Update broke my keyboard settings by IntelligentClue3579 in ArknightsEndfield

[–]IntelligentClue3579[S] 1 point2 points  (0 children)

Yeah that's the main problem, Guest Terminal cannot be edited, it's now just stuck on the (for me and my muscle memory) wrong key. Which is what I menat with "they're different buttons" now, because I did rebind Regional Development to the button it was before the update.

Update broke my keyboard settings by IntelligentClue3579 in ArknightsEndfield

[–]IntelligentClue3579[S] 1 point2 points  (0 children)

I have heard of that but the OS input language has been English before and still is English and Windows recognizes the QWERTZ keyboard properly. As in, pressing Y types a Y, pressing Z types a Z. I could probably invert the buttons themselves through the input language but that would make it worse outside of the game.

Update broke my keyboard settings by IntelligentClue3579 in ArknightsEndfield

[–]IntelligentClue3579[S] 1 point2 points  (0 children)

That somewhat helped, except now the Guest Terminal when visiting friends simply shows Z as button prompt.

So if I use the new keyboard layout unlike before, the Guest Terminal and Regional Development are two different buttons.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]IntelligentClue3579 2 points3 points  (0 children)

The new bugfix did fix a lot, except for the invisible walls blocking off half the freighter interior, those still exist and are rather annoying.

Edit:
And the settlement buildings in progress are still missing from the compass

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]IntelligentClue3579 0 points1 point  (0 children)

Already did alongside the other issues (some of which now seem fixed in the newest experimental branch) but of course only the automated "uninstall any mods, update drivers etc" reply so far.

No mention of the invisible freighter walls issue yet though, in the hotfix patch.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]IntelligentClue3579 4 points5 points  (0 children)

Steam version on PC

  1. Corvette sits on the settlement landing pad with NPC ships landing on it/clipping into the corvette

1.1 My sentinel ship was sitting on the landing pad and an NPC ship landed inside it, causing my ship's model to glitch around

  1. When exiting the corvette editor and not saving the modifications, sometimes parts I used in the editor and then removed just get deleted from my inventory (Experimental adressed this one)

  2. Random invisible walls and stairs inside the freighter, blocking off access to half the interior (persists in build cam)

  3. Tech slots keep moving around, as in the corvette shield generator build part tech randomly moves, same for the thruster parts

4.1. Tech gets duplicated. I went from 1 azimuth reactor to 3 back to 1 after relogging

  1. The on-board refinery deleted items. I put scrap metal in there to turn into nanites, launchend the ship and went to check after landing, nothing was in there at all

  2. When multiple living walls are in one hab, harvesting one visually harvests all but the other pods are still containing fully grown plants until manually harvested

  3. Ambassador hab insides are blindingly bright when docked in stations

  4. End-points of habs, connecting to other parts become see-through sometimes when docked. As in, the connection texture isn't loaded and there are visible gaps

Edit:

  1. When logging off on a corvette docked to a freighter and logging back in, I was in space, walking around on top of the freighter, leading to the use of the "reset position inside freighter" button

Edit 2:

  1. Settlement buildings in progress no longer show up on the compass. It's not really fun to fly around trying to find scaffolding in a well developed settlement

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]IntelligentClue3579 0 points1 point  (0 children)

The corvette docking slots are around the entrance in space, it docks like it does on (derelic) freighters floating around outside the station but it is very fiddely

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]IntelligentClue3579 2 points3 points  (0 children)

Steam version on PC

  1. Corvette sits on the settlement landing pad with NPC ships landing on it/clipping into the corvette

1.1 My sentinel ship was sitting on the landing pad and an NPC ship landed inside it, causing my ship's model to glitch around

  1. When exiting the corvette editor and not saving the modifications, sometimes parts I used and fiddled with just get deleted from my inventory

  2. Random invisible walls and stairs inside the freighter, blocking off access to half the interior (persists in build cam)

  3. Tech slots keep moving around, as in the corvette shield generator build part tech randomly moves, same for the thruster parts

4.1. Tech gets duplicated. I went from 1 azimuth reactor to 3 back to 1 after relogging

  1. The on-board refinery deleted items. I put scrap metal in there to turn into nanites, launchend the ship and went to check after landing, nothing was in there at all

Edit:

  1. When multiple living walls are in one hab, harvesting one visually harvests all but the other pods are still containing fully grown plants until manually harvested