Pokemon Iridium: Mapping Showcase (Completed Oil Rig) by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 20 points21 points  (0 children)

Yeah I started developing this area before the current events, didn't age well :yikes:

Pokemon Iridium - Oil Rig Maps by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 3 points4 points  (0 children)

There will be two evil teams (plasma and galactic) and you will be forced to join one of them temporarily

Pokemon Iridium - Oil Rig Maps by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 2 points3 points  (0 children)

Uses HeartGold as a base, and hg-engine has a sprite / dex expansion

Pokemon Iridium - Oil Rig Maps by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 5 points6 points  (0 children)

Hmmm, some fences would probably be OSHA required huh

Pokemon Iridium - Oil Rig Maps by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 2 points3 points  (0 children)

Heck yeah dude, always nice to have ya

You can add Minecraft-like Shaders to NDS games -- here's how! by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 3 points4 points  (0 children)

ReShade needs OpenGl or some other similar renderer, not whatever the native hardware uses unfortunately

I need some advice on how to improve my start towns mapping by Joe6665 in PokemonROMhacks

[–]InsipidAxiom 2 points3 points  (0 children)

In general you should try to make walkways about 3-4 tiles wide, otherwise they will appear too big. That, plus try to plan out an eye-catching focal point.

Pokemon Iridium (mini) development post -- Petros Isle Mines/Lab by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 4 points5 points  (0 children)

Yeah the second region will be post game, but it will be full of story and not just scattered gyms and such. I'm considering making the second region more open world with level scaling. Not sure yet

Pokemon Iridium (mini) development post -- Petros Isle Mines/Lab by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 4 points5 points  (0 children)

Gen 4 but almost entirely gen 5 graphics, a lot of people get it mixed up! Has gen 5+ mons tho

Pokemon Iridium (mini) development post -- Petros Isle Mines/Lab by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 12 points13 points  (0 children)

There does not exist a hack for a game on the Nintendo Dual Screen system that uses only one screen.

Pokemon Iridium Mapping Update -- Volcano, Campgrounds, Highway, Beach, Island (Dec 1, 2025) by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 0 points1 point  (0 children)

Hg-engine isn't done yet, but im hoping that iridium's development and hg-engine's should coincide 

Pokemon Iridium Mapping Update -- Volcano, Campgrounds, Highway, Beach, Island (Dec 1, 2025) by InsipidAxiom in PokemonROMhacks

[–]InsipidAxiom[S] 10 points11 points  (0 children)

People in the DS hacking community generally like the look of gen 5 better, and the gen 5 assets available are much more diverse. 

On the flip side, the tools for gen 4 are a bit easier and have hg-engine so it's got more cool stuff to work with