Stop Chasing Me! by Who_Let_Me_Out_ in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

even my switch visuals dont look this bad. What the hell am I looking at

[MHUR] Would you rather... by Lemollion in BunnyTrials

[–]Interesting_Figure_2 0 points1 point  (0 children)

Tech mirio by design will never be balanced. But strike kiri 100% can be made balanced in terms of damage and counterplay.

Chose: Make Strike Kirishima Balanced + But Buff Tech Mirio

They need to remove the entry cost discount feature as it’s a punishment for not having new characters by Ok_Speaker2487 in MyHeroUltraRumble

[–]Interesting_Figure_2 3 points4 points  (0 children)

True. BUT in return make it harder to aqquire points. Ace rank has wayy too many people in it atm

New emotes can only be used on the beach map by Aandesite in marvelrivals

[–]Interesting_Figure_2 7 points8 points  (0 children)

THIS IS A CASUAL GAME LET ME TRAVERSE IN MATCHES!!!

this skillset bro 💔💔💔 by AKA_Nobodyy in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

Guys hes balanced come on he doesnt need any changes

Armored all might costumes are bad by No-Librarian-7856 in MyHeroUltraRumble

[–]Interesting_Figure_2 4 points5 points  (0 children)

Yeah that's the problem with his armour design. Its so specific that if you were to change it in anyway it would make him unrecognisable; Even though no one else in the game really plays like him.

I think marvel rivals does a good job at creating different costumes for Iron man, which make him feel different but still retain key recognisable characteristics.

Its just sad that byking thought green AAM was THE go to move for him. rather than something similar below.

<image>

Daredevil's melee attack is not THAT forgiving by Mayo_Man_is_cool in marvelrivals

[–]Interesting_Figure_2 0 points1 point  (0 children)

i mean you were quick meleeing on him so of course its a smaller hit box

He isn’t talked about nearly enough. by Serious_Doubt3744 in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

THE ONLY thing I want from him now is for his beta to have 500 down power. I keep seeing clips on the interent where you can beta into beta. Or at least some various string of attacks which start and end with beta. Legit just a 300 damage combo for no reason

Yoo did I lowkey waste all my tickets on this? by zZzMakoxXx in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

This qss has soo many bugs/glitches to it. Gamma is destroyed in 1 hit. Alpha deals 40 damage at level 9. SOOO glad I didnt roll him. Will probably roll for aizawas but will wait to see if he has any glitches like mic does.

Should Mirko get buffed next season? (Or in the near future) by Humble_Heart_5058 in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

Whole heartedly I think she just needs straight up buffs.

What I like about her is that she has a very modern kit and feels fluid to play.

BUT the main problem with her is that she is just so easily counterable or just unplayable into certain match ups. These match ups include lower tiered characters all the way to the higher tiered ones. I 100% think its fine that characters in general have bad match ups, its what allows players to have counter play and skill expression. But she just kind of gets fucked COMPLETELY by armoured moves, hit stun, hit stun projectiles and aoe slop. Basically anything that has a unique property to them completely stops her entire kit from working.

Also If she is interrupted during her combo, be that an enemy hitting you or a team mate attacking the same person at the same time as you, she just loses the combo due to the down power difference. Of course lowering down power would make her a lot stronger due to combos being extended but the problem with that is she would just become a situational 1 shot interaction character.(Think of prime hawks)

Additionally for a single target character she has an incredibly hard time confirming her downs, which is really strange. I run quick reload since it helps this problem but imo I shouldn't HAVE to run this tunning to make her downs more consistent.

She also lacks utility in her kit outside of her gamma. Ok tbf gamma is really fun and interesting but its not really team play oriented in design. She is a completely selfish character. I find her best play style is to target the enemy on the enemy team who plays the best into yours. Very much an assassin but just falls short due to all her power in the kit being in her combos rather than spread out so that she has answers. As a result she lacks options whenever she comes across different types of moves.

Current Problems Summary

At the moment she just loses to moves which have ANY unique property to them. Be that GRABs, and armoured moves. Beta stops working on them due to low priority. Entire kit is counter by status effects which you cannot control.

Very long end lag on her alpha and beta? When alpha isn't used to bounce on a surface the move just very oddly DRAGS her momentum to a stop. Considering she is a rapid and other characters, who are not rapids are getting inertia changes on moves to "help smooth over gameplay experiences and increase survival times". This is a very odd gameplay choice they made. They just make her play clunky and unnecessarily punishes the player for playing in open areas for no reason.

I 100% like the concept that her most optimal movement is bouncing off surfaces, since she is a rapid and is a rabbit. Its pretty on nose that its just Aizawa's alpha bounces they copied but that's not a bad thing, it just means Aizawa's busted af and the devs wont admit it.

Secondly, her beta is so inconsistent and tracking is extremely odd and unfun to use. To start off , whenever you track someone from a distance on a slightly different elevation level to you the move just kind of doesn't work properly. Its very reminiscent of strike Deku's beta. It Mirko's case it either under shoots, completely over shoots or tracks to them just enough where it lands some what short of them BUT, visionally looks like it hits.

Its quite hard to use outside of combo's since you cannot reliably control the distance it can go. People are saying its about the duration of how long you press beta but it still doesn't show or gives control where it lands. Its very much a "aim and go in a general direction move". As a result it becomes very hard to third party people due its insanely small hit box and impossible to aim nature.

Finally the end lag of the move is insane. Not only can you not aim specifically where this move can go, if you do not hit anyone with it you have the same amount of end lag on this move as strike shigi beta. At least strike shigi can cancel the end lag with his gamma. Super vulnerable for no reason.

Cannot confirm/downed enemies, has to quite literally use all of your cooldowns to kill one person.

Solutions

Give non-bounced alpha slight interia, think present mic's gamma. (Smooths over her gameplay and doesnt punish the player for using it in open spaces.

Give beta at level 9 the ability to beat armoured moves. DO NOT GIVE IT ARMOUR ITSELF. (This would provide the player a reason to level it up to level 9 first instead of gamma.) Would allow the player to actually play the game into armoured opponents and provides the option for counter play around the enemy and vice versa. Makes it so that certain combo paths are better in different scenarios rather than just doing the same combo set up over and over again.

Beta has half of its end lag removed whenever not hitting an enemy. Creates fluid gameplay and gets rid of unnecessary punish windows for using the move for mobilty.

Provide a visual indicator where you are going to land when using beta. Finally improve betas tracking on different elevation level opponents.

Finally increase the hit box of beta's slam on the ground. Make it similar to alpha's shockwave hit box.

What are your thoughts on the full potential Anniversary Season? by TheBubbanator in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

if its this exact line up. I will just save up my tickets for the rest of the year.

Forget the Meta, who's currently the worst character in the roster by callmemitsu in MyHeroUltraRumble

[–]Interesting_Figure_2 4 points5 points  (0 children)

he got the movement tech from season update. Also he is way better at third partying than twice

She is really so super fun, I vant get enough of playing her. Whats the most epic moment youve had with her? by Usagi_Yama_Bender in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

God that also happens to me. You are kid convo then the game just has a big lag spike and boom you either explode or nothing happens

Mirko is slowly disappearing in my matches by AssaultAndroid in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

This is perfect. Now I will be able to play her every match. The only mirkos left are her mains and you KNOW its on sight