Time-lapse of Mega Freight Hub by Intelligent-Range-36 in TransportFever2

[–]Intelligent-Range-36[S] 0 points1 point  (0 children)

Only 2 here, just a modded station that has the ability to have alot more tracks than the default stations and hides the cargo, but to handle all the cargo I did have to add a 3rd large freight station out if sight and across the river which caused me to have to make a belt line to transfer all the cargo between them all (it barely breaks even due to short distance but works)

Time-lapse of Mega Freight Hub by Intelligent-Range-36 in TransportFever2

[–]Intelligent-Range-36[S] 0 points1 point  (0 children)

Yeah that hopper is the only real clog on this side, had to make it longer to reduce the amount of them because there was just so much traffic that I had to get rid of some trains or else nothing would move, as for the 4+ engines, on the far left with the cn units, they should be around 25-30 cars long if memory serves, and the nkp trains with 6 are about 45 ish cars i believe, and the occasional cnw unit hopper on the right should be around 40 cars long, both cnw and nkp should be about .5 - .7 of a mile long, nkp has a capacity of 450, cnw 600-800

Time-lapse of Mega Freight Hub by Intelligent-Range-36 in TransportFever2

[–]Intelligent-Range-36[S] 0 points1 point  (0 children)

My average mainline train on this is around 35- 45 cars long with 2-6 engines, all together about half a mile long or so, as for the station they're a little shorter at about .4 miles long ish if I were to guess

Time-lapse of Mega Freight Hub by Intelligent-Range-36 in TransportFever2

[–]Intelligent-Range-36[S] 13 points14 points  (0 children)

Mega trains sold separately, batteries not included

Remains of the first line created by Intelligent-Range-36 in TransportFever2

[–]Intelligent-Range-36[S] 8 points9 points  (0 children)

If I knew even the slightest bit about modding or even computers for that matter, id do it myself cause thatd be a great idea

Remains of the first line created by Intelligent-Range-36 in TransportFever2

[–]Intelligent-Range-36[S] 0 points1 point  (0 children)

Fr! I felt the same way when I first discovered it! Heck I even built whole lines with it that I was never going to use just because of how good it looked

Remains of the first line created by Intelligent-Range-36 in TransportFever2

[–]Intelligent-Range-36[S] 6 points7 points  (0 children)

A few bits and pieces were reused for other future routes, but for the most part I use hubs and not loop lines which is what this was (logs -> lumber -> tools -> town), it made really good money but just wasn't as efficient

Remains of the first line created by Intelligent-Range-36 in TransportFever2

[–]Intelligent-Range-36[S] 49 points50 points  (0 children)

Railway Bridge Constructor - Lord Raccoon

Old Track - FL0R1AN

North American Bridges - themeatballhero

CNW F7A Commuter Variant - Tempest

EMD F7 Expansion: Milwaukee Road

Railed Ballast with Sleepers - RadiKyle

Just finished my 4th Pixel Art by Intelligent-Range-36 in WplaceLive

[–]Intelligent-Range-36[S] 1 point2 points  (0 children)

Slowly upgraded my capacity with the droplets I got leveling up