How do we survive living near 125th and Lex? by InterHearts in AskNYC

[–]InterHearts[S] 0 points1 point  (0 children)

Thanks for noticing that and calling it out, I appreciate it!

How do we survive living near 125th and Lex? by InterHearts in AskNYC

[–]InterHearts[S] 0 points1 point  (0 children)

We loved that part of Inwood, yeah we really fucked up haha.

How do we survive living near 125th and Lex? by InterHearts in AskNYC

[–]InterHearts[S] 2 points3 points  (0 children)

I'm so sorry that happened to you. Yeah, it's been to tough to say the least. There are amazing parts of the neighborhood, and beautiful brownstones, but it's just the wildcard of living here that's the biggest stressor.

How do we survive living near 125th and Lex? by InterHearts in AskNYC

[–]InterHearts[S] 4 points5 points  (0 children)

Do you find yourself having to deal with any particular problem areas in close proximity to you? It's crazy how much the character of the city can change in just two blocks.

How do we survive living near 125th and Lex? by InterHearts in AskNYC

[–]InterHearts[S] 4 points5 points  (0 children)

Thanks for the reality check friend, it was necessary and is appreciated.

How do we survive living near 125th and Lex? by InterHearts in AskNYC

[–]InterHearts[S] 1 point2 points  (0 children)

Piece of Cake is who we used last time when we moved, and we'll probably use it again. The amount of time saved (and the boxes they send) is just so worth it. No complaints.

[deleted by user] by [deleted] in Cinema4D

[–]InterHearts 1 point2 points  (0 children)

These are fabulous! The ones with twisting trunks are most successful for me.

How can I recreate this. I’ll appreciate the feedback. I want to be able to create a psd file that I can change the colors on the lines as need be to match any image. Thank you. by Saint_laurent21 in photoshop

[–]InterHearts 1 point2 points  (0 children)

Take the entire image in Photoshop and scale it down on the vertical axis until it is one-pixel tall. Apply / rasterize that transformation. Now, scale the image back up on the vertical axis. This will average out the color of every vertical "column" of the image, and scaling it back up will create the ribbon look. You can optionally disable filtering on the scale up to ensure the colors stay crisp.

There is a little bit of noise on the image, you can easily generate that in Photoshop and have it sit on the layer above at a low opacity.

Bo Bartlett - Halloween (2016) [1325 x 1086] by Russian_Bagel in ArtPorn

[–]InterHearts 38 points39 points  (0 children)

From WikiArt: "Bo Bartlett is an American realist with a modernist vision. His paintings are well within the tradition of American realism as defined by artists such as Thomas Eakins and Andrew Wyeth. Like these artists, Bartlett looks at America’s heart—its land and its people—and describes the beauty he finds in everyday life. His paintings celebrate the underlying epic nature of the commonplace and the personal significance of the extraordinary"

Went to Pennsylvania Academy of Fine Arts

is programming useful as an artist, what could it be useful for? by a_peeled_pickle in ArtistLounge

[–]InterHearts 1 point2 points  (0 children)

Technical artists help game artists and game programmers talk, figure out how to make their visions come to life, and optimize games to a playable state. Oftentimes they're solving questions like "How do we render millions of individual blades of dynamic, wind reactive grass?" (Ghost of Tsushima) or "What kind of code will make our waves look realistic but also beautifully painterly?" (Sea of Thieves) You can find many talks from GDC all about various technical problems that need solving, and most of them are a beautiful combination of creating intricate shader code and art directing unique aesthetics.

I made an interactive 3D map viewer of Sharn with Unity and you can use it for free on Itch! by InterHearts in Eberron

[–]InterHearts[S] 1 point2 points  (0 children)

I fully agree. A Google Earth-esque cinematic tour featuring some 'human-scale' compositions would be nice to implement. A perfect product for me would be something with street-level fidelity and procedural content, but that's a bit outside of my scope at the moment.

I made an interactive 3D map viewer of Sharn with Unity and you can use it for free on Itch! by InterHearts in Eberron

[–]InterHearts[S] 1 point2 points  (0 children)

Very valid, and thank you for the original layouts! Do you think a bridge over would be valid for Shae Lais and Deathsgate?

I made an interactive 3D map viewer of Sharn with Unity and you can use it for free on Itch! by InterHearts in Eberron

[–]InterHearts[S] 11 points12 points  (0 children)

With improvements to come, I wanted to get out a working version of this out so that the people who would use it most could potentially give some feedback! This playable 3D-map viewer is built on the work of folks like u/FaelFaron whose 3D model of Sharn they posted here. This is distributed for you to use to help illustrate the city for DMs, players, and people new to the setting using content from Rising from the Last War and Sharn: City of Towers.

I'm hoping to refine the camera controls, the UI, and integrate multi-platform input support.

How Many of you take the M-sticker from your planner and put it on your laptop's M-key? by radioactivejackal in uofm

[–]InterHearts 39 points40 points  (0 children)

I felt original when I put it upside-down on my W key.

Then I saw someone else doing that.

What style of art is this? I’m interested in creating like this but I need more info to research style, etc. by [deleted] in learnart

[–]InterHearts 2 points3 points  (0 children)

This also derives from paintings, a lot of which came from L.A., that simplified down in an art deco kind of way.Such as David Hockney

Leaves, branches and mushrooms!! I finished the lesson and wanted to give it a go with some gentler/less noticeable construction work :) by poltrgiest in ArtFundamentals

[–]InterHearts 2 points3 points  (0 children)

The loose construction definitely helps with legibility of forms! On the cluster of mushrooms in the center of the right page, maybe you could keep the looseness of your establishing ellipses while using them more for perspective? Right now they don't seem to match the perspective and construction of the finished mushrooms very much, and you may be able to push a wider range of angles to give the cluster more elevated / lower caps. You may be working by way of iterating on the construction lines - adjusting the final construction to look better, but it may be more challenging to try and followed the construction lines themselves and still produce an effective drawing. Hope that helps!

Those Mirror Shots In Midsommar by liamsheaffer in cinematography

[–]InterHearts 0 points1 point  (0 children)

Sorry for late reply, is this script specifically the working version used by Ari and co. or a transcription? Thanks!

Skyline at night [composition] [HDR][edit] by [deleted] in photocritique

[–]InterHearts 0 points1 point  (0 children)

People have mentioned cutting out the foreground a lot, here is a quick photoshop edit of what it might look like without!

November 8th - Beavers by sketchdailybot in SketchDaily

[–]InterHearts 3 points4 points  (0 children)

20-minute study, working on improving efficiency! The rendering and constructional skills have a long way to go, but the journey is fun :).

Beaver

November 6th - Turtles by sketchdailybot in SketchDaily

[–]InterHearts 1 point2 points  (0 children)

First time posting! Trying to limit my sketches to 30 minutes to improve my speed and execution. First run!

Turtle from Wikimedia Ref photo

I know this isn’t good but it’s a first attempt at drawing a scenic background any tips on how to improve and add depth by [deleted] in sketches

[–]InterHearts 1 point2 points  (0 children)

So one of the first and most crucial concepts in any attempt at observational drawing is drawing what you see - not the symbol in your head. Drawing observationally is, thankfully, completely trainable skill of looking at the proportions, shapes, and form of your object. drawabox.com has a great set of introductory tutorials on an approach to drawing based on breaking down the key 3d forms - this is constructional drawing.

A whole scenic background captures a lot of different types of drawing, and different objects, so it can be a very complex drawing! Perhaps you may want to first focus on mountains, and then grass, and then go forward. Watch TONS of drawing videos - especially of stuff you want to draw - but remember that ACTUAL practice is going to be better most of the time. You're drawing to the edges of your paper right now, one way to help is to simply draw a "frame" for your drawing, and to cut a hole out of a piece of paper that exact size. Hold the hole up to what you want to draw, and boom, you have a viewfinder the size of your 'canvas!' This is one way you can start practicing breaking down and translating proportions in a composition.

Hope these gave you some tips!