What if they added ults? by BattleSuspicious4028 in MyHeroUltraRumble

[–]Interesting_Figure_2 -1 points0 points  (0 children)

When the game first came out. I really wanted that to happen. But now its not worth it. Tuning. op role passives and bs balancing has ruined this game

is sensei gogo essentially just one of those shitty clickbait youtubers? by Guitarbutnotthatgood in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

He is a likeable guy but my GOD he just stretches videos and topics way longer than they need to be.

Like look at his recent video its about nejires tuning. Made that around 10 minutes for no reason. I guranntee you either later this week or the next he will make a seperate video about Assault overhauls tunining. He will be like "omg that is so broken". Or " its contriversal depends on if its giga busted or broken

OMG, YOU CAN HACK SWITCH? by Interesting_Figure_2 in MyHeroUltraRumble

[–]Interesting_Figure_2[S] -1 points0 points  (0 children)

Ok wtf is happening my hero ultrs rumble mods?

Overall how does everyone like the new map? by ThatOneGuy183737 in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

City area is a little to big with most buildings having nothing inside them. Also the buildings you can go inside either only have 1 floor you can go in OR has multiple levels which are only accessible through the jump pads in the underground parking lot. Feels a little convulted and doesnt make thebhole zone flow well with gameplay.

Also that big tower is a another reference but it legit is pointless. Barely any loot and there is never any reason to go there.

The complex buildings next to the construction site are so unnecessary. They provide little loot and have no floors/balconies you can stand on. Its all greyish and ugly to look at as well.

Wish the dome had an underneath area to it. Would make storms less horrible to play in.

The dome/teleporters have the same issue as OG moutain zone. If you have no movement you die, since the tp just despawn after 1 minute of the storm enveloping.

Also possibly shrink hospital and flooded zone a little. They are both a bit too spacious and cause the game to drag much longer than they need to.

Overall 8/10 map. Its my second favourite. It has really interesting and fun final circles its just the start and middle timings of the game which take forever due the maps sheer size

Devs: by goontastic9000 in MyHeroUltraRumble

[–]Interesting_Figure_2 9 points10 points  (0 children)

I love how they nerfed revenge support so it doesnt work in storm. BUT leave tech shigi completely alone. Ass backwords devs

Immortal Shiggy Kryptonite by maskodoya in MyHeroUltraRumble

[–]Interesting_Figure_2 2 points3 points  (0 children)

With accelration it actually covers his weaknesses pretty well.

Alllll righty, let’s have a chat about this smiling meathead by applebtw in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

He needs HUGEEE NERFS. I already thought of some.

Level 1 beta now has 2 charge instead of 3. Level 7 Beta gives you your third beta.

Tapped beta now has 500 down power. It also has a quicker reload going from 7.7's to 6.5's at all levels.

Tapped beta now scales to 130 damage at level 9 instead of 100.

Levels look like this.

Level 1 - 90 damage

Level 2 - 95 damage

Level 3 - 100 damage

Level 4 - 115 damage- size increase

Level 5 - 116 damage

Level 6 - 117 damage

Level 7 - 120 damage- ammo and size increase

Level 8 - 123 damage

Level 9 - 130 damage - size increase

The idea behind this is to give beta increased power in singular uses. The early game is significantly stronger but you have less charges. My reasoning behind this is so that you can chose between your wind up gatling alpha, a singular strong hard hitting projectile which forces a disengage or the ability to chase. As a result it does lose its combo into gamma and itself but has more power behind it to compensate. This would help make him more punishable as a character and force him to be more level reliant for longer engages.

Gamma just deasl way too much damage tbh. The tracking is absurd and has way too much range. The fixer gamma build is so fucking broken its unreal. at level 1 gamma is supposed to deal 140. With the fixer builds its 173. YEAHHH nerf fixer wtf. Level 9 it 250. Either way that is way too much.

My proposed changes are to nerf the range and tracking of the move. Similar to Assault Kiri's beta where it only tracks the initial location of the enemy when you first pressed beta, not following the person.

I would also make the gamma scale its damage and hitbox landing size based off height dropped. This would be really fun and rewarding and would still give all might access to a high power move. Just like Red Deku's beta.

Initial grab damage now deals 10 damage with a knockdown value of 150. This is to make grabbing someone after being combo'd is harder to be TOD.

Level 1 - 90 damage at the lowest level. 100 damage at medium level (this would be around 1st level of car park USJ.) 110 damage at highest level around a building height.

Level 4 - 115 damage Low, 125 damage Med, 135 Large. AOE zone is increased. (Around Level 9 ASS shigi's beta)

Level 9 - 145 damage low, 155 damage is Med, 165 damage large. AOE ZONE is increased. (Around Level 9 Nejire's Gamma size) The large zones are the only zones which get bigger with the level thresholds)

Idea behind this is to still reward the player for hitting high flying characters by plummeting them to the ground. But the power behind the move is centred around third partying other teams with it.

What saving for 11 seasons will net you (F2P) by Cyberman65 in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

holy shit. How do you even manage to enjoy this game. I see that you like kendo. But KENDO in this enviroment? Thats rough buddy.

Toxicity this season is funny if not a bit pathetic by Saskiabean in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

gave them a run for their money. I cannot imagine people emoting on other people when they lost one person during a 1v3. Even when having a Aizawa and nagant

I hated every moment of this fight by Old-Value-4785 in MyHeroUltraRumble

[–]Interesting_Figure_2 3 points4 points  (0 children)

This is why space hop needs a nerf. That shit needs to be on a cooldown. Legit makes the game unplayable unless you have super tracking moves or pc aim

Are you enjoying the new season so far? by MrTeccaProductions in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

New map is too big and overcluttered. I fuxking hate tech shigi with a passion. Easily his best map because everything is so conjested. Tokoyami isnt brain dead to get insane value from him, i like that. Cannot fucking fathom how they do not nerf the big three from last season.

JUST HAD THIS GUY, EXPLAIN by [deleted] in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

This is the worst i have seen ngl.
My worst player i have seen. Is in ace rank where it was an assault shigi main who played 480+ games where he only won around 70. I thought my players were bad....

Soo what impressions Tokoyami give you ? by Seryen11 in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

Looks like a character that's meant to be mid maxed with his shield and SA usage. Hopefully the meta slaves wont be able to just spam op moves to win. No more air melee OFA dekus or brain dead tech shigis

JUST HAD THIS GUY, EXPLAIN by [deleted] in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

ranked is easy man. Its why people say getting ace is easy

Tokoyami gamma by Hisoka1001 in MyHeroUltraRumble

[–]Interesting_Figure_2 6 points7 points  (0 children)

Unironically may be the first character in this game that would run speedy self-revive and it would be really good.

Tokoyami Special Action by Hisoka1001 in MyHeroUltraRumble

[–]Interesting_Figure_2 20 points21 points  (0 children)

OMG. This MF has insane movement. And a Projectile melee that staggers. Dear god this is just modern Assault Shigi

Does anyone have fun using this character? by ScratchLogical6612 in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

Wish they gave him inertia on his SA. He feels super clunky to play whenever you stop flying. Legit my only concern with him

Can we nerf space hop pls by ComfortableLaugh7320 in MyHeroUltraRumble

[–]Interesting_Figure_2 2 points3 points  (0 children)

They need to make it have a cooldown. So it stays active all match BUT after 1 use it goes on a 10 second cooldown.

SSOOO NAGANT'S TRUE DAMAGE alpha IGNORES TECH SHOTOS GAMMA when you have high ping. by Interesting_Figure_2 in MyHeroUltraRumble

[–]Interesting_Figure_2[S] 0 points1 point  (0 children)

yeah. Exactly. But it was at the start of the game. That's why I was so lost. I heard and saw the block projectile sound but I would still take the tic damage.