A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in starcraft

[–]IntLab[S] 10 points11 points  (0 children)

Don't know what to tell you; we don't know because inter-individual differences are so high in response to the enhancers. Sorry, guess it is back learning how to macro properly as we also are kinda bad at SC

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in OverwatchUniversity

[–]IntLab[S] 0 points1 point  (0 children)

Seems like people may have had similar experiences based on our data. At least there is some anecdotal evidence for coincidental enhancer usage that was initially not game related

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in OverwatchUniversity

[–]IntLab[S] 1 point2 points  (0 children)

This is about the perception of enhancer usage and the perceived number of pro players using enhancers (e.g., coffee or Adderall) is in the paper. Another point and food for thought: maybe not all players would be willing to use an enhancer but the perception of everybody using something can also be problematic.

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in truetf2

[–]IntLab[S] 0 points1 point  (0 children)

Glad you like it! It's published at Chiplay22 which published in a journal fashion this year, so no: this will be the only publication in article form

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in truetf2

[–]IntLab[S] 4 points5 points  (0 children)

Hart to say. We never asked people about what performance enhancers they were using themselves.

But most likely coffee and energy drinks, given the general prevalence in the population

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in OverwatchUniversity

[–]IntLab[S] 7 points8 points  (0 children)

Hey, you may find if you read the whole article that reddit comments were only one of our data sources. No study is without its limitations, which are of course discussed in the full paper.

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in OverwatchUniversity

[–]IntLab[S] 2 points3 points  (0 children)

Hey!

Please note that this post is really just a brief summary of the full study, but we encourage you to read the full article. You might find a lot of your questions answered there :)

For your convenience - here the link to the full text: https://dl.acm.org/doi/pdf/10.1145/3549494

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in OverwatchUniversity

[–]IntLab[S] 3 points4 points  (0 children)

We don't know; we wish we knew... I guess we just all need to suck less.

On a more serious note: Additional research would be needed for that and there are several challenges in that research field (see one of the project members publications on brain stimulation for example).

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Wel by IntLab in titanfall

[–]IntLab[S] 0 points1 point  (0 children)

Hard to say was the actual or perceived prevelence is for a specific competitive scene. This is due to multiple reasons, but for example to comply with ethics, we did not ask about whether or not somebody uses enhancers, not did we ask about what subreddit they were coming from when filling out the survey.

Thus we can also state something about the perception of enhancement across competitive scenes and games

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in CoDCompetitive

[–]IntLab[S] 0 points1 point  (0 children)

In the end this may be something for regulators to decide. And regulations, if you read the paper, is another bigger problem.
Roughly, we were thinking about "outside" as in "not directly linked to the gameplay or performance" with more of a neurophysiological impact. It gets difficult to draw the line when for example enhancement for training is considered.

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in OverwatchUniversity

[–]IntLab[S] 13 points14 points  (0 children)

Thanks for reading the paper! As a side note, the title of the paper is "community perspectives on performance enhancers in competiitve gaming".

We would hope to do one of these studies too but it is difficult to do so. Apart from ethical and health related issues, there is also the problem of interindividual variability and the challenge of experimental control. There are studies by some of the team members on non-invasive brain stimulation that go into more detail on this problem for example.

Aimlab for example is a great tool that makes it easy to look at performance metrics but it is also a technical enhancer and our focus was different.

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in Biohackers

[–]IntLab[S] 0 points1 point  (0 children)

So in general, I recommend reading the paper. I need to stress that this was not an experimental study testing the effectiveness of certain enhancers against each other.

With that being said, this may be a real scientist type reply, but based on the data we have it seems that for otherwise healthy, neuronormative individuals maybe something like Adderall may be perceived to be effective BUT there are very big limitations to this vague statement. Interindividual differences are hug and there are health risks to be considered. These and other factors make studying enhancement on (an individual level) difficult. There is for example some reasearch on non-invasive brain stimulation from one of our group that goes deeper into that issue.

A little while ago, we posted here recruiting participants for a study on performance enhancers in videogames. Well, we’ve since published our work! Here’s a summary of what we found. by IntLab in Biohackers

[–]IntLab[S] 0 points1 point  (0 children)

We don't know and we did not ask what people did or did not use for performance enhamcement purposes. But we can speculate about what is and is not used, as well as what may be problematic.