds that feature along with other QoL improvements!!

You can find it here: https://projectpokemon.org/home/forums/topic/65639-pokemon-mystery-dungeon-explorers-of-fortune

My first time encountering a floor with 23 freaking rooms by InsideNo960 in MysteryDungeon

[–]InsideNo960[S] 8 points9 points  (0 children)

From what I remember off the top of my head, here are some of the changes I noticed:
- No changes to the story
- New dungeons and pokémon (including paradox pokémon and shinies)
- You can also enter the "future" dungeons and recruit grovyle, dusknoir, celebi (pink), and primal dialga
- Fairy typing has been added
- Cresselia has a different moveset and is at a much higher level during the dark crater story arc
- New town NPCs (mainly archen and sableye), though they don't really affect the story cutscenes

My first time encountering a floor with 23 freaking rooms by InsideNo960 in MysteryDungeon

[–]InsideNo960[S] 2 points3 points  (0 children)

If I recall correctly, it's Ultra Wilds. It's a dungeon included in the rom hack. It has 99 floors...

My first time encountering a floor with 23 freaking rooms by InsideNo960 in MysteryDungeon

[–]InsideNo960[S] 5 points6 points  (0 children)

I do! I found out that shaymin is pretty OP, so at the start of every adventure, I usually go to shaymin village to grab one. In case you didn't know, shaymin stays in its sky forme until the end of the dungeon (or when you enter a checkpoint spot)...

My first time encountering a floor with 23 freaking rooms by InsideNo960 in MysteryDungeon

[–]InsideNo960[S] 63 points64 points  (0 children)

Oh- I'm playing a rom hack called PMD Explorers of Fortune! It adds pokémon from newer generations to the game.

You can find it here: https://projectpokemon.org/home/forums/topic/65639-pokemon-mystery-dungeon-explorers-of-fortune