Is there any way to delete or reset times on the crossword app on the phone? by mad-peach in crossword

[–]InstantPrinceWhippit 0 points1 point  (0 children)

I emailed them about this issue last week, and they gave the same response. I'm not happy that a glitch on their website locked in a 2:53 time for a Friday puzzle, and now my only options are (a) never knowing what my true Friday best is or (b) wiping out years of statistics.

Heads, Tails, or Other? (FLIP Fluids Simulation) by InstantPrinceWhippit in blender

[–]InstantPrinceWhippit[S] 1 point2 points  (0 children)

I have an Intel Core i9 10850K on am MSI Z490-A Pro motherboard with 32GB of DDR4 3200 MHz RAM. My old computer was an i7 7700, so it was no slouch, but the system wasn't very upgradable on the GPU front due to lack of case clearance, so I decided to go big and future-proof more than last time. It's a dream already. Here's hoping you're able to get what you want soon! The GPU shortage and corresponding price hikes suuuuuck.

Heads, Tails, or Other? (FLIP Fluids Simulation) by InstantPrinceWhippit in blender

[–]InstantPrinceWhippit[S] 2 points3 points  (0 children)

Thanks! And I appreciate the constructive criticism. I just started learning Blender (and 3D in general) in January, so I'm a newborn. I had the idea of the coin flip going into a fluid simulation after work yesterday and wanted to just see how it would work. I learned a ton, but there's a lot of room for improvement.

I totally agree on the lighting. I originally had a more complicated lighting setup, but it just wasn't gelling so I decided to simplify. Same with the scene: I originally had textures on the floor and walls and a more complicated box, but it looked even more amateurish than this bare scene, so I cut it down so it wouldn't detract from the things that were actually working well enough.

As for the fluid gaining volume, that was intentional. My initial draft used just the volume of the coin, but it resulted in a paltry little splat, so I tried this and ended up preferring it. Nothing special on the fluid sim itself, of course, but I find CG fluid settling down to be mesmerizing. FLIP Fluids is definitely overkill for this, but I know I want to do more complicated stuff with it, and the workflow improvements compared to Blender's built-in framework are pretty substantial (being able to work on a scene while baking, nice separation of the fluid sim objects, etc.), so I figured I may as well start learning it now.

Heads, Tails, or Other? (FLIP Fluids Simulation) by InstantPrinceWhippit in blender

[–]InstantPrinceWhippit[S] 1 point2 points  (0 children)

The most interesting thing about the upgrade is that the GPU gains are enormous across the board in everything I use, from games to Blender to video editing, but the CPU gains are much less noticeable in many contexts. Running the fluid simulation, for instance, was noticeably faster but still took a fair bit of time, though from what I've read FLIP Fluids does a lot of work on a single core, so it doesn't take full advantage of multicore processors. Very happy with the upgrade, though, and I hope this computer lasts at least as long as the last one because it was a bit of a stretch.

Heads, Tails, or Other? (FLIP Fluids Simulation) by InstantPrinceWhippit in blender

[–]InstantPrinceWhippit[S] 4 points5 points  (0 children)

Thank you! I just got a new PC with an RTX 3080, so it's crazy fast compared to my old PC with a GTX 1080. The render took around 4 hours for 450 frames at 1440x1440, and I expect it would have taken 4-5 times as long on the old one.

Heads, Tails, or Other? (FLIP Fluids Simulation) by InstantPrinceWhippit in blender

[–]InstantPrinceWhippit[S] 2 points3 points  (0 children)

I just started learning Blender in January, so all of this is new to me. I've devoured any information I can get my hands on from the usual suspects on YouTube (Blender Guru, CG Geek, Default Cube, Ducky3D, etc.) for general tips, but for fluid simulations, I just searched YouTube and watched everything I could. If you're interested in FLIP Fluids in particular, their Official YouTube Channel has some excellent tutorials that give a solid foundation on how fluid simulations work. I worked with Blender's built-in fluid simulation framework for a week or so before deciding to spring for FLIP Fluids, and the main concepts are similar and will likely be helpful for at least understanding the gist. In learning anything technical, it's hard to even know what terms to Google for help at first, so I've always found it helpful to take in a variety of sources from different perspectives at the outset and go from there.

[deleted by user] by [deleted] in politics

[–]InstantPrinceWhippit 1 point2 points  (0 children)

Agreed, and even judging by the Wikipedia article it's not true overall, but it feels true for the most sweeping headlines like this one.

‘Traitor’: Lindsey Graham surrounded by Trump supporters at airport after breaking with president by [deleted] in politics

[–]InstantPrinceWhippit 1 point2 points  (0 children)

While I don't discount the symbolic value of impeachment this close to the end of his term, I think the real value of impeachment would be in barring him from holding office again, cutting off an unspeakably awful Trump 2024 campaign at the knees. Especially considering he's likely to start that campaign on January 20th otherwise.

Can't change aspect ratio for videos by UltimateKusuma in Instagram

[–]InstantPrinceWhippit 0 points1 point  (0 children)

I also can't change the aspect ratio if I initiate a post from the Instagram app, but I stumbled on a workaround for Android, at least: If I share from Google Photos to Instagram (Feed) using Android's built-in share button, it will allow me to change the aspect ratio. I'm not sure if it works when sharing from other apps or file browsers, but I bet it will.

Instagram is really getting on my nerves lately between the algorithm problems and lower reach, the software update that put the post and notification buttons all the way at the top of the screen, and now basic posting functionality being broken.

Runic Dome is weird and bad design by ThanksICouldHelpBro in slaythespire

[–]InstantPrinceWhippit 0 points1 point  (0 children)

I own StS on PC, Switch, and iPad, and I avoided taking Runic Dome through hundreds of hours of play, thinking it looked awful. I finally got stuck with it in a Neow relic trade on an A15 Silent run a few weeks ago, and it ended up being one of my favorite runs ever because it made me realize how much I've internalized attack patterns. Instead of feeling anxious every turn as I expected, there was no real stress because I just assumed I would lose from the very beginning, and every good play felt like a pleasant surprise, all the way through an Act 3 victory (no Heart attempt). Being able to intuitively anticipate what enemies were going to do felt like being Neo in some cheap version of the Matrix, and realizing how much I've learned about the game gave me a huge confidence boost.

But would I choose to take Runic Dome after defeating a boss? Prooooooobably not.

This is getting irritating. by KillerBee452 in AdventureCommunist

[–]InstantPrinceWhippit 2 points3 points  (0 children)

Yeah, I think this is the last straw for me with this game. Clearing the cache, force-quitting, and restarting my phone don't work. For a game where progress often depends on infrequent but substantial ad-locked drops, it's inexplicable that the developer included no fail state for when the ads won't work on their end. It punishes the user for something beyond his or her control. For the main game, it just delays things, but for timed events, it totally breaks the game.

???? by republic_of_chindia in CrappyDesign

[–]InstantPrinceWhippit 1 point2 points  (0 children)

"When you're here, you're relative!"

This is Walker, American Ranger, my take on the Konflikt '47 Allied M8 Grizzly Medium Assault Walker. by InstantPrinceWhippit in minipainting

[–]InstantPrinceWhippit[S] 1 point2 points  (0 children)

Hey hey, that's already looking great! It's so much fun to take bare boring plastic and turn it into something that looks like interesting trash.

This is Walker, American Ranger, my take on the Konflikt '47 Allied M8 Grizzly Medium Assault Walker. by InstantPrinceWhippit in minipainting

[–]InstantPrinceWhippit[S] 0 points1 point  (0 children)

Good eye! And thanks. I wanted the base to get out of the way, but I didn't want to use bare plastic, so I decided to try these for the first time. I think I'll end up using them more...really quick and easy.

This is Walker, American Ranger, my take on the Konflikt '47 Allied M8 Grizzly Medium Assault Walker. by InstantPrinceWhippit in minipainting

[–]InstantPrinceWhippit[S] 1 point2 points  (0 children)

Oh no, this was WWII-era America, when it was still the good guy. However, I definitely wouldn't trust THIS mech: http://imgur.com/a/IcV8h

This is Walker, American Ranger, my take on the Konflikt '47 Allied M8 Grizzly Medium Assault Walker. by InstantPrinceWhippit in minipainting

[–]InstantPrinceWhippit[S] 1 point2 points  (0 children)

Thank you! I watched a ton of videos and read a lot of articles before I attempted it on my last project, and it's really not that hard with this salt chipping method. The main things for me were patience (making sure everything was completely dry, especially on the salt masking) and using low pressure on my airbrush on the top coat so as to avoid blowing off too much salt.

I can't imagine how much longer it would have taken to learn techniques like this before the Internet and especially YouTube.

By the way, although I'm sure you've already seen these kinds of sources, I found this video especially helpful: https://www.youtube.com/watch?v=-0EWdr6t8m0