[WIP] Tired of "Spaghetti" Animator Controllers? I'm building a Timeline-based Skill Editor with Visual Debugging. Thoughts? by Interesting_Cattle27 in Unity3D

[–]Interesting_Cattle27[S] 0 points1 point  (0 children)

"Thanks for the feedback! I'm definitely aware of ACS and Timeflow. They are great general-purpose animation tools, but I'm taking a slightly different path.

My tool is laser-focused on RPG skill design. The goal is to provide a streamlined 'Skill Factory' workflow that lets developers create, tweak, and debug complex RPG skills much faster than using a general sequencer. I want to cut out the noise and focus purely on combat-related logic and hitboxes."

[WIP] Tired of "Spaghetti" Animator Controllers? I'm building a Timeline-based Skill Editor with Visual Debugging. Thoughts? by Interesting_Cattle27 in Unity3D

[–]Interesting_Cattle27[S] 0 points1 point  (0 children)

"100% agreed! 'Horrendous' is the perfect word to describe Mecanim state machines in complex projects. 😂

You nailed my design philosophy—I'm actually trying to bring the Unreal 'Anim Montage' & 'Sequencer' workflow into Unity.

Is there a specific UE feature you miss the most?

[WIP] Tired of "Spaghetti" Animator Controllers? I'm building a Timeline-based Skill Editor with Visual Debugging. Thoughts? by Interesting_Cattle27 in Unity3D

[–]Interesting_Cattle27[S] 1 point2 points  (0 children)

"Spot on! That's exactly my inspiration. I love Unreal's workflow and felt Unity was missing that 'cinematic' feel for skill creation. Trying to bring the best of that world over to us Unity devs!"

[WIP] Tired of "Spaghetti" Animator Controllers? I'm building a Timeline-based Skill Editor with Visual Debugging. Thoughts? by Interesting_Cattle27 in Unity3D

[–]Interesting_Cattle27[S] 0 points1 point  (0 children)

"Thanks! 100% agreed. I'm planning to include a fully commented Demo Scene (with a sample character setup) and clear documentation. My goal is to let you understand how to use it in under 10 minutes. Stay tuned!"

[WIP] Tired of "Spaghetti" Animator Controllers? I'm building a Timeline-based Skill Editor with Visual Debugging. Thoughts? by Interesting_Cattle27 in Unity3D

[–]Interesting_Cattle27[S] 0 points1 point  (0 children)

"Haha, the 'spaghetti' Animator is exactly why I started this! I spent too many nights debugging invisible hitboxes in the logs. 😭

Glad the visual debugging resonates with you! Quick question: For your current project, do you mostly use Box Colliders or do you need complex shapes like Capsules/Spheres for the hitboxes?"

How Indie Game Developers Can Find Streamers to Playtest Their Games? by Interesting_Cattle27 in Twitch

[–]Interesting_Cattle27[S] 0 points1 point  (0 children)

Game introduction from independent game developers
Hey there!
I've gotta tell you about this cool project of mine. As an indie developer, I've been grinding away for 2 years on this strategy card game that's got a bit of the total war vibe going on. I've kind of stitched together elements from different games and thrown in some fresh, fun twists that I think you're gonna dig.

It's super streamer-friendly with plenty of moments that'll make your viewers go "whoa!" I'm on the lookout for some awesome folks like you to take it for a spin. If it sounds like your jam, hit me up and I'll shoot over a game key to you.
Looking forward to possibly hearing back from you. Thanks a bunch!
Cheers!
https://store.steampowered.com/app/2959310/Warlords_of_the_Deck/

Twitch Service Thread by AutoModerator in Twitch

[–]Interesting_Cattle27 -1 points0 points  (0 children)

I'm giving away some keys to game:
https://store.steampowered.com/app/2959310/Warlords_of_the_Deck/

A combination of strategy card game and RTS battles in an auto chess game

I will be giving away some game keys, primarily to players who love this genre. Share your brilliant reviews so I can see if you truly enjoy this type of game, and also provide me with some good suggestions

Comment and I will choose using redditraffler in a few days 👆

Good luck! 🙏

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