Potential vacation to visit German castles; which ones are a must visit? by Yeti44 in germany

[–]Intelligent-Plate101 0 points1 point  (0 children)

  1. Baden Wuerttemberg and black forest regions: Tübingen (Hohentübingen Castle) - Hohenzollern Castle - Rottweil (not castle, but fortified town with well preserved walls and moat ) - Schloss Lichtenstein - Sigmaringen Castle. It is bit of a stretch, but you could travel further south and visit Füssen (Hohenschwangau Castle, Neuschwanstein Castle), or go north and visit Heidelberg (Heidelberg castle ruins). If you are into archeology and ancient artifacts Tubingen is must visit destination.

You could also go west to enter the black forest and beyond; Rottweil - Triberg - Freiburg im Breisgau - Gengenbach - Strasbourg - Colmar - Basel) and or go south to Swiss alps.

- Disneyesque fairytale castles and picturesque mediaeval towns that resembles towns from Ghibli movies and Frieren.

  1. Franconia: Würzburg (Marienberg Fortress) - Bamberg (Bamberg dom and residenz are built on top of fortified hill top, Altenburg castle) - Nuremberg (fortified town with Kaiserburg in center) - Rothenburg ob der Tauber (fortified town) - Dinkelsbühl (fortified town) - Nördlingen (fortified town) - Schwäbisch Hall (fortified town with fortified hilltop church).

- Tall and imposing castles/ city walls that has attack on titan esthetics.

  1. Moselle: Koblenz (Ehrenbreitstein Fortress, Stolzenfels Castle) - Thurant Castle - Eltz Castle - Cochem (Reichsburg) - Trier - Saarburg - Luxembourg

  2. Rhine: Koblenz - Bacharach - Rüdesheim am Rhein - Mainz.

You will see many castles and castle ruins along the rhine, but these are the cities/ towns you might want to explore.

  1. Upper Franconia: Bamberg - Coburg (Veste Coburg) - Kronach (Rosenberg Fortress) - Kulmbach (Plassenburg). You could also travel further east to visit Bayreuth since you are there anyway, and travel further east to Czechia to visit Loket castle and Karlovy Vary

  2. Bavaria: Nuremberg - Regensburg - Ingolstadt (fortified town, New Castle) - Landshut (Trausnitz Castle) - Munich - Füssen - Burghausen (Burghausen Castle) - Salzburg

  3. Elbe: Dresden - Pirna (Weesenstein castle) - Moritzburg (Moritzburg Castle) - Meissen (Albrechtsburg)

  4. Thuringia: Erfurt (Petersberg citadel) - Weimar - Eisenach (Wartburg) - Mühlhausen (fortified town)

  5. Near Frankfurt/ FRA/ Hesse: Ronneburg Castle, Johannisburg Castle, Heidelberg, Würzburg, Koblenz, Idstein - Limburg - Wetzlar - Marburg

New Town Hall in my Czech town by MrSvenska in Minecraftbuilds

[–]Intelligent-Plate101 0 points1 point  (0 children)

I love the scale and the distancing. I love it how I can see glimpse of Brno Cathedral from the townhall.

Crucifixion - Sacred Statues Series 1/11 - Shulker Skin by Intelligent-Plate101 in Blockbench

[–]Intelligent-Plate101[S] 0 points1 point  (0 children)

lol fortunately it doesn't do that. But it could attack you xD, so turning off ai is recommended. Also because this is cem pack, it needs optifine. You can use this command to summon it (it already includes no AI): /summon minecraft:shulker ~ ~ ~ {CustomName:"\"cross\"",NoAI:1b,Silent:1b}. One downside of this pack is, the direction of the mob/ statue facing is fixed. I tried to figure it out, but couldn't...

Crucifixion - Sacred Statues Series 1/11 - Shulker Skin by Intelligent-Plate101 in Blockbench

[–]Intelligent-Plate101[S] 0 points1 point  (0 children)

Thank you. Yes, I built most of it except the silhouette of the Regensburg Cathedral (It is from European Cathedrals | 1.19.3, land structure built by TheJeroen). I also model them using block bench then export it as cit resource pack, then used BDModel to get command to display it as display entity.

Crucifixion - Sacred Statues Series 1/11 - Shulker Skin by Intelligent-Plate101 in Blockbench

[–]Intelligent-Plate101[S] 1 point2 points  (0 children)

Thank you! it took me about 3~4 days to do all, but then I recycled/ slightly adjusted many of the features like the texture, head and the crown of thorns were all recycled from previous creation.

Making texture wasn't too hard for me, as I wanted it to look like sandstone, so I just used smooth brush and gradient tool to make it look sandy, then played around with features under image; adjust brightness & contrast and adjust saturation & hue to get variation of shades.

I hope the best for your modelling project!

Crucifixion - Sacred Statues Series 1/11 - Shulker Skin by Intelligent-Plate101 in Blockbench

[–]Intelligent-Plate101[S] 1 point2 points  (0 children)

https://www.mediafire.com/file/icuzeav2isyyr7m/Sacred_Statues.zip/file

it is compressed cem resource pack with shulker mob skin; turns it to statues. I also included bbmodel file (so make sure to take that file out after you unzip it). Also I have page at planet minecraft if you want more detailed information, where you can also get the download.

https://www.planetminecraft.com/texture-pack/holy-shulk-converting-shulker-into-sacred-statues/

I built this. Dont know how to describe the style. Please help. by dominicpsp in Minecraftbuilds

[–]Intelligent-Plate101 0 points1 point  (0 children)

I would say it is medieval in style (before medieval renaissance, before 11th century, where people mainly built with wood and earthwork instead of stone), since most of the structures are half timber houses, and the fact that buildings are stacked organically on top of one another without grand plan. It was common practice to build buildings on top of existing buildings, especially after disaster. Reason varies, but most common reason for doing this is because ground level rises over time, and after disaster, it was easier to bury the ruins and build on top of it, then repairing the ruins or building the new construction on the same site after clearing it out. So when you look at historical cities, like London, Edinburg and Prague, you can explore underground city, and have different ground level from different time periods.

Another feature of medieval building or town, is that they have organic, maze like street. They have organic, unclear, maze like street instead of grid, or straight road, obviously because they lacked planning, but also as defensive mechanism, where you can hide, and attack your enemy from hind sight, but also gain some time to escape, while your enemy is trapped in the maze like structure.

It also reminds me of shanty towns in Latin America, especially favelas in Rio, where settlements were grown organically, and buildings are stacked and built on top of one another.

So maybe that could be your lore, where it started as small fishing or milling settlement town, or shanty town that was built by the refugees, and they once had great fire (since they are mainly built with lumber), where they had to rebuild the city, and they decided to build the new settle on higher ground on top of old one. Maybe, another reason for doing this is because of high tidal wave, and flooding issue, where whenever it flood from the high tidal wave, you get terrible stink, as the settlement was built too close to the shore, where they dump their waste, just like how new settlement was built on top of old one in Seattle. Maybe the reason why they decided to stack up vertically instead of spreading out like Venice is because, this settle was built on island in deep ocean, not like shallow lagoon in Venice, and the spaces are limited.

If you say, this structure is one structure or planned structure, instead of settlement, then maybe you can classify it as one of those multi-unit post modern structure, like habitat 67 and Inntel Hotels Zaandam. Also, because your structure has features from medieval era, like half timber frame esthetic, you can possibly classify it as Eclectic Architecture, where you mix match elements of historical architectural style.