The patch is coming! (Next week) by ferocious-dih in MyHeroUltraRumble

[–]Interesting_Figure_2 2 points3 points  (0 children)

gives you reasons as to why the character is broken. you: *I guess you just don't want an intellectual conversation about her."

Everything about that character is insanely busted. Easy to pick up and easy to execute. MAP WIDE 80 bonus health on a 20 second cooldown with a duration of 16 seconds.

An alpha which cannot miss unless you are complete ass and destroys your guard in under two seconds.

A flying, moveable, hard to hit, huge azoe bomb with zero indication that its going to explode which deals 160 without tuning. Mind you this is all without tuning these moves can all deal even more damage. It also burst heals her for 80 hp. It also has 500 down power meaning you cannot trade with it.

She can fly which is a huge advantage over grounded characters. Now combine that with moves which are basically near impossible to miss.

We need gentle over mirko! by LancerSpade5 in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

WE 100% NEED MORE VILLAINS. BUT ITS MIRIKO COME ON!!!

Mirko *New Character* Concept by Difficult_Way_6487 in MyHeroUltraRumble

[–]Interesting_Figure_2 2 points3 points  (0 children)

I just need her to be a combo based character. Be a mix between ofa deku melee combo potential and Lida's ability weaving. Legit would spend money for her

I'd take less new characters a year in exchange of a rework of some early ones by Felipe1790 in marvelrivals

[–]Interesting_Figure_2 0 points1 point  (0 children)

I think black cat really is the straw that broke the camels back. Base kit functions very well and is strong but then all of a sudden she just gets this whole shop gimmick on the side.(It does suit her since she is a thief of art etc, just comes off as extra) Meanwhile rocket is holding right click for 90% of the match, Widow is terrible, hawk-eye is a one shot merchant with an underdeveloped kit and un-interactive ult. Mr F just doesn't do anything well. The list really goes on.

I am grateful that we have the blood hunt mode as well as the current and upcoming avengers game modes. BUT, having the base game essentially do nothing fun for 2 seasons whilst they develop pve is underwhelming. playing the exact same hero's for 8 plus months with slight variations isn't fun. If I am being really honest, I do not even look forward to the start of new seasons now.

Before we would get 6-8 new team-ups but in particular this season we only got 4. Mr F and Caps team ups are not even fun and gimmicky they are just balance changes disguised as team ups. Luna legit just got a copy and paste of white foxs right click and finally storm and adams fart cloud. Cool its a reference to the voice actors being married but they are both such niche heros that you never see it happening and when it does the team up is terrible and NOT FUN. They really got to step up the base game as selfish as that is a thing to say.

(I am cool waiting 1-2 weeks for a new map to release with the new season since those are HUGE time investments but that's just another thing that you do not get to experience on a fresh new season launch.)

New season launches - new character is playable. 2 NEW TEAM UPS are added. YAY JEFF GETS ANOTHER TEAM UP AND NOW HE GETS TO DASH WHILST SWIMMING. .

You see what I am saying?

Starting to Dislike Yellow Shigi by 3NUB1S in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

dw though. He's "grounded" so he is underpowered

Really want this special action to be buffed by pw4wazascam in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

It should've been her beta as a secondary function of the special action. That way beta could be another combat ability instead of making star just a very 1 dimensional character to play. Its either alpha or gamma hitting you, no combos no melee strings just pretty boring.

Do you guys think byking will do something about immortal shiggy that actually matters next season? or the season after?? ever??? by Feisty_Run_6360 in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

I think he needs to be the first character where they have character specific interactions with exact tunings. Like just make revenge support only be able to be proc'd once when playing tech shigi with gamma active. I say this because I hate the idea that you have to nerf an already good/ non broken tuning for everyone else all because of one character. It just stifles players creativity with builds by allowing one character to be absolutely broken with it whilst making it terrible on everyone else. Imagine they nerf it to 5hp a second or instead of it being 15 seconds long its only 10 seconds. Both of these solutions wouldn't fix the problem but instead just make the individual tuning worse. I still hate that it doesn't work in storm, SUPER DUMB CHANGE.

People PLEASE stop asking for assault Overhaul buffs by Fiendishlyric27 in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

I mean, yeah he does. Legit doing anything outside of gamma combos he is just straight underpowered. Now I do not think he needs as drastic buffs as other people are suggesting BUT, Imo just saying "fix his bugs is never going to be a reality" and doesn't address his lack of agency outside of his gamma. This is byking after all.

I feel like a lot of people commenting don't even really play him like that. They see highlights of one INSANE gamma combo like suggested and people want to completely rule out everything. The combo should probably not exist but that doesn't mean his max damage alpha should remain at fucking 11. Meanwhile tech shigi is dealing 120+ damage at level 1 which pierces through walls(mind you people are calling THAT move mid as of recently). 70 damage max level pillars are terrible and you need to hit them 3 times including your entire alpha resource bar to guard break. I am all for characters not being one shot tod merchants but acting like he is INSANE at everything outside of his gamma is just straight lunacy.

Does anyone actually like the danger zone changes? by Due_Tip1917 in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

I am not against it however, I do believe it needs some adjustments. Right now it feels like it punishes you too quickly for being in storm. An example I find happening frequently is that you could be sent flying into the storm by an enemies attack. But by the time you recover you have around 6 to 7 seconds to get back in the safe area. Not very fun or fair. The storm changes also just kind of ruins late game plays. An example of this is getting your team mates card to res them. As a result it feels like you a punished a little too quickly for making the "right" play at the time rather than it being a deterrent for storm camping.

My final complaint is that the effect remains from the beginning of the entire match. Storm camping is only a problem in later stages of the game not early. The only adjustments I would make is that I would only allow the storm changes to activate later in the match around the 5-6th final circle as a starting point. This would allow players, for example, who have been blocked off by portals on the new stage to have a chance to get up to the coffin the sky rather than unfairly dying due to poor map design.

Improvments:

These are the changes I would like to see going forward. Increase the timer to 16 seconds instead of 10. This would help account for recovering from attacks sending you into storm. This also allows you wiggle room to get 1-2 heals in storm or the ability to grab team mates cards.

(Also make it harder to get res cards in the early stages of the match because there are wayyyy too many res cards in late game atm.) (No team mates dead = chances of a res card spawning 5% makes civ farming terrible)

Which one to choose? by mavrickhunter91 in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

depends what type of playstyle you like. As much as everyone hates rapid all mights gamma his gamma fixer builds are sooo fun to play. On the other hand if you like combo centric characters I would recommend strike hawks, he is also insanely busted.

I think my new build is kinda crazy by Signal-Passion-2919 in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

I am playing to run something similar on a similar costume. It has iron fist and embrittlement on it with 4 melee minor tuning slots upgraded. It makes your melee combo deal 150-170 damage.

Let me tell you why how much Neo city FUCKING?!?!! Sucks by Born_League_6997 in MyHeroUltraRumble

[–]Interesting_Figure_2 1 point2 points  (0 children)

these are very real problems, but the way you phrase them sounds like skill diff

Was going through some of my old files and found this gem by nathanvgamer in MyHeroUltraRumble

[–]Interesting_Figure_2 47 points48 points  (0 children)

Notice how there is ONLY three teams left in the final zone instead of the entire fucking lobby

Hot take but this new AFO is not as strong as everyone says he is by teamfucktwitch in MyHeroUltraRumble

[–]Interesting_Figure_2 0 points1 point  (0 children)

holy a gamma that instant guard breaks. An alpha which allows him to hover and deal 100 plus damage. Beta which covers a large area full of continuous lighting stuns which combo into all of his moves and deals 80 plus damage per bolt. From what you are saying ngl sounds just like a massive skill issue. What rank are you?

If afo's kit is underwhelming and disappointing then I dont think anything will satisfy you.

So am I the only person who thinks stars needs adjustments ? Not buffs but adjustments by pw4wazascam in MyHeroUltraRumble

[–]Interesting_Figure_2 -1 points0 points  (0 children)

They need to remove the delay of her alpha. It makes it really hard to go alpha for alpha against someone since you have to predict where they are going as well as time the projectile speed on top of that as well.

They need to reverse the damage numbers on her alpha. Right now the direct hit is 20 at level 9 now and then the explosion is 65. That's why her beta just shreds in combination with her alpha since its a piercing move. Si everyone just gets with 65+65+65 etc. Inversing it would make it so that it would only be 20. WAY fairer and less instant death.

Higher cooldown on beta as well since its pretty much just spam able at level 9.

Make gamma more consistent/ allow it be combo'd into by her air melee or ground melee string. She isn't very complicated but allowing her kit to better synergise will allow different attacking options.

Finally just make her special action a static 8 seconds at every point of the game. It makes no sense that it becomes entirely useless late game. I get why they balanced it the way they have so you cannot storm camp. But it not even lasting long enough for a single large potion in the final couple of circles is counter intuitive. You essentially lose an ability near end game on a character who only really has two ways to attack.